ActionScript 3.0 :: Add Any Number Of Images To Stage?
Sep 28, 2011
I created a context menu that has an "Add Image" option and "Delete" option. How would I add the image to the stage? I'm primarily unsure about how to create the image component dynamically since I want to be able to add any number of images.
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Similar Posts:
Oct 2, 2010
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
[Code]...
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Jun 1, 2009
I have a loop where I need to download certain number of images. This comes to the problem: each image loading process is a loader class instance. The COMPLETE event is triggered by event dispatcher while image loading is completed and as d.addEventListener(Event.COMPLETE, onComplete) is assigned to all instances we land with a single onComplete event handler for all downloaded images. That is fine, but not in case I need to treat them all differently.Normally, I would expect something like:
d.addEventListener(Event.COMPLETE, onComplete, arg)
what would allow to pass additional parameter to 'onComplete' event handler to let it know how to process given image. But (of course) that would ruin AS3 creator's sense of programmatic purity, so such an easy way is not provided. Having some research I learnt that actually I need to write my own "custome event" class. More - I even found some examples... but all written is such an Aesopian language that I failed to adapt them to my scenario
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Jan 20, 2010
I'm loading in an unlimited number of images through XML. I've got it so that it creates an MC for each image and adds each image to it. I need to position them into 2 coloumns and an unlimited number of rows.. so like :
1 2
3 4
5 6
7 8 .. etc
You'll see from my AS below i've got the code to position them along side each other, i just need the MCs to move down a row every 2..[code]My maths brain is about to explode so could anyone enlighten me as to the best way to do this?
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Jul 20, 2011
I was wondering if there is way to replace the checkNumber() function with a more flexible code. That will allow the user to change the amount of images in a folder.
Lets say i have 7 images in a folder (gal1) that im showing in a simple gallery.
What i wish to do is to be able to add or delete or change the number in the images in the folder without having to change the acctual code.
if(imageNumber==7) is rather hard, how can i make this more flexible to allow for the changes?
Code:
next1_btn.addEventListener(MouseEvent.CLICK, nextImage);
var imageNumber:Number = 1;
function checkNumber();void{
[Code].....
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Feb 28, 2010
Recently I came across a site showing a no. of images (probably 8 - 10) rotating around an invisible eclipse. When we put mouse-pointer over any of the images it's tip shows a linked site's name and if clicked that particular site opens up. Only one image is displayed perfectly which is on the top while rotating, while other remain blurred out not clickable. How to create such effect as I need to get it implemented.
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Aug 28, 2011
I need to take a jpg and clone it 200 (can be any number) times. I want the files to all be saved in the same directory but with numbers. Essentially creating an image sequence of one image.
Photo001.jpg
...
Photo200.jpg
Is this possible? The file reference class seems like would ask me each time where to save the file, I clearly don't want that. Ideas?
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Aug 31, 2010
I have this code which works fine when selecting a small number of images.
public var fileReferenceList:FileReferenceList;
public function browseFiles(event:Event = null):void
{
[Code]....
However, when selecting a large number of images (1000+), the fileList isn't initialized yet when the SELECT event is dispatched. Is there a way to wait for the fileList to be initialized?
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Oct 27, 2007
I would like to be able to load a number of images, one after another on screen. each image will be visible for a set length of time (I would like to speed this up or down at a later date) Also I would like the option of making the images fade from one to the next.
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Oct 15, 2009
I need to display a number of images within a scrollig area. I thought the easiest way of doing this was to put them inside a MovieClip and then have this MovieClip as the source of a ScrollPane.This works fine if I only use the mouse - I can select the different images and react to them.However I need to have this accessible so I need to have it tab enabled but for the life of me I can't get it working. From the documentation it should immediately tab into the first image.The closest I have gotten is to press return when I get to the scrollpane and move the focus to the first item in the scrollpane.However when I check what has focus it still says the Scrollpane so I don't think I will know when to move the scroll bar to be able to see the currently active image.
public function Test() { addChild(_scrollPane); _scrollPane.tabChildren = true; _scrollPane.width = 200; _scrollPane.focusRect = true; _scrollPane.height = 200; fm = new FocusManager(_scrollPane); _scrollPane.addEventListener(KeyboardEvent.KEY_DOWN, onkey);[code].....
