Flash :: Keeping The Number Of Objects And Event-listeners On Stage As Low As Possible

May 23, 2010

I am creating a site with lots of big scrollable text-boxes in it. Each text-box object contained some text, and two buttons to scroll up/down with. The scroll buttons each had an event listener so the text moved when you clicked them.

These text-boxes were stacked on-top of each other with all except one having an alpha of 0. If I wanted to change which text-box is active I move it to the front and call a small TweenLite animation.

To the left (outside of the text-box objects) I have an object similar to a menu. It also has about 12 or so event-listeners (one for every button).

This turns out cause A LOT of lag an it's very troublesome for my laptop to run it. reduce the number of event-listeners on the stage and also the amount of text-boxes.

What I was thinking was to add the text-boxes using AS so I only have 1 on the stage at a time but I couldn't figure out how to do it. I also thought it might be better to just use 1 big event-listeners and from mouseX and mouseY decide which button the user is trying to push.

View 1 Replies


Similar Posts:


Flash :: Add Event Listeners To Objects In SWFs That I'm Loading Dynamically?

Jan 12, 2010

I have a parent SWF (Parent) that handles user navigation between multiple children SWFs (Child_1, Child_2, Child_3). How do I add event listeners to the navigation buttons on the children SWFs so that the user can move laterally between Child_1, Child_2 and Child_3? I can think of two options but can't get either one to work:

1) The parent SWF sets up the event listeners when it loads a child. So, I use a loader on Parent to load Child_1 and in Parent add eventlisteners to Child_1.myNavigationform.myButton.

The problem here is that the Parent is only handing the loader instance and I can't think of how it would drill down to the individual objects within Child_1.

2) Child_1 adds the event listeners to its own objects. This just reverses the problem. Child_1 has no problem accessing its own buttons but when a user clicks them it has no way of accessing methods on parent so that Child_2 can be loaded.

View 1 Replies

Flash :: Adding Event Listeners Only To Objects Which Are Defined Tank Class

Mar 3, 2012

I want to make a little game. What I need is to add event listeners to all of Tank objects inside the Battlefield instance. I just can seem to figure out how.

View 1 Replies

Removing Event Listeners And Null Objects?

May 14, 2009

I was just wondering--and it's probably an obvious question really--if I make an object null and that object had one or more event listeners registered, are the listeners removed?

for example:

Actionscript Code:

object.addEventListener(Event.SOME_EVENT,callBack);
function callBack(evt:Event):void
{
object = null;

[Code].....

In this case have I removed 'object''s listener when I made the object null?

View 1 Replies

IDE :: Apply Event Listeners To Multiple Objects/functions?

Jun 24, 2009

I'm currently working on a nav bar but I've run into a questionable situation. There are several links in the menu, and for each i'd like a mouse event on over and on out. Do I have to specify both of these events for each link, or is there an easier way to do it that I don't know about? Can you apply event listeners to multiple objects/functions?

View 6 Replies

Flash :: Load A Certain Number Of Objects To Stage?

Oct 31, 2009

I commented my code below to reflect what I am attempting to do here. Flash is throwing me a 1084 error at the moment but I cannot spot my issue. I expect that it is something to do with the this['circle'+i] statement.

var boxOne = new box();
stage.addChild(boxOne);
boxOne.x = stage.stageWidth/2;

[Code]....

View 1 Replies

ActionScript 3.0 :: Add Event Listeners To MC On Stage?

Nov 6, 2010

I found this code for a contact form at[url]...and it dynamically creates input fields and buttons. I didn't like the dynamically drawn submit and reset buttons, so I added my own MCs(my 'buttons') to the stage.I tried modifying the code and took out the dynamically drawn buttons..However, I cant figure out how to add Event Listeners to the buttons which exist on the stage--Im getting undefined errors...[code]...

View 2 Replies

ActionScript 3.0 :: Set Stage Level Event Listeners?

Apr 7, 2009

As part of a very large project, I want the ability to set stage level event Listeners.
 
