ActionScript 3.0 :: Load External Images But Not To Add Stage
Oct 18, 2009
I am preparing a photo gallery containing over 100 HD images, and I don't want any site visitor to wait the whole gallery to load. So I made them loaded from a folder with the help of an xmlList file. With GoForward and GoBackward buttons, I made every picture to load when requested with "addChild" command after removing the previous one. But if the next image is too big the visitor still have to wait the image to load, and another problem is if the visitor makes a few forward or backward moves he/she still have to wait for the very same image to load which is shown moments ago because the image have been unloaded.
Is there a way to load all the external images into library but make them wait in the swf cache until the associated button is clicked. so this way no image will be load twice nor the visitor should have wait.
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Similar Posts:
Jul 29, 2010
I'm using this AS to load multiple external images into mc instances on a stage, using different loaders.[code] The external images always load from the upper left corner down, how can you make the image load from the center of the instance on stage?I found this code below and doubt it will work for me since I have 5 mc instances on different parts of the stage, so the stage wouldnt be a good reference point.[code]
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Aug 27, 2009
I need to use code to draw my images from a xml file into flash stage. It should be simple, however I can't find the secret code that CS4 will use.
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Mar 20, 2007
my Flash file loads 1 of 6 random images onto the stage when it loads using the following code, how can I make the random images fade onto the stage? Starting at alpha 0 and ending at 100?
[code]
var myClip = this.createEmptyMovieClip("mcl", this.getNextHighestDepth());
var myLoader = new MovieClipLoader();
var myListener = new Object();
[Code]....
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May 18, 2009
I'm trying to work out the details in my head about some of these objects. A loader, and a movieClip. Is the loader the default object to use to load images/movies onto the stage (Actionscript 3)? The movieclip is more of an actionscript 2 object? (thought I read that somewhere).
If not what is the difference between these two objects and why would you use one and not the other.(you don't need to go onto too much detail) I'm learning AS3 but there is some AS 2 scripts (trying to convert to 3) that are used in our projects, so I've had to bounce back and forth with how I code.
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May 28, 2010
Actually i have to load images into stage from any server,so tried using crossdomain.xml from my server root.though it throughs error
SecurityError: Error #2122: Security sandbox violation: Loader.content: http://sss/Player.swf cannot access http://ffff/images/logo-bg.jpg. A policy file is required, but the checkPolicyFile flag was not set when this media was loaded.at flash.display::Loader/get content()at SS4UPlayer_fla::MainTimeline/ss4uLogoCompleteHandler().
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Apr 26, 2010
I want to load a set of 6 images using xml into 6 mcs on the main stage: The xml is easy enough. What I've got is:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<images>
<image src="imageone" />
<image src="imagetwo.jpg" />[code].....
how to import them in to the mc's on the main stage: they are named mc1, mc2 to mc6.Also, because the images will vary in width and height, I need to align them to the center horizontally, and aligned at the bottom of the holding mc.
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Mar 15, 2009
I'm trying to load all the images to display on the stage from an xml file.I am also trying to add them onto the stage using the Bitmap class. This is where I am having trouble. I am using the Bitmap class so I can use their width and height.Right now I'm only able to see one image on stage when I use the Bitmap class. If I don't use the Bitmap class and just addChild(iconLoader) inside the loop in the xmlLoaded function I can see all of the images. But I want to use the Bitmap class.
Here is the code
PHP Code:
package {
import flash.display.*;
import flash.events.*;
[code]...
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Mar 23, 2010
I have developed a Flash slideshow that loads 6 images from the web server using an xml loader (the image names are in anxml file), then loads these images into an array. I have an xmlloader to read the xml file, and a Loader that loads the images from the array,and then changes the images every 4 secs or so.
