ActionScript 3.0 :: Add Images To Stage?
Apr 28, 2009
I am currently working on a photo gallery which reads an XML file and load all picture from it. I am doing all by AS3 by adding bitmapdata to the container by loader object. What I want to do is when I add these images they behave like a button, by enabling hand cursor and pointing to a specific frame or an URL when I click on it. How should I proceed with the script to do so ? (Create a button or a movieclip which can be clicked and all this on a dynamic way)
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Oct 8, 2010
URL...What I'm wondering is how do I make sure that the swf only contains the images that are on the stage? In this animation, if you maximize your browser, you can see everything flying around in a jumbled mess off to the sides. Also, how do you assign a specific size to the swf? The stage in the project is 550x400 pixels, but the swf will always size to fit the browser.
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Oct 1, 2010
I've had Flash CS4 for a while but never been able to use Actionscript 3 as any images dragged to the stage just disappear -- but of course are there when you preview the movie. I've reset the program, tried changing all around the views and resetting preferences
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Jun 1, 2011
I'm having an issue with placing text and images loaded from an XML file in placeholders within movie clip instances on the stage.My XML file is:[code].......
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Jun 11, 2009
I have stored images in an array but how do i add the images to the stage one by one according to the array.
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Aug 27, 2009
I need to use code to draw my images from a xml file into flash stage. It should be simple, however I can't find the secret code that CS4 will use.
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Feb 16, 2009
How can we get .jpeg/.gif/.swf files present in server onto the stage dynamically?
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Jun 11, 2010
i've made an array and assigned 40 images. then i added them randomly to the stage. now i don't know how i can remove them from the stage.
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Sep 28, 2011
I created a context menu that has an "Add Image" option and "Delete" option. How would I add the image to the stage? I'm primarily unsure about how to create the image component dynamically since I want to be able to add any number of images.
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Feb 26, 2009
I am building a flash site and currently I'm not using an timeline or any images in the library. I'm using the image loader class to load in all images for each page. The trouble is that images load one by one. I want them to wait until they are all loaded before appearing together on the stage.
First: Is this best practice? What do professionals do when it comes to loading images / pages.
Second: Even if I add a preloader they still load individually.
Here's some example code which loads the contents to my map.swf
public function Map() {
img = "PageBack.png";
page = new LoadImage(file, img);
addChild(page);
page.x = 85;
page.y = 209;
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May 15, 2009
I am working on creating a website that has 4 large images in the center of the stage and I was trying to load them using XML. I have a pre-loader to detect how much of the flash site was loaded then once it's loaded it continues onto the main content. My problem is that it goes to the main content before the images are actually loaded and I'm not sure how to make sure that the content is loaded before moving on from the preloader.
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Jun 11, 2009
I have stored images in an array but how do I add the images to the stage one by one according to the array.
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Jan 2, 2010
I would like to call up images from myXML and I would like to center them on the stage. Each object is a different size therefore I can't place them to a set _x position. Hopefully someone may have the answer.... here's the function that will call up the firstimage:
function firstImage() {
if (loaded == filesize) {
var myHoriTween:Tween = new Tween(content_mc, "_x", normal, 0, 480, .75, true);
content_mc.loadMovie(image[0]+".jpg", 1);
content_mc_num();
}
The highlighted '480' is the number i would like to replace to center. I'm not being to vague with this request, otherwise i'll offer more information.
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Oct 17, 2011
Actionscript Code:
var imgArray : Array = ['1','2','3','4','5','6'];var loader : Loader = new Loader();loader.load(new URLRequest(imgArray[Math.round( Math.random() * imgArray.length-1
[code]....
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Feb 20, 2009
I am new to Flash and ActionScript 3.0. This code (which I think is the code to import an image onto the stage dynamically using AS3 code and convert it to MovieClip, so that I can access mouse_click events on the image present on the stage.) Actually, it is displaying nothing on output and no errors. Will it works good and is the code correct? I am new to AS3.0.
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May 8, 2008
I am trying to write a script that animates images, movingthem smoothly and slowly across the stage. If I load the image inauthoring time and embed it on a movie clip, i have no problemincrementing the x position by 0.25 for example. But if a load theimage at runtime using a loader the image jumps from pixel topixel. For some reason it seems that I am not able to turn thepixelSnapping of
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May 18, 2009
I'm trying to work out the details in my head about some of these objects. A loader, and a movieClip. Is the loader the default object to use to load images/movies onto the stage (Actionscript 3)? The movieclip is more of an actionscript 2 object? (thought I read that somewhere).
