ActionScript 2.0 :: Control - Take The First Value Of An Array After Shuffle Function

Jan 21, 2012

i've a problem about checking array with if statement.. my code is above and i can't see "it works" text on trace. I want to take the first value of an array after shuffle function, and i want to check it with if statement.

[Code]...

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ActionScript 3.0 :: Using A "shuffle" Function To Randomize An Array?

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when the line of code "koan.shuffle();" is commented out swfs called "koan_1.swf" or "koan_2.swf" etc are loaded properly into a "koan_loader_mc" on the stage, albeit not randomized. (Each "koan_#.swf" has code in its last frame to both advance the "shuffle" array in the action script in the first frame of the stage and to load the next koan swf.) Why does "koan.shuffle();" not only fail to randomize the array, but, break the entire loading process? Frame on main stage:
 
// creates function called at the end of koan_#.swfs
function shuffle(a:Array) {
for (var ivar = a.length-1; ivar>=0; ivar--) {
var p = Math.floor(Math.random())(ivar+1);

[Code]...

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ActionScript 3.0 :: Array, Shuffle A Part Of An Array Using Start And End Index Is Not Working Properly?

Feb 15, 2011

I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:

a,b,c,d,g,,e,f (here after the g it goes wrong)
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Say I have an array:

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ActionScript 3.0 :: Shuffle Array Is Not Shuffling?

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i used the Fader class to build a fade in-out slideshow and wanted to make it shuffle. While the slideshow works fine by its own, i just can�t figure the way to make it switch the images randomly. Here�s the code:

ActionScript Code:
import com.utils.Fader.*;
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[code]...

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[Code]...

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Nov 6, 2004

I have an array in a keyframe - but i want to have it in a textfile instead ( so that others can edit it for themselves. But i am having difficulty doing it. At the moment I have this on a button

[Code]...

What I'd like to know is how to change the above array so that it would work in a text file (which would be easier for others to edit you see). I think i could divide the letters by : and then use some code to break the array apart at ':'. But I am not really sure. Can anyone give me some pointers? Also - if u have time to shuffle the array so letters appear in different boxes each time?

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ActionScript 2.0 :: Moving Array From Keyframe To Txt File And Shuffle?

Nov 6, 2004

I have an array in a keyframe - but i want to have it in a textfile instead ( so that others can edit it for themselves. But i am having difficulty doing it.At the moment I have this on a button

on(press){
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letters.push ("d");

[code]....

What I'd like to know is how to change the above array so that it would work in a text file (which would be easier for others to edit you see).I think i could divide the letters by : and then use some code to break the array apart at ':'.

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Code: Select all_parent._parent.closeAudioPlaylist._visible = false;
ZigoEngine.doTween (_parent._parent.closeAudioPlaylist,'_alpha',0,0.5,"easeOutExpo");
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[code]....

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I have just start to learning AS3.I have create a function that creates a random number shuffle.I have another array that holds linkages from the library and I'm using addchild to attach clip from the number generated.when a new number is generated how can i attach that amount of movieclips from the library to stage?[code]

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I'm currently doing a board game, in which you get asked questions and answer them for points. the questions get loaded from a .txt file. what I'm trying to do is that the questions appear in a random order everytime the game starts. I already have the shuffle function working, it shuffles 51 numbers (the number of questions in the game) between 51 variables, so each variable is assigned a different number and they don't repeat. My problem is that I can't figure out how to apply those numbers to the variable that get loaded from the text file. I could make many IF statements but that would be a lot of code, so I tried doing a function, but it didn't work. this is the function:

[Code]....

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I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!

Code:
// processReplace Function
function processReplace(transferFiles) {
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[Code]....

Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".

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is it possible to store a list of params needed for a function in an array and then use that in a funciton call?

[Code]...

or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?

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[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {

[code]....

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those movie clips to shuffle each other. I have six movie clips, mcA, mcB, mcC, on top and mcD, mcE, mcF at the bottom of the stage.I want them to shuffle as follow:

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I have made a quiz which has 20 questions. 15 questions are asked at random. However, being at random some questions are repeated. How do I shuffle questions rather than use random?

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I have a keyboard which consists of 26 MCs, named keya, keyb, keyc.... and so on.

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ActionScript 2.0 :: [FMX] Control Function For MC's?

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I have 120 MC's (little squares, names square_01, square_02, etc) around my stage like a frame around a painting. I would like to create an onRollOver/Out effect for these mc's, but it seems a bit much to me to place them all in an array.

The effect have to be that when you roll over the alpha is going to 0 and that on roll out the alpha will be restored to 100. I also would like the effect to be easing. I know how make a function to control the alpha. But I don't know how to continiue from there. I think it has something to do with a (for in) loop witch I tried, without any results.

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I need 6 buttons to control the same array. it's a list of 12 things.

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Im trying to populate a tree control with an external xml file brought in via arraycollection but i need to group the xml data to display in the tree Okay my external xml file is called parts.xml and it looks like this:

[Code]...

additionally what i intend is for the user to have huge tree of parts and they select a node at the partnumber level and drag an drop it on to a datagrid where all the other tags of the part gets displayed.

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I'm just looking for a simpler way to control button states instead of writing separate onRollOver, onRollOut, onRelease for each button. I tried to control them all through an array. The button Movieclips are nested in two movieclips. main_nav has 5 movieclips and main-nav02 has 2 movieclips. I have a general idea of how an array works, how to set up elements and how to access each node (not sure about that last one).

This is my code so far.
Select all
////////MAIN NAV ROLLOVER CONTROLS
var navArray:Array = new Array("main_nav.one","main_nav.two","main_nav.three","main_nav.four","main_nav.five","main_nav02.one","main_nav02.two");
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[Code] .....

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Apr 12, 2005

I need to get more control over the thumbnails.

[Code]...

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I'm trying to create the very basics of a isometric map. My engine creates to map fine, but it's when I want to then control the movie clips.I'm adding each cell in the grid using and array:

Code:
for (var X= 0; X < Engine.Var.GridWidth; X ++)
{

[code].....

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