My problem is that when the web page is opened from a client, the space where the flash object is located (in a table)flashes white until the images are loaded. I thought I could fix the problem by making the stage the same color as the background on the web page. No dice, I still see a white box (800x320 px) that is the size of the stage, and the size of the images.When I compile it on my computer, if I look fast I can see a quick flash of white just before the images load!I did not develop the page, but put the Flash code in the index.html page.There is quite a lot of javascript on this page, maybe developed in Dreamweaver.I can attach the action script code if desired, for more clarification. Let me know on this.Basically, the images reside in a folder on the web server, the xml file has the image names, the xml loader reads the xml file,and when it is complete, goes to a routine that takes the name of the image from an xml list I create, and then loads an array.I load the image into the loader, etc. This is clearer with the code. I am using CS4 and a document class, slides.as.
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Oct 8, 2009
I've been following along with this tutorial, which works except it uses an array to store the image path, and then later converts/saves the loaded Bitmap to a variable.
For cleaner more reusable code though, I'd like the images to come from an XML file.
Now, I'm assuming that if I have my image paths in an XMLList, I need to separate each item so that each is an XML object -- then convert it to a string so it can be saved as a Bitmap?
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Mar 15, 2009
I'm trying to load all the images to display on the stage from an xml file. I am also trying to add them onto the stage using the Bitmap class. This is where I am having trouble. I am using the Bitmap class so I can use their width and height.
Right now I'm only able to see one image on stage when I use the Bitmap class. If I don't use the Bitmap class and just addChild(iconLoader) inside the loop in the xmlLoaded function I can see all of the images. But I want to use the Bitmap class.
Here is the code
Code:
package {
import flash.display.*;
import flash.events.*;
[Code].....
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Dec 17, 2009
I am trying to find an actionscript that can load an external image.
and this is what I have got[code]...
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Jun 1, 2010
[code]...
it runs on local but when i upload it it doesnt loads images in browser
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Sep 29, 2010
I want to make a photo uploader and after uploading the photo to the server you can load all the photo's that are in a folder in kind of a library.
I can load one single image because I name it in AS but I want to load the whole "images" folder so I can see all the pictures that are in it.[code]...
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Mar 23, 2009
I am trying to load images dynamically to my stage. I am reading an xml file and trying to add the images0 to the scene. For some reason the image file seems to be loaded (I have put a trace "Success to check it") but when I try to addChild nothing happens. This is the code of my class followed by the code of my flash file: The main idea here is to load as many thumbnails as the xml file contains so I can play with them making a horizontal scroll.
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Nov 5, 2009
The images are to go from 1 - 20 ... Left to Right on stage. The images are named image_1 - 20 and everything is right as far as that's concerned.
Will images load according to their size before XML order? I'm loading multiple images from XML like so:
Code:
XML...
function formatXMLContent():void {
for (var i:int = 0; i < tourID.length(); i++) {
var loader:Loader = new Loader();
[Code].....
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Mar 21, 2012
I cannot seem to "convert" the loadImage into a dynamic field. I am making an mp3 player and have added a cover art portion, I can only figure out how to call a single static image.However I want to to be able to call from this image from my xml file:items[currentID].artHere is the original single static image loading code.
Actionscript Code:
var tSm:String = "easeOutElastic";var tIm:Number = 2; var imageLoader:Loader; function loadImage(Iurl:String):void
[code]....
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Sep 13, 2009
The script below works when I test the index.swf file in Flash as well as testing the index.html file in Dreamweaver. When I upload the HTML and SWF file to my webhost (Just Host), however, it doesn't load the images!!! Is there another line(s) of code that needs to be added or is there something wrog with the webhost? to reduce the size of my website which is my ultimate goal.
var my_loader:Loader = new Loader();my_loader.load(new URLRequest("http://www.awoodruffsart.com/img/ab2.jpg"));container1.addChild(my_loader);
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Nov 3, 2010
I'm making a highscore table in flash using AS3, I have successfully got working code that displays the names and the scores but also part of my high score table it needs to display the users country flag. The images for the flags are stored on a remote server.
Now I know how to load in a single image and add it to my movie clip but things get very complicated when I want to load in 20+ by iterating through a loop. I've looked at many examples and just cant adopt the sample code to work for me. Anyway without a further a do here is what I have so far.
[Code]....
