ActionScript 3.0 :: Load Xml Images To Stage?

Aug 27, 2009

I need to use code to draw my images from a xml file into flash stage. It should be simple, however I can't find the secret code that CS4 will use.

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ActionScript 3.0 :: Use To Load Images/movies Onto The Stage?

May 18, 2009

I'm trying to work out the details in my head about some of these objects. A loader, and a movieClip. Is the loader the default object to use to load images/movies onto the stage (Actionscript 3)? The movieclip is more of an actionscript 2 object? (thought I read that somewhere).
 
If not what is the difference between these two objects and why would you use one and not the other.(you don't need to go onto too much detail) I'm learning AS3 but there is some AS 2 scripts (trying to convert to 3) that are used in our projects, so I've had to bounce back and forth with how I code.

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Actionscript 3 :: Load Images Into Stage From Any Server?

May 28, 2010

Actually i have to load images into stage from any server,so tried using crossdomain.xml from my server root.though it throughs error

SecurityError: Error #2122: Security sandbox violation: Loader.content: http://sss/Player.swf cannot access http://ffff/images/logo-bg.jpg. A policy file is required, but the checkPolicyFile flag was not set when this media was loaded.at flash.display::Loader/get content()at SS4UPlayer_fla::MainTimeline/ss4uLogoCompleteHandler().

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ActionScript 3.0 :: Load External Images But Not To Add Stage

Oct 18, 2009

I am preparing a photo gallery containing over 100 HD images, and I don't want any site visitor to wait the whole gallery to load. So I made them loaded from a folder with the help of an xmlList file. With GoForward and GoBackward buttons, I made every picture to load when requested with "addChild" command after removing the previous one. But if the next image is too big the visitor still have to wait the image to load, and another problem is if the visitor makes a few forward or backward moves he/she still have to wait for the very same image to load which is shown moments ago because the image have been unloaded.

Is there a way to load all the external images into library but make them wait in the swf cache until the associated button is clicked. so this way no image will be load twice nor the visitor should have wait.

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ActionScript 2.0 :: Load A Set Of 6 Images Using Xml Into 6 Mcs On The Main Stage?

Apr 26, 2010

I want to load a set of 6 images using xml into 6 mcs on the main stage: The xml is easy enough. What I've got is:

Code:
<?xml version="1.0" encoding="UTF-8"?>
<images>
<image src="imageone" />
<image src="imagetwo.jpg" />[code].....

how to import them in to the mc's on the main stage: they are named mc1, mc2 to mc6.Also, because the images will vary in width and height, I need to align them to the center horizontally, and aligned at the bottom of the holding mc.

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ActionScript 3.0 :: Load All The Images To Display On The Stage From A Xml File

Mar 15, 2009

I'm trying to load all the images to display on the stage from an xml file.I am also trying to add them onto the stage using the Bitmap class. This is where I am having trouble. I am using the Bitmap class so I can use their width and height.Right now I'm only able to see one image on stage when I use the Bitmap class. If I don't use the Bitmap class and just addChild(iconLoader) inside the loop in the xmlLoaded function I can see all of the images. But I want to use the Bitmap class.

Here is the code

PHP Code:

 package {
import flash.display.*;
import flash.events.*;

[code]...

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ActionScript 3.0 :: Stage Flashes White Just Before Images Load

Mar 23, 2010

I have developed a Flash slideshow that loads 6 images from the web server using an xml loader (the image names are in anxml file), then loads these images into an array.  I have an xmlloader to read the xml file, and a Loader that loads the images from the array,and then changes the images every 4 secs or so.
 
My problem is that when the web page is opened from a client, the space where the flash object is located (in a table)flashes white until the images are loaded.  I thought I could fix the problem by making the stage the same color as the background on the web page. No dice, I still see a white box (800x320 px) that is the size of the stage, and the size of the images.When I compile it on my computer, if I look fast I can see a quick flash of white just before the images load!I did not develop the page, but put the Flash code in the index.html page.There is quite a lot of javascript on this page, maybe developed in Dreamweaver.I can attach the action script code if desired, for more clarification.  Let me know on this.Basically, the images reside in a folder on the web server, the xml file has the image names, the xml loader reads the xml file,and when it is complete, goes to a routine that takes the name of the image from an xml list I create, and then loads an array.I load the image into the loader, etc.  This is clearer with the code.  I am using CS4 and a document class, slides.as.