This works very easily with MouseEvent s but I can not seem to get it to run properly with KeyboardEvents.  Having google'd this issue I have found very little on the subject.  Mostly noobish type questions of syntax and so forth, but I have seen comment of people claiming to have it work for them.
 
To ensure no issues with any other code, I have made a blank project and blank .as file, with only the event listener code:
 
[Code].... 
 
Click events are always captured and traced correctly, without fail.  Pressing keys appears to do nothing.  If however you mash the keyboards very very quickly, one or two key events will trigger sporadically.  

View 5 Replies

ActionScript 3.0 :: Display What Event Listeners Are Currently On Stage?

Apr 22, 2010

I think I have been generating duplicate Event Listeners behind the scenes which is causing me some problems.
 
I like to find out what Listeners are in existence at a single moment. My code is long so it is hard to go line by line to isolate the issue. It would be faster if I knew what Listeners are were activated.

View 2 Replies

ActionScript 3.0 :: Remove Stage Event Listeners?

Feb 5, 2010

I create a stage keyboard event listener in an externally loaded swf such as:

Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, onDown);

My question is how and where I should remove this event listener? I have added an unload event handler to the external swf like this:

Code:
this.loaderInfo.addEventListener(Event.UNLOAD, unloadHandler);

The unloadHandler code looks like this:

Code:
private function unloadHandler(event:Event):void {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onDown);
}

When the container swf unloads the external swf, unloadHandler() gets called, but with the following error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

Where should the keyboard event be removed?

View 9 Replies

Actionscript 3 :: Add Event Listeners To Global Stage Via Class?

May 24, 2011

i am making a simple game i want to be able to add an keyboard event lisnter within the class constructor. However i am having trouble. i undertsand you have to pass the stage through a listed display object property stage? anyway i am getting errors that do not recognise my event listener keyboard event.

package louiseguchi.game
{
import flash.display.Stage;

[Code]....

View 2 Replies

ActionScript 3.0 :: Adding / Removing Stage Event Listeners

Feb 6, 2009

I'm adding and removing stage event listeners I am relatively new to AS 3 and have been building a liquid layout site unfortunately I do not have a strong grasp of classes and have been doing all of my scripting on the main timeline with encapsulated script within MC's.

basically I am calling on the same functions over and over and those are mostly resize functions which I have added StageEventListeners on the appropriate frames to listen for resize events on that stage now as of now I have literally dozens of these scattered about the site. when testing my site things are running fairly smoothly however I keep getting error messages in my output window that go a little something like this.

[Code]...

View 1 Replies

ActionScript 3.0 :: Adding Event Listeners To Stage Buttons?

May 11, 2010

I have 22 buttons (each named buttoni where i is a number between 0-21...e.g. button0, button1, button2) that I've created and artfully arranged on the stage in my .fla file. The document class for the .fla file is People.as, and in People I'd like to give each button a rollover and click event listener, but I can't figure out how to refer to them using a loop.

Here's my code, which obviously doesn't work:

ActionScript Code:
private function initButtons() : void {
for (var i:int = 0; i<numSquares; i++) {
var thisButton : String = "button" + i;

[Code].....

View 6 Replies

ActionScript 3.0 :: Event Listeners For MCs On Stage And External Classes?

Nov 6, 2010

I found this code for a contact form at msinghinteractive easy-to-use-flash-as3-contact-us-form-class and it dynamically creates input fields and buttons. I didnt like the dynamically drawn submit and reset buttons, so I added my own MCs(my 'buttons') to the stage. I tried modifying the code and took out the dynamically drawn buttons..However, I cant figure out how to add Event Listeners to the buttons which exist on the stage--Im getting undefined errors...The fla is directly associated to a main.as class which just determines the parameters of the .as class it is tied to -to set the size of the Contact form.This is the entire class:

Code:
package{
import classes.*;
import flash.display.*;

[code]....

where btn is the instance name of my submit button MC.My problem is that because my buttons exist on the stage I dont know how to add Event listeners within that class---or rather doing that doesnt work because the listeners are throwing that undefined property errors--I gave them instance names...

