I have a keyboard which consists of 26 MCs, named keya, keyb, keyc.... and so on.
I want to create a button that will disable all these buttons at once, but I'm not sure how to express it in actionscript. Basically, I need it to say 'on release, key X (where x = all characters from a to z) _enabled= false;
I have been developing an interactive map, part of that has buildings, each is separate movie clip. Each needs to have a bit of stuff happen onrollover and stop onrollout. I have that all working if I code each building separate. Instead of having 60-80 nearly identical blocks of code, is there a way I can consolidate this down to less code. for instance, instead of declaring the name and path of the button I'm rolling over, is there a way for flash to figure that out by getting the name of the current movieclip the mouse is over and then sticking that in the code? here is the code as it is right now:
Code: var tt2:TooltipBuilding = new TooltipBuilding(0x660000, 0x000000, 0xFFFFFF); _root.mainMap.mainMap.cateteachingcenter.onRollOver = function() {
In short I am trying to have a looping movie clip (already an flv) on the 1st frame with a button that goes to the next frame where the movie only plays once (transition) and goes to frame 3,loads up a menu with a movie clip thats looping and from then a menu that links to other looping movies on different frames with text etc.
I'm having issues with controlling multiple sound volumes in flash. What I need to have happen is a Background music softly playing while a voice over is also playing.
This is what i have in the first frame of my main timeline
Code: firstSound = new Sound(BGMusic_mc); firstSound.attachSound("LatinRockMusic"); firstSound.setVolume(10);
[Code]...
but when it starts to play the voice sound the volume jumps up to 100. I need the first sound to stay at 10 and the voice sound to be at 100.
I have 6 movies that i need controling. These are named hex1, hex2, hex3 etc. When the file opens i have some action script that needs to run something like this:
I need 6 buttons to control the same array. it's a list of 12 things.
Button1 loads the first image in the array
Button2 loads to the next image in the array
Button3 loads to the previous image in the array
Button4 loads the 1st image in the array (yes two buttons to do the same thing but it's necessary)
Button5 loads the 4th image in the array
Button6 loads the 7th image in the array
Button7 loads the 9th image in the array.
on top of that if no button is pressed the next image in the array moves forward after 15 seconds.how to do this with a set of images. Eventually the Array will become an xml document which accesses images, and two text fields.
I am working on a program that has several text fields and I need to control them all very simply by using actionscript. I have an idea how to do it, I just don't know if it is possible. Here is the basic idea:
I have 20 sets of text fields with 3 text field each. The first set are named "firstNumber1", "secondNumber1", and "total1"; the second set are named "firstNumber2", "secondNumber2", and "total2"; and so on an so forth. What I want them to do is add the first number and second number to reach the total. Rather than writing this formula 20 times
PHP Code:
total1.text=firstNumber1.text+secondNumber1.text;
I would like to do them in the following manner:
PHP Code:
for(i=1;i<=20;i++){ "total"+i+".text"="firstNumber"+i+".text"+"secondNumber"+i+".text"; //if i=6, formula should be total6.text=firstNumber6.text+secondNumber6.text; }
The problem I face is that Flash doesn't recognize what I am trying to do. I have tried several variations, but I haven't figured out how to write the command so that it will do them all with one group of code.
- im creating an interactive piece which requires 100 movie clips to be created which im treating as buttons. Each of these movie clips need a rollover and rolloff command and also need to load an external jpg into a movie clip on press. (along with few other actions)
Code: _root.eh_2.onPress = function() { var BGalpha = _root.BG_mc1._alpha;
I am trying to launch 2 different JavaScript Centered Pop-Up Windows within a Flash movie. There is a main movie, then 2 other movies that load into the main. The main movie resides in the index page and all of the JavaScript is in the header. I need one pop-up to load an FLV (movie.html) with NO SCROLL BARS......and the other to load a results.php page (results.php) WITH A VERTICAL SCROLL BAR only. I have been referring to the a tutorial on the Kirupa Website [ [URL] ] but I'm not totally clear how to write with the properties in the Java Script to talk to these windows individually.
I currently have a movie, about 12 scenes long. I have a sound control that loops the track I have the user select repeatedly. But because I wanted music to always play unless they manually turned down the volume in my controls I load the music each time the main scene is loaded... This ends all of the other sounds and just restarts the first track in my list.
Here's the code:
For the main frame, inside a movie clip placed on scene 1:
In a scene I have 8 MC's each MC has a stop() on frame one and frame ten.on click the MC plays till frame ten ( moving into the scene ) then waits for another click to return to its original location. [URL] Signs for below example, if you click on multiple signs on the right of the page they over lap each other I want it so if you click one and view it once you click another a play function is sent to the mc that is on the stage to send it back to its original docker.Right now I am using this script.
I am creating a Flash movie that has some PowerPoint-like pages in it. I've created an nice clipEvent script that make bullet points slide in and bounce to a stop. I want a whole bunch of clips to do the same thing, and I'd like simply to define a script globally at the beginning of the movie and apply it to all those different clips, that way if the client asks for changes I only have to change the one script, not dozens of them.
I have a main timeline that has 27 different scenes. I have a movie clip that is an "on call" navigation menu for the main timeline. I can call the menu once, and it will go to the first place I want it to go. However, I cannot seem to figure out how to get it to go away to be able to call it again. I get the "must be child of caller" error. how to get rid of it each time I use it?
In the MX TabBar component, the iconField property allowed us to display different icons in each tab. In Spark, there does not seem to be an inherent way to add icons to the TabBar.Does anyone have an example of implementing icon support for Spark's TabBar?
