ActionScript 2.0 :: Control Thumbs In Array For Gallery
Apr 12, 2005I need to get more control over the thumbnails.
[Code]...
I've been busy to understand the Bokel class, but I couldn't find a good tutorial about thumbnail threatment.
I need to get more control over the thumbnails.
[Code]...
I've been busy to understand the Bokel class, but I couldn't find a good tutorial about thumbnail threatment.
I need to get more control over the thumbnails.
gallXML.ignoreWhite = true;
gallXML.onLoad = gallery;
gallXML.load ("gallery.xml");[code]....
this has to be an array, so that I can give all thumbnails together an order. I thought this was an array, but I can't get control over this. When I trace 'thumbHolder', I get back only the last thumb. If I trace 'this', than I get the right one. i.e:
_level0.thumbnails.thumbnail4) */
thumbHolder._y = i * spacing;
thumbHolder.title = picHolder.attributes.title;[code].....
I was working with the XML Photo Gallery Thumbnail Tutorial on this site: http:[url]....
And I modified it for my own usage, making it a vertical gallery instead, and had no problems until I came upon the thumbnail images. When I replaced the original thumbs with my new thumbs (that I sized based on width, as it is a vertical gallery) it got all screwed up. The images are of all different shapes. So when it loads up, some of them had huge gaps in between them, and others were even overlapping. So I fixed it by making the heights of all the images the same, resulting in a working thumb gallery, but now half my thumbs are cropped off by the mask. I'm looking for a way to fix it where I still have the same spacing between the images, and that they are all the same width, but can vary in their height. Here's the section of the code I am using:
function thumbNailScroller() {
// thumbnail code!
this.createEmptyMovieClip("tscroller", 1000);[code]....
I'm also trouble figuring something out from the same tutorial, that I want to change. The tutorial uses these "Next" and "Previous" buttons. On the far right hand side, the half-circle buttons are what I assigned this to, but I don't really want them to have that function. I would rather have them function just like how the mouse functions when it rolls over the thumb gallery, except they scroll the thumbs up and down when clicked.
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
[Code]...
I'm using the code below to create a simple gallery of thumbs in a line with space between each thumbnail.[code]I have a rollover/out function that scales up/down the thumb outwards from the centre of the thumb.I was expecting the scaling thumbnail to "push" the other thumbnails left and right as it scaled...but it only shifts the thumbs to the right of it and the thumbs to the left do not move.I need code to allow a scaling thumbnail to push aside the other thumbs in every direction.
View 2 RepliesI'm using the code below to create a simple gallery of thumbs in a line with space between each thumbnail.
ActionScript Code:
onEnterFrame = function () {
for (projIdx = 0; projIdx < projectsArray.length; projIdx++) {
//space between photoThumbs
[Code].....
I have a rollover/out function that scales up/down the thumb outwards from the centre of the thumb.
I was expecting the scaling thumbnail to "push" the other thumbnails left and right as it scaled...but it only shifts the thumbs to the right of it and the thumbs to the left do not move.
Imagine a 3 thumbnails in a horizontal line, I want the middle thumbnail (thumbnail 2) to scale from the centre and push thumbnail 1 to the left and thumbnail 3 to the right. But obviously I want this to work for x amount of thumbs.
I dont know if i have seen this somewhere or i imagined it but if you have a gallery of some sort and lets say your thumbnails are sequenced in one line from left side of the screen to right.
At the beginning, when you are loading the page first time, and all thumbs have to load one by one, with preloader or not -> is it possible to control thumb loading order, so that they load from left to right, and not appearing by some random sequence...
I dont know if i have described it well, but maybe somebody understood me
i'm currently re-using a code snippet of xml gallery with scrolling thumbs, but i got a problem : my mask is stagewidth and my pictures holder depend of thumbs numbers, sometimes after resizing windows browser, while scrolling to the browser sides limit i cannot see the end of the last pic or the start of the first pic
[Code].....
I've downloaded and slightly modified the Photo Gallery with Thumbnails .fla file. It works fine, except when you mouse over the right side, it keeps scrolling until all of the thumbnails are off the screen. Going to the left, it works fine, stopping when you reach the first thumbnail. On the original, it works as it should.