View 7 Replies

ActionScript 3.0 :: Stage Event Listeners Causing Error?

Mar 20, 2012

I have just added a menu screen to my game and I get the following error:

ActionScript Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MyGame()

[code].....

View 4 Replies

ActionScript 3.0 :: Attaching Mouse Event Listeners To MovieClip On Stage?

Sep 19, 2009

I have a movieClip on stage, inside is a dynamic textfield, and I have set mc.scaleY = 0;
Code:
mc.scaleY = 0;
mc.buttonMode = true;
mc.mouseChildren = false;
And suddenly everything above and below (on the whole stage) where the movieClip actually is receives mouse, I can see by the button mode. But it only happens with dynamic text, not static.
I have attached the example:

View 8 Replies

Actionscript 3.0 :: Event Listeners - Creates A Bunch Of Movieclips And Sets Them On The Stage?

Feb 20, 2009

I have a loop which creates a bunch of movieclips and sets them on the stage.As I create each one I attatch an eventListener to it.My problem is that when the eventListener fires, the function it calls always works on the first mc added to the stage, not the one that fired the listener.How do I fix this?Here's a bit of the code:

Code: Select allfor (var i:int=0;i<numOfItems;i++) {
item = new Item();
//etc etc[code].....

View 1 Replies

Actionscript 3 :: Android - Attach Mouse Event Listeners To The Stage Or To Individual Sprites?

Aug 16, 2011

In AS3 on Android is it bad from a performance perspective to attach mouse event listeners to individual sprites rather than to the stage? I am writing an app for an Android phone using AS3 in Flash Builder. The app has multiple screens that respond to user touch. The screens are arranged in a hierarchy and show list data so that when you click on an item in a list you are presented with a new screen with a new sub list on it.

I have been using an event listener to detect mouse / touch input and based on something I read that indicated that performance is much better if you keep the number of objects you are listening to to a minimum I have attached the mouse listeners from each screen to the stage object.

This all works fine but I am finding that as I move between screens (and they get popped or pushed onto the dislay stack) I have to keep track of alot of adding and removing listeners to the stage object. If I don't then windows higher up the hierarchy than the current screen keep receiving mouse events.

If I used listeners attached to sprites in each window then when the window was removed from the display even though it is kept in memory (ready to be popped back when a child window is closed) it won't receive any mouse events....

Performance doesn't seem to be impacted using listeners directly on sprites when using my HTC phone to test with, however I obviously don't know what it will be like on other phones. Does anyone have any experience either way or a view on the best approach?

View 1 Replies

ActionScript 3.0 :: Static Function That Remove The Object From The Stage As Well As Removing Its Event Listeners?

Oct 12, 2011

I want to make a static function that I can use in all the custom classes.It should be some kill(); function that would remove the object from the stage as well as removing its event listeners. I made it in Document class, and it didn't work. Here's the code:

ActionScript Code:
public static function kill(e:DisplayObject)
{[code].....

View 3 Replies

ActionScript 3.0 :: Frame Of Nested Object - Remove Only The Event Listeners From Objects Only On Frame 1?

Jan 21, 2011

I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?

I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.

View 3 Replies

Flash :: Flex - Click Event - Objects On Stage To Be Listen To Mouse And Keyboard Input

Oct 19, 2010

If I plan to implement 100 objects on stage to be listen to mouse and keyboard input, is using "function" call responsive enough? How good does eventlistner work?

View 2 Replies

ActionScript 2.0 :: Return Number Of Objects On Stage?

Feb 1, 2011

I want to be able to return the number of specific movieclips on the stage.

For instance, i could have multiple movieclips like so on stage.[code]...

Is there a way to return the number of 'myMovie' movieclips that are on stage (4 in this example)? I guess this will involve using a 'for' loop and returning the number?