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Feb 20, 2009
I keep getting a Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found. even though I have quadruple-checked my pathways.I have read through all the posts I could find but still no dice.the problem as 3 is-
var urlRequest:URLRequest = new URLRequest("general2005.xml");
var urlLoader:URLLoader = new URLLoader();
urlLoader.load(urlRequest);
[code]........
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Oct 23, 2009
I am finally getting the hang of AS3, especially when I discovered how much easier it is to control information from XML.So I am creating a sort of photo album, but my problem is next button triggers the next image, but the previous image is still there. I discovered it is because I have called a load method but haven't unloaded it...
ActionScript Code:
function loadImage(url:String):void {
imageLoader = new Loader();
imageLoader.load(new URLRequest(url));
[code]....
Where P is a variable I carry to count which image to load from the xml, IMG is the variable carrying the URL from the xml file.
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Mar 8, 2011
What I would like to achieve is to load an external image into a movieclip. Then load another external image to blend over it after about a 3 second delay. I would like to load approximately 8 images in total. There are no buttons at this stage which why I am really struggling.
There is probably a simple way to do this but I have started to approach by loading an image from an array into a movieclip. Save the bitmap data into a movieclip underneath. Remove the top image ready to replace. I was planning on using labels to navigate to but I can't work out how incorporate a statement to change the imported image in conjunction with the labels.
Here is the code I have used so far.
stop();
var library:Array = new Array("images/WS.jpg", "images/NY.jpg", "images/SP.jpg", "images/AQ.jpg", "images/AWI.jpg", "images/MS.jpg" );
var fileChosen = library[0]
[Code].....
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Nov 20, 2011
I got 30 movieclips which i need to react like buttons for 30 external images. In a way that if i press one of buttons flash would define which one of buttons was pressed and load associated image on stage (preferably centered onstage and on some imageholder movieclip) What is the best way to do this? I guess using vars and xml path to images...But everything i was trying to make based on tutorials for image galleryes haven't worked yet. My knowing of flash syntax is really weak especially in vars and loading xml fields.
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Sep 14, 2009
I am trying to write a small flash app which will load and display images provided as a query. My flash app works fine when I provide the image path directly in the browser address bar, but it is not working when I do the same using html. Here is the direct link to the flash app: [URL]
Here is the link to the html with which I am trying to invoke the app. [URL]
Here the html code snippet invoking the swf file.
Code: Select all<!-- saved from url=(0013)about:internet -->
<script language="JavaScript" type="text/javascript">
AC_FL_RunContent(
'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash
[Code]....
I know my app is getting invoked and it appears to work fine when I hardcode the image url into the flash app. But the query method just does not seem to be working!
This is hosted on a linux site supporting php.
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Feb 26, 2005
I made a swf with scrolling images but when I load the swf in the meny swf the scrolling of the images from the 2 swf is messed up.
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Apr 1, 2007
I have 6 frame labels on my stage and on each one I have a mask animation, it's the same animation but on each frame label loads a different image, basicaly the image just fade's into the mask. I was hoping to try and do this with actionscript, just not sure how. Would also like to load the images externally too if possible.
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Jul 7, 2007
I purchased this template, and it was supposed to be as simple as creating a new folder containing the images I want and uploading it, but I can't get the movie to load it.[code]...
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Dec 19, 2009
If you load say 3 external images in AS3 and want to run a function "useImages()" only once all three images have loaded what is the best way of listening for them to complete loading.
EG;
loader1.addEventListener(Eveent.COMPLETE, incLoader)
loader2.addEventListener(Eveent.COMPLETE, incLoader)
loader2.addEventListener(Eveent.COMPLETE, incLoader)
[Code].....
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Oct 21, 2009
I have two images that are externally loaded through an imageLoader I made. What I want is to have both those images loaded into a sprite (like a container) so that when I animate them, they move as one, but I'm not sure how to go about doing this...
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Feb 26, 2005
I made a swf with scrolling images but when I load the swf in the meny swf the scrolling of the images from the 2 swf is messed up.
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