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Mar 28, 2010
i'm trying to include a number of images in my SWF file not by loading them but by embedding them in the SWF itself. I found the following instruction to do that:
[Embed(source="../graphics/images/ss0.png")]
private var SS0:Class;
Basically, i want to embed a different number of images each time. Is there a way to do that automatically (let's say inside a for loop) or do i have to type manually this instruction for each image i want to include?
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Feb 9, 2004
My query is related to loading images from folder. I have a folder outside. I have created a animation in flash, .
Now I want to load all the images one by one, but if there are 5 images then after the 5th images again 1st image should come.
I have done this thing also, but my doubt is what, how can i count that how many images are there in my folder.
Code on first frame
if (whichPic == 5) {
whichPic = 1;
}
whichPic = whichPic+1;
[Code]....
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Sep 28, 2009
Trying to make a code that displays a number of products/images. Problem is pretty simple... when I put in a new picture, it ends on top of and covers the last. Do I use an image array to fix this? And how?
Also, if I want to position my array/gallery somewhere else on stage, where/how do I adjust the x y values?
my .fla file:
Code:
var myPicture:Picture = new Picture("bilde1.jpg", 100, 100);
addChild(myPicture);
[code]....
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Sep 29, 2011
We build prototypes and demo applications in Flex 4.5.1 and AIR 2.7 for mobile and desktop use. These tend to involve a large number of full-screen .PNG files. Lately we have been looking at ways to segment our code for flexibility and multi-screen re-use. What suggestions do people have for segmenting the project and libraries such that compile times are minimal and images are easy to replace?
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May 30, 2009
i have a dynamic image gallery, and what I want to do is be able to load a number that is saved in a text file and use it as the total number of images in that folder for an if statement:
this is what I have so far:
Code:
var imageNumber:Number = 1;
var loader:URLLoader = new URLLoader(new URLRequest("images/info.txt"));
loader.addEventListener(Event.COMPLETE, completeHandler);
[Code]....
how can I use the value of a variable within a function outside of that function without having to create a class and package and all that?
I need to be able to have the function return a value of a variable within itself and be able to target that value outside the function..
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Jul 11, 2011
I have these particular movieclips that I would want to count. They are all an instance of mc_invis_table and they each have an instance name : mc_invis_table_1, mc_invis_table_2, mc_invis_table_3 ..... and so on..... till mc_invis_table_18.
How do I count the number of instance of mc_invis_table on stage?
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Oct 31, 2009
I commented my code below to reflect what I am attempting to do here. Flash is throwing me a 1084 error at the moment but I cannot spot my issue. I expect that it is something to do with the this['circle'+i] statement.
var boxOne = new box();
stage.addChild(boxOne);
boxOne.x = stage.stageWidth/2;
[Code]....
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May 10, 2007
How can I find out the total number of MovieClips on stage at any one time?
I've just had to optimise a tile based scrolling game by ripping clips off and on the stage as it scrolls. I could have used gotoAndStop scrolling but I was hoping I could try clip ripping first (reorganising my entire library wouldn't keep me on schedule) - so far the overhead has been drastically reduced.
But I want to be double sure there aren't any MCs lurking (implementing this is producing rarely occuring bugs), how can I get the number of clips attached?
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Feb 1, 2011
I want to be able to return the number of specific movieclips on the stage.
For instance, i could have multiple movieclips like so on stage.[code]...
Is there a way to return the number of 'myMovie' movieclips that are on stage (4 in this example)? I guess this will involve using a 'for' loop and returning the number?
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Dec 23, 2010
How to make a number key on the keyboard activate a button on the stage. My drum has 6 buttons on it that play notes when you click them with the mouse. But I also want the number keys 1 - 6 to activate the buttons to.