If not what is the difference between these two objects and why would you use one and not the other.(you don't need to go onto too much detail) I'm learning AS3 but there is some AS 2 scripts (trying to convert to 3) that are used in our projects, so I've had to bounce back and forth with how I code.
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Sep 25, 2009
Everything appears to work correctly, my images are loaded and land on the stage where I want them, but I can't drag them. It seems like the event listener (that i've highlighted) isn't being applied. As a side note, I've done this same thing with loading items from the library, and it works. I copied a lot of the the code from my test project to this one and when I load the bitmaps instead of pulling them from the library, it breaks.
package {
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.Loader;
import flash.events.*;
import flash.net.URLRequest;
public class Main extends MovieClip {
[Code] .....
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Oct 12, 2009
I have a xml slideshow that is working fine. The problem I am having is all of the images load in at x=0 and y=0. I would like to have the images load at a specific x coodinate and y coordinate on the stage. I have been looking at other code examples to see how to fit this in to mine but I keep breaking it.
Here is my code:
[Code]....
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Jan 18, 2010
I have a mask over a movieclip(containing images) that scrolls on mouse over to show the hidden images, now i figured out the code but am having trouble containing the scroling ability to when i mouse over the content_mc area.so anywhere i mouse on the stage moves the content_mc, I only want it to move when i mouse over the actual content_mc movieclip?tried using currentTarget but cant figure out where i put it.[code]
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May 28, 2010
Actually i have to load images into stage from any server,so tried using crossdomain.xml from my server root.though it throughs error
SecurityError: Error #2122: Security sandbox violation: Loader.content: http://sss/Player.swf cannot access http://ffff/images/logo-bg.jpg. A policy file is required, but the checkPolicyFile flag was not set when this media was loaded.at flash.display::Loader/get content()at SS4UPlayer_fla::MainTimeline/ss4uLogoCompleteHandler().
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Jan 8, 2009
I have a combo-box on the stage with a few items in the combo-box and also have corresponding JPEG/PNG image files. I need to display the appropriate image onto the stage based on the selection of the item in the combo-box. So, please I need ActionScript code or procedure to handle this using Event-Handling mechanism of MouseEvent.
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Oct 18, 2009
I am preparing a photo gallery containing over 100 HD images, and I don't want any site visitor to wait the whole gallery to load. So I made them loaded from a folder with the help of an xmlList file. With GoForward and GoBackward buttons, I made every picture to load when requested with "addChild" command after removing the previous one. But if the next image is too big the visitor still have to wait the image to load, and another problem is if the visitor makes a few forward or backward moves he/she still have to wait for the very same image to load which is shown moments ago because the image have been unloaded.
Is there a way to load all the external images into library but make them wait in the swf cache until the associated button is clicked. so this way no image will be load twice nor the visitor should have wait.
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Nov 16, 2009
I cannot find a AS3 script that will do a mouseover event to display a image on the other end of the stage.
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Jan 7, 2010
I am starting flashagain after a long time and found a good simple flash slide show action script.
the only problem is i have images that are bigger than the stage that i would like it to resize proportionately and than fit the stage
eg the stage is 542x175 and the images are 823x220
here is the code
Code:
// set random # variables - each must be 0 for first 'while' loop below
var randomNum = 0;
var randomNumLast = 0;
[Code].....
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Jan 30, 2010
have my images positioned randomly on the stage.
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Apr 15, 2010
The issue i am having is when an image is loaded it always appears on the left handside attached to the top left point of the stage they are all different size images. Is there anyway i can get these images to load in the centre of the stage? This is the AS that is attached to my flash document.
ActionScript Code:
function initGallery()
{
[code]........
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Apr 26, 2010
I want to load a set of 6 images using xml into 6 mcs on the main stage: The xml is easy enough. What I've got is:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<images>
<image src="imageone" />
<image src="imagetwo.jpg" />[code].....
how to import them in to the mc's on the main stage: they are named mc1, mc2 to mc6.Also, because the images will vary in width and height, I need to align them to the center horizontally, and aligned at the bottom of the holding mc.
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Dec 14, 2009
I have done resizing and liquid flash sites in AS2 before. I have recently started to learn AS3. I have a project where I need to scale an image proportionately when the user resizes the stage. This is what I have so far. I kinda just stole my AS2 code and tried changing it a bit.
//Include tween actions
import caurina.transitions.Tweener;
import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code] .....
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Mar 20, 2007
my Flash file loads 1 of 6 random images onto the stage when it loads using the following code, how can I make the random images fade onto the stage? Starting at alpha 0 and ending at 100?
[code]
var myClip = this.createEmptyMovieClip("mcl", this.getNextHighestDepth());
var myLoader = new MovieClipLoader();
var myListener = new Object();
[Code]....
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