View 1 RepliesI am having an issue with my photo gallery thumbs not showing up.When you first land on the page the thumnails do not appear with the flash photo gallery. However, if you refresh the page, they show up.
XML loading code frame 1
Code:
photo_filename = new Array();
photo_thumbnail = new Array();
photo_description = new Array();
[code]....
i'm currently re-using a code snippet of xml gallery with scrolling thumbs, but i got a problem : my mask is stagewidth and my pictures holder width depend of thumbs numbers, sometimes after resizing windows browser, while scrolling to the browser sides limit i cannot see the end of the last pic or the start of the first pic, how to fix that ?
tha'ts part of a bigger project, but i've isolated the bug in this source : [URL]
the fix i would like :
-seeing the whole first pic and whole last pic when scrolling to the border left and right
-placing the first pic at x:70 at start, and enter fullscreen
if someone may have a look on this , that's only a 2 mn fix for a skilled as3 programmer, but for me a headache
I am creating an image gallery and it has a set of scrolling thumbs at the bottom and when clicked it opens an image that is the large version of it. What i would like to do is have the scrolling thumbs inside a black stroked box using the drawing API and when clicked it opens that image larger with another black box around that image. I know you have to use the drawing API but I have no idea on how to implement it at all. Also is there any chance each image could have a preloader on it.[code]...
View 3 RepliesI'm making a dynamic gallery that loads images from an xml file, first load the thumbs of each collection and click on the thumb will display the corresponding collection. I want to make that the thumbs are a little animation in the rollover, I have tried several ways and can't do it, referenceThe code has many comments that are evidence I've been doing.
ActionScript Code:
System.useCodepage = true;
_global.datos = new XML();
[code]....
First of all I've only registered recently but read a lot of the pages on this forum. It's great!I've been working with the xml gallery with thumbs to get to a cool flash gallery. A lot worked out for me and I think I came very far. There's just one thing. I want a popup in it. BUT, not just a regular popup; i figured that out as well. I would like a popup in "Thickbox" style. Don't know if you know it.
With Thickbox [URL] you can open a new window with content that seems to float.I've been trying to get this working with my Flash gallery. Normally you just add a class=thickbox attribute to the link, but in this case it's in actionscript. And that;s the prob. I can't seem to get this to work.
I'm trying to make a site with a photogallery that has sliding thumbs in the bottom corner ("slidingOut_mc"). I've got them sliding from right to left with a simple tween that is infinite. The problem is that I have a left arrow and right arrow that I want to slide the thumbs in reverse (left arrow i.e. "back_btn") or at double speed (right arrow i.e. "forward_btn") on a roll over of the button. I used the ENTER_FRAME thing to get the mc to reverse with prevFrame when rolling over the "back_btn" but I can't get it to stop when I roll out.
This is what I have so far...
back_btn.addEventListener(MouseEvent.ROLL_OVER, backF);
function backF(event:MouseEvent):void{
slidingOut_mc.addEventListener(Event.ENTER_FRAME, everyFrame);
function everyFrame(event:Event):void{
slidingOut_mc.prevFrame();
[Code] .....
It tells me the "everyFrame" is an undefined property. I think and hope the problem should be obvious to those who know more than me. Do I need some sort of import at the very start of it all?
how to make image gallery with thumbs and horizontal scrollbar. if images are more that three scrollbar is shown otherwise it will hide.
View 2 RepliesI was working with the XML Photo Gallery Thumbnail Tutorial on this site: [URL] And I modified it for my own usage, making it a vertical gallery instead, and had no problems until I came upon the thumbnail images. When I replaced the original thumbs with my new thumbs (that I sized based on width, as it is a vertical gallery) it got all screwed up. The images are of all different shapes. So when it loads up, some of them had huge gaps in between them, and others were even overlapping. So I fixed it by making the heights of all the images the same, resulting in a working thumb gallery, but now half my thumbs are cropped off by the mask. I'm looking for a way to fix it where I still have the same spacing between the images, and that they are all the same width, but can vary in their height. Here's the section of the code I am using:
[Code]....
I've built an xml gallery with thumbnails only, layed out in a grid, and am trying to link each thumb to a centered popup. I'm getting a centered popup when clicking the image, but instead of the page loading inside, I'm getting an error message: Not Found. The requested URL /tas-dp_new/undefined was not found on this server.Here is my actionscript:
Code:
cliparray = [];
columns = 6;[code].....
i have an xml driven photogallery with thumbs and the slideshow starts automatically and is cross fading and it has a next/play/pause/for buttons. Everything is fine but i don't like the way the thumbs scroller operates, it's way to mechanical and i would love to add an easing effect to it. How do i do that? this is the code of the whole gallery:
[Code]...
I am loading thumbs from an xml file and placing them into one container (sprite), which i later use for scrolling based on mouse position with this formula:
[Code]...
i'm making a horizontal scrolling thumbs bar and before i complete it i want to load each thumb at a time. i'm posting my code(though incomplete at the time but sufficient for what i want help for)[code]
View 2 RepliesI am quite new to the more advanced coding so here's an easy one for you: I have three images (thumb1, thumb2, thumb3) that I want to load onto the first row. then I want the second row to contain bar1 and bar2.
Obviously this code doesn't work...but I was able to get it to do just the first row (the easy part). How do i get the second set to load in below them? I just left the code off where I left off in my head.I would love it if you could just comment or complete my code rather than pointing me to a tutorial.
[Code]...
I need help with page "Thumbs" (as first frame), page "List" (as second frame) and Image gallery (as third and base). So, every frame have one own XML file...When you choose some thumb or list line, you must came to this image in the gallery. Easy, sure.. but i don't know what Function exactly i need to use.It's one flash move, hence it doesn't work with getURL or loadMovie...Some exemple with 3 separate pages here: yuri.fr
View 1 Repliesim trying to do a dinamic link for my dinamic thumbs gallery. But i dont know how to propagate it. here is my function for my show next button PHP Code:
[Code]...
I have a website and i decided to make it in flash. In my website i have a image gallery and 2 places where i want to put the text. I want to make some buttons which change the gallery content and the text in one box.
View 1 RepliesI'm looking for a non-commercial solution / tutorial (AS3, MySQL, PHP, XML) that would point me in the right directon to control the quality of uploaded images.
View 1 RepliesHave built a gallery that holds animation files (60 fps) and flash video files (30 fps). The gallery file speed is 30 pfs to match fhe video files. in this configuration my animation files play very slow while the video files play good. When I change the speed of the Main Gallery file (the one that holds the animation and flash video files) to 60 fps. The result is inverted. The animation plays OK while the video plays very slow.
How do I change the speed of the animation files so they play at the correct speed. I have a hint but do not know how to script it. Animation files ( playSpeed X2 or something equivalent).
I am not a programmer, but have managed to combine the slideshow, image gallery and hover features of the provided scripts to create a slideshow that you can control with the previous and next buttons. I have also been able to connect it to an access database so you can control the images / info through Content Management console. once this has been sorted I will post the code here, if its any use to anyone. Here is the script!
[Code]...
I need to make a XML Driven Photo slide in Flash CS5.It needs to have a Box that contains 5 Thumbnails(by XML) act as buttons.The Box sits on top of the Main photo area and shrinks (or close out) when user click its close button. And it opens out by clicking on a open button.I'm sure it can be done by using timeline, Tweening or you name it..But what about the Thumbnails that run from the XML file?Can they disappear with the Box and retrieve when it opens?[code]
View 1 RepliesI used a tutorial ("Photo Gallery and Thumbnails: Flash Tutorial!" by tutvid on utube) to create a gallery on my website. I love the thumbnail navigation but, I want it to play like a slideshow when it first opens and I want to add play/pause buttons. I am using Flash MX 2004 and don't know much at all about actionscript or how to make these modifications. I emailed the author of the tutorial to see if it was possible to make these changes his reply was: "Yes, it is possible to modify the file in this way, however I don't remember how I set it up so I wouldn't be able to re-code it for you in this email. I would take a look around the web at Actionscript 2.0 slide shows and see if you can use the code they are using and make it work with your gallery."
View 4 Replies