I am loading an swf created in flash professional cs5 via the loader class into a flex 4.1 application. The flash file contains multiple movieclips that are exported for actionscript and those movieclips exist in many instances throughout the movie.
Iterating through everything, comparing class types seems to be the most easy but also the most redundant way to solve this. Is there any way of using the class name as a kind of global selector to access the clips?
I could also make the sub-clips in the flash listen for an event on which they perform an action, but I am not really sure what might be best.
Here's the issue. I have a movie with 8 different movie clips on the stage. Each one is just a simple animation with a button. When the movie runs, all the movie clips run their respective animations until they hit a stop action in the middle. The stop basically seperates the intro from the outro of each clip. Once the user clicks a button, I want all of the other movie clips to start playing again and then load the next movie, depending on which button was clicked. So the button AS, in plain english speak, would be something like this:onRelease, make movie clips a, b and c play then load movieXYZ.swf to main stage.
I have to create a slideshow that loads 16 different swf's into a container_mc. Each swf has an image with accompanying voiceover.
I have the basic next, previous, first, and last slide buttons working but they want to add a slider bar that plays and u can slide to a specific section of the slide show. The slidebar is where I am having troubles.
Here is what I have so far...
This is the code on the first frame for the buttons
For the slider I need to create some kind of loop that checks where the dragger is. If it is between 1 and 6 slideLabel = "Go to slide 1"; If it is between 7 and 12 slideLabel = "Go to slide 2"; and so on up to 16... when the dragger is released on the slide the user wants to go to it needs to load specified .swf.
I have five videos playing at the same time in a .swf. They are each .flv files of the exact same length, I'm keeping them external rather than embedding the files within the Flash, and it's imperative that they each play at the exact same time so I'm avoiding using streaming.They all need to be kept at the same time code as any other of the movies at any given time. Is it possible to make a scrubber or other controls that will allow the viewer to move positions within these videos simultaneously?
I have to create a slideshow that loads 16 different swf's into a container_mc. Each swf has an image with accompanying voiceover.
I have the basic next, previous, first, and last slide buttons working but they want to add a slider bar that plays and u can slide to a specific section of the slide show... The slidebar is where I am having troubles.
It is partially working now, just needs to be tweeked... It is reading the variables, and setting the slide label text to the correct label, BUT it is only doing this once when the mouse is pressed and does NOT update when the mouse is dragged. I tried so many different ways and can't figure this out.
Here is what I have so far...
This is the code on the first frame for the buttons
For the slider I need to create some kind of loop that checks where the dragger is. If it is between 1 and 6 slideLabel = "Go to slide 1"; If it is between 7 and 12 slideLabel = "Go to slide 2"; and so on up to 16... when the dragger is released on the slide the user wants to go to it needs to load specified .swf.
How can I add a single control bar to control 2 external FLVs inserted in FLA document so that when scrolled, both FLVs move simultaneously?Is there a better PPT to Video Converter out there than Moyea that I can purchase or even a freeware? Original documents One FLV is a PowerPoint presentation with videos in some slides, converted into FLV using trial version of Moyea PPT to Video ConverterAnother one is an AVI converted into FLV using Super
I saw a similar question posted on Aug 15, 2007 ([URL].. but the "Look Here" link that describes the solution is not available (removed by Adobe for security reasons).
I have 4 live f4vs that I'm using with interactive server 3.5. Thus they are running in dvr. I'm trying to find a way to control all 4 videos so that when you go back on one video all 4 videos go back to the same time. This is very important with camera 4 as it is the only one with sound.I have tried putting all 4 videos in one swf file and I have tried putting each video as its own swf.
I've been trying to combine the features of two tutorials I found, one that deals with controlling external swf's from the main timeline and the other that explains how to load and unload multiple external swf's. I'd like to be able to load and unload multiple external swf's, and control these swf's buttons from the main timeline
I asked this same question on the forum of the site where I found these tutorials, and receive only one reply saying that "it shouldn't be hard to do." but they did not elaborate any further. This left me think that I was missing something very obvious and I've spent too much time now trying to work what it is now. I understand pretty much how both pieces of code work, but just can't work out how to combine them.[code]...
I want to show the second line series underneath the first one, however with this code they are appearing sequentially. Not sure how to make sure they are overlayed! I followed some code I saw for combining charts.. not sure what to do.
I have 120 MC's (little squares, names square_01, square_02, etc) around my stage like a frame around a painting. I would like to create an onRollOver/Out effect for these mc's, but it seems a bit much to me to place them all in an array.
The effect have to be that when you roll over the alpha is going to 0 and that on roll out the alpha will be restored to 100. I also would like the effect to be easing. I know how make a function to control the alpha.But I don't know how to continiue from there. I think it has something to do with a (for in) loop witch I tried, without any results.
I have 120 MC's (little squares, names square_01, square_02, etc) around my stage like a frame around a painting. I would like to create an onRollOver/Out effect for these mc's, but it seems a bit much to me to place them all in an array.
The effect have to be that when you roll over the alpha is going to 0 and that on roll out the alpha will be restored to 100. I also would like the effect to be easing. I know how make a function to control the alpha. But I don't know how to continiue from there. I think it has something to do with a (for in) loop witch I tried, without any results.
I'm trying to modifty the Flex Tree control to allow a user to select multiple items by just clicking each of the desired elements (ie I don't want them to have to press Ctrl or Shift). If the user clicks a selected item a 2nd time, it will deselect it.