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ActionScript 3.0 :: Load Multiple Images To Stage Via XMLList?

Oct 8, 2009

I've been following along with this tutorial, which works except it uses an array to store the image path, and then later converts/saves the loaded Bitmap to a variable.

For cleaner more reusable code though, I'd like the images to come from an XML file.

Now, I'm assuming that if I have my image paths in an XMLList, I need to separate each item so that each is an XML object -- then convert it to a string so it can be saved as a Bitmap?

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ActionScript 3.0 :: Load All The Images To Display On The Stage From A Xml File?

Mar 15, 2009

I'm trying to load all the images to display on the stage from an xml file. I am also trying to add them onto the stage using the Bitmap class. This is where I am having trouble. I am using the Bitmap class so I can use their width and height.

Right now I'm only able to see one image on stage when I use the Bitmap class. If I don't use the Bitmap class and just addChild(iconLoader) inside the loop in the xmlLoaded function I can see all of the images. But I want to use the Bitmap class.

Here is the code

Code:
package {
import flash.display.*;
import flash.events.*;

[Code].....

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ActionScript 3.0 :: Bitmap Object - Load Images Dynamically To Stage

Mar 23, 2009

I am trying to load images dynamically to my stage. I am reading an xml file and trying to add the images0 to the scene. For some reason the image file seems to be loaded (I have put a trace "Success to check it") but when I try to addChild nothing happens. This is the code of my class followed by the code of my flash file: The main idea here is to load as many thumbnails as the xml file contains so I can play with them making a horizontal scroll.

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ActionScript 3.0 :: Images Loaded From XML Load In Wrong Order (On Stage)

Nov 5, 2009

The images are to go from 1 - 20 ... Left to Right on stage. The images are named image_1 - 20 and everything is right as far as that's concerned.

Will images load according to their size before XML order? I'm loading multiple images from XML like so:

Code:
XML...
function formatXMLContent():void {
for (var i:int = 0; i < tourID.length(); i++) {
var loader:Loader = new Loader();

[Code].....

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ActionScript 3.0 :: Load Multiple External Images Into Mc Instances On Stage / Using Different Loaders

Jul 29, 2010

I'm using this AS to load multiple external images into mc instances on a stage, using different loaders.[code] The external images always load from the upper left corner down,  how can you make the image load from the center of the instance on stage?I found this code below and doubt it will work for me since I have 5 mc instances on different parts of the stage, so the stage wouldnt be a good reference point.[code]

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ActionScript 2.0 :: Dynamically Load Multiple Images To A Movie Clip On The Stage?

Oct 25, 2006

I'm trying to dynamically load multiple images to a Movie Clip on the stage. Where I am having trouble, is when I position different sized images one under another.

What I have done is, assign a variable for the position for the _y of the next image. eg. var spacing:Number = 0;

Since I'm loading the images from a XML file, I've included the height for each image aswell. This is where I am having trouble

eg. spacing += myxml.childNodes[i].childNodes; OR
spacing = spacing + myxml.childNodes[i].childNodes;
trace(spacing);

Say for example, the image I am loading is 400px high, 'spacing' then appears to be 0400 and not 400. After I load the second image, which is 500px high, spacing appears to be 0400500 and not 900.

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Load Multiple Images Into A Scene And Then Cycle Through The Images One At A Time?

Nov 20, 2009

I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader

[code]....

Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:

[code]....

So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.

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ActionScript 2.0 :: Attaching Multiple Images - Load Images One At A Time?

Jun 21, 2007

I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:

Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;

[code].....

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ActionScript 3.0 :: Load A Number Of Images Eg 4 Images Animate?

Oct 2, 2010

I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).

Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!

[Code]...

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ActionScript 3.0 :: Load In Text Info From The Same Xml File To The Left Side Of The Images That Load In

Jul 16, 2009

I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?

[Code]...

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ActionScript 3.0 :: RemoveChild - Load A Movie To The Stage And Wipe Out What Was On The Stage?

