ActionScript 3.0 :: Create Function That Creates Random Number Shuffle
Dec 4, 2009
I have just start to learning AS3.I have create a function that creates a random number shuffle.I have another array that holds linkages from the library and I'm using addchild to attach clip from the number generated.when a new number is generated how can i attach that amount of movieclips from the library to stage?[code]
I'm currently doing a board game, in which you get asked questions and answer them for points. the questions get loaded from a .txt file. what I'm trying to do is that the questions appear in a random order everytime the game starts. I already have the shuffle function working, it shuffles 51 numbers (the number of questions in the game) between 51 variables, so each variable is assigned a different number and they don't repeat. My problem is that I can't figure out how to apply those numbers to the variable that get loaded from the text file. I could make many IF statements but that would be a lot of code, so I tried doing a function, but it didn't work. this is the function:
How would I make it if I wanted a function (that happens to run on event MouseEvent. MOUSE_DOWN)to run while mouse is down, not just once. For example, I have this code:
My keepCreating function creates a random shape on the stage. But since it runs once during mouse_down, only one shape is created until you activate mouse_down again (by lifting the mouse button and pressing down again).
What I want it to do is keep creating shapes over and over again, instead of creating one shape per mouse_down.
I have to create a function that creates an array of arrays. I have to be able to add elements to the array, delete elements and extract elements? the elements will be arrays. How to I do that, or it is possible?
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
I have made a quiz which has 20 questions. 15 questions are asked at random. However, being at random some questions are repeated. How do I shuffle questions rather than use random?
I have created a flash ad, that cycles through 3 different ads, in order, always starting at 1.
I'm trying to find script to generate a random number, say between 1 and 3. Then, based on that number, it will start playing at a predetermined frame. [code]...
How would I create a random number that is between 0 - 360, that is also divisible by 45? I have 8 spots on a wheel that I want to stop at randomly with a button click.
is there any chance someone could give me a function to get a random number between 111 and 666. I need to put this function in a local variable in order to make the result appears in a dynamic text. So I need a simple function in as2 to get that number.
I have a string value that is always 8 digits long. I need to shuffle the letters in a random sequence, for example the word actionscript must become something like ptcsacointr. The sequence of shuffling can be anything. Anyone have an idea how i can do this? Oh yes, the shuffle cannot be random. it must be a set sequence that is always used...
I have created a random number displaying for every 5 seconds in dynamic text field with this code:Code:randomnumber = random(100);I want to keep every random number. Can I create like a log file to keep these number? Or is there any way to do this kind of work.
I'd like to have a random number generator that, once it chooses a number, deletes it from the pool of possibilities (it's for a photo gallery that shuffles images from an array)...either that or it keeps repeating the function until it gets a number that hasn't been used.
I'm totally new to ActionScript 3 and just trying some very simple things to try to understand how it works in Flash CS5. I have no-one mentoring me so these forums are my first port of call. I wanted to create a simple random number generator. Very simple. Click on a button (first_50) that displays a random number in a text box (main_balls.text) set to Classic/Dynamic. The script I have is as follows:
first_50.addEventListener(MouseEvent.CLICK, firstFiftyGenerator); function firstFiftyGenerator(limit:Number):Number { var randomNumber:Number = Math.floor(Math.random()*(limit+1)); return randomNumber; main_balls.text = String(firstFiftyGenerator(50));
I get no errors in the compiler and my button works in runtime. I just don't get a number in my text box when I click on it.
I am trying to create a code such that everytime a button is pressed a random number is generated between 0-14. With each of the 15 numbers (0-14) only being hit 10 times. I know how to create buttons and all that, its the random number thing thats stopping me.I created it using arrays in another programing language and tried to translate it to flash but I was unsuccessful. this is generally what i got
ActionScript Code: var events:Array = new Array(); var order:Array = new Array(); var used:Array = new Array();
i've a problem about checking array with if statement.. my code is above and i can't see "it works" text on trace. I want to take the first value of an array after shuffle function, and i want to check it with if statement.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
ActionScript Code: private function drawMap(tile1:DisplayObject, tile2:DisplayObject):void { var _tile1 = tile1;
[Code].....
The idea behind this is to store custom sprites in an array and then feed the array to the drawMap function, which would use the sprites from the array to draw a map.
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
Background: I am trying to create a website that is easily updateable by a non-html savy user. I figure I can load the content of my flash page from a notepad file within the same directory.I would prefer to not make the editor use a FTP program, so I figure the best method is a webpage where the person can log in and type the updated text and have it create a new notepad file and overwrite the old one. I am not sure if this is technically flash or simply a html question, but does anyone know how to go about doing this