View 3 Replies

ActionScript 3.0 :: Reducing Number Of Eventlisteners And Objects On Stage?

May 23, 2010

I am creating a site with lots of big scrollable text-boxes in it. Each text-box object contained some text, and two buttons to scroll up/down with. The scroll buttons each had an event listener so the text moved when you clicked them.

These text-boxes were stacked on-top of each other with all except one having an alpha of 0. If I wanted to change which text-box is active I move it to the front and call a small TweenLite animation.

To the left (outside of the text-box objects) I have an object similar to a menu. It also has about 12 or so event-listeners (one for every button). This turns out cause A LOT of lag an it's very troublesome for my laptop to run it. What I need help with doing is to reduce the number of event-listeners on the stage and also the amount of text-boxes.

What I was thinking was to add the text-boxes using AS so I only have 1 on the stage at a time but I couldn't figure out how to do it. I also thought it might be better to just use 1 big event-listeners and from mouseX and mouseY decide which button the user is trying to push.

View 2 Replies

Actionscript 3 :: Extends Event Class Without Keeping Any Existing Event Types?

Dec 20, 2011

I would like to extends the Event class to add some events I am using in game. But I don't want the new Event Class to have the old public static types. For instance I don't want to have:

NewEventClass.ENTER_FRAME

How do you go about extending the Event class without getting the old types mixed in?

Is there any way to outsmart AS3 to leave out the uneeded types?

Or should I avoid creating a new Event type altogether and just add the new strings?

View 1 Replies

Flash :: Why Are Event Listeners Firing More Than Once

Jun 14, 2010

In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each.

frame 1 - Landing
frame 2 - Game

The flow of the application is simple:

User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1

Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here.

I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem.

View 2 Replies

AS3 :: Flash - Define Own Event Listeners?

Nov 9, 2010

How do I define my own event listeners in AS3?

View 3 Replies

AS3 :: Flash - Removing The Event Listeners?

Dec 17, 2010

I have a basic question about manually removing event listeners in actionscript 3.If I have a function like:

private function doStuff(event : Event):void
{
//let them save
var f:FileReference = new FileReference();

[code]...

How do I remove the event listeners when the saveDone function is called? Normally I just change the "add" to "remove" like:

f.removeEventListener(Event.COMPLETE,saveDone);

However, f is a local variable, and I can't get to it after the doStuff function ends.

private function saveDone(ev:Event){
f.removeEventListener(Event.COMPLETE,saveDone);
}

View 3 Replies

Flash - Event Listeners And Syntax For The Actionpanel?

Mar 4, 2010

I've done most of my code in as3, working from either document class or classes. I've never done action script from within the actions panel (within Flash cs4). My question is do I need to follow the as2 manual in order for majority of code to work ? for example. If I want to do a loop. I can't do a

addEventListener(Event.EnterFrame,loop);
I have to do
varible = onEnterFrame()

[code].....

View 2 Replies

ActionScript 3.0 :: Flash Event - Add Listeners On A MovieClip

Feb 22, 2011

I have this problem with mouse events simply I added two listeners on a movieClip that simply contains two keyframes 1 and 2 the code is in external class file of the movieClip

[Code]...

but when it goes to frame 2 it does not answer the moseUp event and stucks in frame 2

View 1 Replies

ActionScript 3.0 :: Random Iterative Changes To A Number While Keeping It To A Baseline?

Feb 13, 2011

Here is a very difficult math problem I was unable to solve, its an excellent opportunity for someone like newblack or lordofduct or some local genius to demonstrate their superior math skills to the community: I want to change a base Number over many updates/iterations, by a random % of this Number in a random direction within a pre-defined threshold WHILE, keeping the averages across the iterations the same as the original base Number. here is it in pseudo-code:

[CODE]....

Some restrictions: Ideally this would be a pure 100% straight math solution without any kind of Weighting, tricks or additional variables. (IE a weighting would be if the number deviated from an additional baseline or hit some kind of limit, then we started artificially increasing it back to that baseline. )

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved