ActionScript 2.0 :: Control Multiple Rollovers From One Function?
Apr 27, 2007
I have been developing an interactive map, part of that has buildings, each is separate movie clip. Each needs to have a bit of stuff happen onrollover and stop onrollout. I have that all working if I code each building separate. Instead of having 60-80 nearly identical blocks of code, is there a way I can consolidate this down to less code. for instance, instead of declaring the name and path of the button I'm rolling over, is there a way for flash to figure that out by getting the name of the current movieclip the mouse is over and then sticking that in the code? here is the code as it is right now:
Code:
var tt2:TooltipBuilding = new TooltipBuilding(0x660000, 0x000000, 0xFFFFFF);
_root.mainMap.mainMap.cateteachingcenter.onRollOver = function() {
[code]......
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Feb 13, 2006
- im creating an interactive piece which requires 100 movie clips to be created which im treating as buttons. Each of these movie clips need a rollover and rolloff command and also need to load an external jpg into a movie clip on press. (along with few other actions)
Code:
_root.eh_2.onPress = function() {
var BGalpha = _root.BG_mc1._alpha;
[code].....
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Nov 26, 2009
I have a keyboard which consists of 26 MCs, named keya, keyb, keyc.... and so on.
I want to create a button that will disable all these buttons at once, but I'm not sure how to express it in actionscript. Basically, I need it to say 'on release, key X (where x = all characters from a to z) _enabled= false;
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Oct 27, 2011
Basically what I have is a page in Flash AS2 and on the page I have 16 photos. Instead of clicking on each photo, taking you to another page, etc., I wanted to make it so that when you rollover the photo, the photo enlarges. This is easy. I have done this to all 16 photos, however, there's a catch. Whenever you roll over the first one, it looks great and is on the top, however, when you rollover the second photo, the image is now on top of all the thumbnail photos except the first one. Make sense? So basically the first thumbnail is covering the enlarged rollover of the second photo. Is there anyway to make all of the rollover images are placed on "top" of all the other photos? I have tried to arrange them, but it doesn't work like you would think. If you go into the rollover photo and arrange it to the front, it's as if the rollover and the thumbnail are the same picture (which I guess they are).
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Oct 27, 2009
I've got a function to load multiple MovieClips on different rollovers.[code]But this way I can't dynamically change the movieclip instance when I call the function multiple times.
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Aug 1, 2007
I have been racking my brain trying to come up with the best way to make a flash movie that can interact with html links on a page. Basically there is a list of products (about 20) that are currently just html links. On the home page, the client has asked for a flash movie. When you roll over product items, the flash movie should jump to an animation relating to that product. These animations could all be built on the timeline of one flash movie, or could be multiple .swfs.
So far the best idea I can come up with is to have multiple swfs. I could potentially position each one absolutely so that they stack on top of each other. Then use CSS or javascript to change the stacking order when you rollover the links.
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Mar 10, 2009
Here's the setup:
-I have a music score that will be streamed in via actionscript
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-these SFX sounds are customized using the ide edit interface, so it would be a pain to use actionscript to play each sound
What I need: To have 1 mute button for the music, and 1 mute button for the SFX, both on the root timeline.[code]...
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Jun 26, 2010
I have multiple swfs in one HTML page and I would like to create the simple sound control (on / off) to control all the mouse over sounds.
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Apr 26, 2010
In short I am trying to have a looping movie clip (already an flv) on the 1st frame with a button that goes to the next frame where the movie only plays once (transition) and goes to frame 3,loads up a menu with a movie clip thats looping and from then a menu that links to other looping movies on different frames with text etc.
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May 3, 2010
I'm having issues with controlling multiple sound volumes in flash. What I need to have happen is a Background music softly playing while a voice over is also playing.
This is what i have in the first frame of my main timeline
Code:
firstSound = new Sound(BGMusic_mc);
firstSound.attachSound("LatinRockMusic");
firstSound.setVolume(10);
[Code]...
but when it starts to play the voice sound the volume jumps up to 100. I need the first sound to stay at 10 and the voice sound to be at 100.
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May 15, 2009
I have 6 movies that i need controling. These are named hex1, hex2, hex3 etc. When the file opens i have some action script that needs to run something like this:
while (i<7) {
hex[i].gotoAndStop(1);
i=i+1;
[code].....
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Oct 22, 2009
I need 6 buttons to control the same array. it's a list of 12 things.
Button1 loads the first image in the array
Button2 loads to the next image in the array
Button3 loads to the previous image in the array
Button4 loads the 1st image in the array (yes two buttons to do the same thing but it's necessary)
Button5 loads the 4th image in the array
Button6 loads the 7th image in the array
Button7 loads the 9th image in the array.
on top of that if no button is pressed the next image in the array moves forward after 15 seconds.how to do this with a set of images. Eventually the Array will become an xml document which accesses images, and two text fields.
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Feb 23, 2010
I am working on a program that has several text fields and I need to control them all very simply by using actionscript. I have an idea how to do it, I just don't know if it is possible. Here is the basic idea:
I have 20 sets of text fields with 3 text field each. The first set are named "firstNumber1", "secondNumber1", and "total1"; the second set are named "firstNumber2", "secondNumber2", and "total2"; and so on an so forth. What I want them to do is add the first number and second number to reach the total. Rather than writing this formula 20 times
PHP Code:
total1.text=firstNumber1.text+secondNumber1.text;
I would like to do them in the following manner:
PHP Code:
for(i=1;i<=20;i++){
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I currently have a movie, about 12 scenes long. I have a sound control that loops the track I have the user select repeatedly. But because I wanted music to always play unless they manually turned down the volume in my controls I load the music each time the main scene is loaded... This ends all of the other sounds and just restarts the first track in my list.
Here's the code:
For the main frame, inside a movie clip placed on scene 1:
stop ();
stopAllSounds ();
setProperty ("playing1", _visible, "1");
setProperty ("playing2", _visible, "0");
[Code]....
All I want this to do is keep playing the track the user selected, and not have to reset everytime the main scene is loaded...
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Sep 9, 2009
In a scene I have 8 MC's each MC has a stop() on frame one and frame ten.on click the MC plays till frame ten ( moving into the scene ) then waits for another click to return to its original location. [URL] Signs for below example, if you click on multiple signs on the right of the page they over lap each other I want it so if you click one and view it once you click another a play function is sent to the mc that is on the stage to send it back to its original docker.Right now I am using this script.
import flash.display.MovieClip;
import flash.events.MouseEvent;
[code]....
can't find the variable, is this because it's in a movie clip?
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onClipEvent (load) {
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[Code] .....
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I have to create a slideshow that loads 16 different swf's into a container_mc. Each swf has an image with accompanying voiceover.
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Here is what I have so far...
This is the code on the first frame for the buttons
Code:
nowPlaying = 1;
lastPlayed = 0;
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autoPlaySlides = false;
[Code]....
For the slider I need to create some kind of loop that checks where the dragger is. If it is between 1 and 6 slideLabel = "Go to slide 1"; If it is between 7 and 12 slideLabel = "Go to slide 2"; and so on up to 16... when the dragger is released on the slide the user wants to go to it needs to load specified .swf.
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May 18, 2010
I have to create a slideshow that loads 16 different swf's into a container_mc.
Each swf has an image with accompanying voiceover.
I have the basic next, previous, first, and last slide buttons working but they want to add a slider bar that plays and u can slide to a specific section of the slide show... The slidebar is where I am having troubles.
It is partially working now, just needs to be tweeked... It is reading the variables, and setting the slide label text to the correct label, BUT it is only doing this once when the mouse is pressed and does NOT update when the mouse is dragged. I tried so many different ways and can't figure this out.
Here is what I have so far...
This is the code on the first frame for the buttons
Code:
nowPlaying = 1;
lastPlayed = 0;
playingNext = 2;
[Code].....
For the slider I need to create some kind of loop that checks where the dragger is.
If it is between 1 and 6 slideLabel = "Go to slide 1"; If it is between 7 and 12 slideLabel = "Go to slide 2"; and so on up to 16... when the dragger is released on the slide the user wants to go to it needs to load specified .swf.
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I saw a similar question posted on Aug 15, 2007 ([URL].. but the "Look Here" link that describes the solution is not available (removed by Adobe for security reasons).
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I've been trying to combine the features of two tutorials I found, one that deals with controlling external swf's from the main timeline and the other that explains how to load and unload multiple external swf's. I'd like to be able to load and unload multiple external swf's, and control these swf's buttons from the main timeline
I asked this same question on the forum of the site where I found these tutorials, and receive only one reply saying that "it shouldn't be hard to do." but they did not elaborate any further. This left me think that I was missing something very obvious and I've spent too much time now trying to work what it is now. I understand pretty much how both pieces of code work, but just can't work out how to combine them.[code]...
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[Code] .....
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