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Jan 21, 2009
I have an xml file and i would just like to write a loop that runs for every number of contribution attributes.data/images.xml
Code:
<images>
<image source = "source/image1.jpg" thumb = "thumb/image1.jpg" contribution1 = "title1"
[code].......
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Oct 24, 2011
how to determine the stage magnification not via the zoom tool but by insert number as the percentage of the stage magnification?
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Aug 13, 2009
how could I randomly place x number of rectangles on stage so that they dont overlap?
not tween, just place?
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May 23, 2010
I am creating a site with lots of big scrollable text-boxes in it. Each text-box object contained some text, and two buttons to scroll up/down with. The scroll buttons each had an event listener so the text moved when you clicked them.
These text-boxes were stacked on-top of each other with all except one having an alpha of 0. If I wanted to change which text-box is active I move it to the front and call a small TweenLite animation.
To the left (outside of the text-box objects) I have an object similar to a menu. It also has about 12 or so event-listeners (one for every button). This turns out cause A LOT of lag an it's very troublesome for my laptop to run it. What I need help with doing is to reduce the number of event-listeners on the stage and also the amount of text-boxes.
What I was thinking was to add the text-boxes using AS so I only have 1 on the stage at a time but I couldn't figure out how to do it. I also thought it might be better to just use 1 big event-listeners and from mouseX and mouseY decide which button the user is trying to push.
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May 23, 2010
I am creating a site with lots of big scrollable text-boxes in it. Each text-box object contained some text, and two buttons to scroll up/down with. The scroll buttons each had an event listener so the text moved when you clicked them.
These text-boxes were stacked on-top of each other with all except one having an alpha of 0. If I wanted to change which text-box is active I move it to the front and call a small TweenLite animation.
To the left (outside of the text-box objects) I have an object similar to a menu. It also has about 12 or so event-listeners (one for every button).
This turns out cause A LOT of lag an it's very troublesome for my laptop to run it. reduce the number of event-listeners on the stage and also the amount of text-boxes.
What I was thinking was to add the text-boxes using AS so I only have 1 on the stage at a time but I couldn't figure out how to do it. I also thought it might be better to just use 1 big event-listeners and from mouseX and mouseY decide which button the user is trying to push.
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Sep 15, 2009
How would I code this so that when entering a number 1-10 in the text field the MC on the stage will go to that frame? Ie if I enter a 9 the MC playhead will gotoandstop on frame 9. I have attached a .zip file to illustrate
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Jul 18, 2008
I have created a set of MC's loaded from library via attachMovie in a for loop. Right now I have a set of MC's that are attached with the numbers 1-8. I would like to be able to select a MC and traces back its number. I know this can be achieved through an array. I know how to build arrays, but I do not know how to create an array what would trace back a number form a for loop.
Here is the code:
this.createEmptyMovieClip("navClip",this.getNextHighestDepth());
for (i=0; i<8; i++) {
currentThumb = navClip.attachMovie("numberBox", "clip"+i, i, {_x:(i*50)});
currentThumb.imageNum.text = i+1;
navClip._x = (Stage.width/2)-(navClip._width/2);
currentThumb.onRelease = function() {
trace(currentThumb);
};}
I need it to call back in the onRelease the number associated with that clip(array).
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Jul 16, 2009
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
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Oct 8, 2010
URL...What I'm wondering is how do I make sure that the swf only contains the images that are on the stage? In this animation, if you maximize your browser, you can see everything flying around in a jumbled mess off to the sides. Also, how do you assign a specific size to the swf? The stage in the project is 550x400 pixels, but the swf will always size to fit the browser.
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Apr 28, 2009
I am currently working on a photo gallery which reads an XML file and load all picture from it. I am doing all by AS3 by adding bitmapdata to the container by loader object. What I want to do is when I add these images they behave like a button, by enabling hand cursor and pointing to a specific frame or an URL when I click on it. How should I proceed with the script to do so ? (Create a button or a movieclip which can be clicked and all this on a dynamic way)
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