Jul 28, 2010

I have 4 movies that need to be loaded in sequence. The first movie loads the second one, the second one loads the third, then the third one loads the fourth. What I can't figure out is how to make sure there's only one movie loaded at any time. I've tried removeChildAt(0) and other methods. What's the best way to load a movie to the stage and wipe out what was on the stage?

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ActionScript 3.0 :: Load The .swf With The Exact Stage Size So The Graphic Elements Do Not Float Outside The Loaded Movies Stage Area?

Sep 7, 2010

I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...

Actionscript Code:
import flash.display.*;var adLoader1:Loader = new Loader();adLoader1.load(new URLRequest("100828_budlight_texas_fight_728x90_jn.swf"));adLoader1.x = 313;adLoader1.y = 162;addChild(adLoader1);var adLoader3:Loader = new Loader();adLoader3.load(new URLRequest("100828_budlight_texas_fight_300x615_jn.swf"));adLoader3.x = 738;adLoader3.y = 0;addChild(adLoader3);

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ActionScript 2.0 :: Load Images And Load For Button?

Apr 6, 2007

I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...

on (release) {
_root.image_bluesky.alpha = 100;
}

SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.

I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .

[Code]...

and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it

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IDE :: Swf Only Contains The Images That Are On Stage?

Oct 8, 2010

URL...What I'm wondering is how do I make sure that the swf only contains the images that are on the stage? In this animation, if you maximize your browser, you can see everything flying around in a jumbled mess off to the sides. Also, how do you assign a specific size to the swf? The stage in the project is 550x400 pixels, but the swf will always size to fit the browser.

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ActionScript 3.0 :: Add Images To Stage?

Apr 28, 2009

I am currently working on a photo gallery which reads an XML file and load all picture from it. I am doing all by AS3 by adding bitmapdata to the container by loader object. What I want to do is when I add these images they behave like a button, by enabling hand cursor and pointing to a specific frame or an URL when I click on it. How should I proceed with the script to do so ? (Create a button or a movieclip which can be clicked and all this on a dynamic way)

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AS3 :: Cannot View Images On The Stage

Oct 1, 2010

I've had Flash CS4 for a while but never been able to use Actionscript 3 as any images dragged to the stage just disappear -- but of course are there when you preview the movie.  I've reset the program, tried changing all around the views and resetting preferences

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ActionScript 3.0 :: No Images From XML Onto Stage?

Jun 1, 2011

I'm having an issue with placing text and images loaded from an XML file in placeholders within movie clip instances on the stage.My XML file is:[code].......

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ActionScript 3.0 :: Add The Images To The Stage?

Jun 11, 2009

I have stored images in an array but how do i add the images to the stage one by one according to the array.

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ActionScript 3.0 :: Get Images Onto Stage Dynamically?

Feb 16, 2009

How can we get .jpeg/.gif/.swf files present in server onto the stage dynamically?

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ActionScript 3.0 :: Removing Images From The Stage

Jun 11, 2010

i've made an array and assigned 40 images. then i added them randomly to the stage. now i don't know how i can remove them from the stage.

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ActionScript 3.0 :: Add Any Number Of Images To Stage?

Sep 28, 2011

I created a context menu that has an "Add Image" option and "Delete" option. How would I add the image to the stage? I'm primarily unsure about how to create the image component dynamically since I want to be able to add any number of images.

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ActionScript 3.0 :: Loading All Images At Once On Stage?

Feb 26, 2009

I am building a flash site and currently I'm not using an timeline or any images in the library. I'm using the image loader class to load in all images for each page. The trouble is that images load one by one. I want them to wait until they are all loaded before appearing together on the stage.
First: Is this best practice? What do professionals do when it comes to loading images / pages.
Second: Even if I add a preloader they still load individually.

Here's some example code which loads the contents to my map.swf
public function Map() {
img = "PageBack.png";
page = new LoadImage(file, img);
addChild(page);
page.x = 85;
page.y = 209;

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ActionScript 2.0 :: Loading Images In Center Of Stage Using XML

May 15, 2009

I am working on creating a website that has 4 large images in the center of the stage and I was trying to load them using XML. I have a pre-loader to detect how much of the flash site was loaded then once it's loaded it continues onto the main content. My problem is that it goes to the main content before the images are actually loaded and I'm not sure how to make sure that the content is loaded before moving on from the preloader.

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