I have created a flash ad, that cycles through 3 different ads, in order, always starting at 1.
I'm trying to find script to generate a random number, say between 1 and 3. Then, based on that number, it will start playing at a predetermined frame. [code]...
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
How would I create a random number that is between 0 - 360, that is also divisible by 45? I have 8 spots on a wheel that I want to stop at randomly with a button click.
I have created a random number displaying for every 5 seconds in dynamic text field with this code:Code:randomnumber = random(100);I want to keep every random number. Can I create like a log file to keep these number? Or is there any way to do this kind of work.
I'm totally new to ActionScript 3 and just trying some very simple things to try to understand how it works in Flash CS5. I have no-one mentoring me so these forums are my first port of call. I wanted to create a simple random number generator. Very simple. Click on a button (first_50) that displays a random number in a text box (main_balls.text) set to Classic/Dynamic. The script I have is as follows:
first_50.addEventListener(MouseEvent.CLICK, firstFiftyGenerator); function firstFiftyGenerator(limit:Number):Number { var randomNumber:Number = Math.floor(Math.random()*(limit+1)); return randomNumber; main_balls.text = String(firstFiftyGenerator(50));
I get no errors in the compiler and my button works in runtime. I just don't get a number in my text box when I click on it.
I have just start to learning AS3.I have create a function that creates a random number shuffle.I have another array that holds linkages from the library and I'm using addchild to attach clip from the number generated.when a new number is generated how can i attach that amount of movieclips from the library to stage?[code]
I am trying to create a code such that everytime a button is pressed a random number is generated between 0-14. With each of the 15 numbers (0-14) only being hit 10 times. I know how to create buttons and all that, its the random number thing thats stopping me.I created it using arrays in another programing language and tried to translate it to flash but I was unsuccessful. this is generally what i got
ActionScript Code: var events:Array = new Array(); var order:Array = new Array(); var used:Array = new Array();
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
I want to change the code a little bit by creating an Input Text. A random number will be typed in that text instead of having a fixed, pre-set number.
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
I have code that I got off line that will create a random number in the output tab. I put together an if else statement, however I can not figure out what how to call the random number into the if else statement. My last try was calling "n," However that did not work. I have a bit of the code that I am working with. I am giving only the first 3 but there are 13 in total, but as they are all the same just going to different frames I thought that it was not necessary to show them all.
function randRange(min:Number, max:Number):Number { var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min; return randomNum;
[code]...
If there is an easier way to get the same thing I am open. I just want it to start on a specific random frame (13 of them).
I have tried to create 'simple' (!) application where a user enters a 2 digit number in a input text box with instance named 'calc_num', clicks a button named 'cplay_btn' and a random number of the movieclip 'bf_mc' appears on the stage, between 1 and the number in the input box. I have tried numeous ways of writing the script., of which the example below is the most simple:
I'm building a dynamic Grid Gallery in AS2 consisting of 35 image spaces with over a 100 images to select from. I want the images to be selected randomly, but don't want any of the images to repeat. This is the code I have for the Randomnization. I figured that if the imageNumber equaled itself then it would continue to randomize until it did not equal it self, but this is not the case.
on (release) { health -= 10; if (health>500) {[code].........
I was wondering if there is a code i can use to replace the 10 with a random number between say 1-10.(Ergo when the script triggers the health is decreased with something between 1-10 instead of the set nr 10)