ActionScript 3.0 :: Random Iterative Changes To A Number While Keeping It To A Baseline?
Feb 13, 2011
Here is a very difficult math problem I was unable to solve, its an excellent opportunity for someone like newblack or lordofduct or some local genius to demonstrate their superior math skills to the community: I want to change a base Number over many updates/iterations, by a random % of this Number in a random direction within a pre-defined threshold WHILE, keeping the averages across the iterations the same as the original base Number. here is it in pseudo-code:
[CODE]....
Some restrictions: Ideally this would be a pure 100% straight math solution without any kind of Weighting, tricks or additional variables. (IE a weighting would be if the number deviated from an additional baseline or hit some kind of limit, then we started artificially increasing it back to that baseline. )
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