i'm currently re-using a code snippet of xml gallery with scrolling thumbs, but i got a problem : my mask is stagewidth and my pictures holder depend of thumbs numbers, sometimes after resizing windows browser, while scrolling to the browser sides limit i cannot see the end of the last pic or the start of the first pic
i'm currently re-using a code snippet of xml gallery with scrolling thumbs, but i got a problem : my mask is stagewidth and my pictures holder width depend of thumbs numbers, sometimes after resizing windows browser, while scrolling to the browser sides limit i cannot see the end of the last pic or the start of the first pic, how to fix that ?
tha'ts part of a bigger project, but i've isolated the bug in this source : [URL]
the fix i would like :
-seeing the whole first pic and whole last pic when scrolling to the border left and right
-placing the first pic at x:70 at start, and enter fullscreen
if someone may have a look on this , that's only a 2 mn fix for a skilled as3 programmer, but for me a headache
I was working with the XML Photo Gallery Thumbnail Tutorial on this site: http:[url]....
And I modified it for my own usage, making it a vertical gallery instead, and had no problems until I came upon the thumbnail images. When I replaced the original thumbs with my new thumbs (that I sized based on width, as it is a vertical gallery) it got all screwed up. The images are of all different shapes. So when it loads up, some of them had huge gaps in between them, and others were even overlapping. So I fixed it by making the heights of all the images the same, resulting in a working thumb gallery, but now half my thumbs are cropped off by the mask. I'm looking for a way to fix it where I still have the same spacing between the images, and that they are all the same width, but can vary in their height. Here's the section of the code I am using:
function thumbNailScroller() { // thumbnail code! this.createEmptyMovieClip("tscroller", 1000);[code]....
I'm also trouble figuring something out from the same tutorial, that I want to change. The tutorial uses these "Next" and "Previous" buttons. On the far right hand side, the half-circle buttons are what I assigned this to, but I don't really want them to have that function. I would rather have them function just like how the mouse functions when it rolls over the thumb gallery, except they scroll the thumbs up and down when clicked.
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
I am attempting to run the XML Photo Gallery with Thumbnails from the tutorial, but contained within an empty movie clip of another swf. I've been trying to rebuild my website in Flash and I was attempting to utilize this external gallery to keep the file size down. The Test Movie of the thumbnail_initial.swf works perfectly on its own, but the thumbnails no longer scroll when I test the website.swf that I have loaded thumbnail_initial into. I created an empty movie clip (analog_mc) and placed it where I want the gallery to load. On the page containing analog_mc (timeline path is Scene1 / siteContent / analogFrame), I have tried both of the following code in the actions layer:
analog_mc.loadMovie("thumbnail_initial.swf"); and loadMovie("thumbnail_initial.swf", analog_mc);
I get the same result with either: the gallery loads correctly where I've placed the analog_mc empty movie clip, the first three thumbs appear across the bottom, the Previous and Next buttons function, but the thumbnails do not scroll. I am using Flash CS3 on Vista, my AS skills are elementary as well as my XML.
Basically I have a movieclip on the stage which is masked by some shape in order to get a curved look... inside this movieclip which has the instance name "thumbContainer" I am loading thumbs from an XML file. So now I want to scroll the thumbs when roll over the sides of the thumbContainer mc with a buffer area of 50 pixels in the middle. Also, I'd like to have arrows on the side that would also scroll the thumbs left and right.
dding text to my scrolling thumbs. I've completed the following Kirupa tutorial:As well as the thumbs scrolling, I also want to have text that scrolls with it - that would be wording about each thumb
I have a 3d rotating thumbnail movieclip. and I wish to be able the rotated it in both -x and +x directions. It loops, but I need to be able to controle the direction with a scrollover technique.
Im making a horizontal thumbnail-scroller. Thumbnails are loaded in to a MovieClip and placed side-by-side with some spacing.When I move the mouse to the far right of the stage, the last thumbnail is to the far right on the stage, and when I move the mouse to the left, the movieClip.x = 0.
I can do this and have a script ready. BUT: If I would like the first thumb to be at 0 when my mouse is 100px from the left side and the last thumb to be to the far right of the screen when my mouse is 100px from the right side, how would I make this happend?I've spent $30 on scripts from activeden and 5 hours on trying to make this happend, but I just CAN'T find the solution..
I'm using the code below to create a simple gallery of thumbs in a line with space between each thumbnail.[code]I have a rollover/out function that scales up/down the thumb outwards from the centre of the thumb.I was expecting the scaling thumbnail to "push" the other thumbnails left and right as it scaled...but it only shifts the thumbs to the right of it and the thumbs to the left do not move.I need code to allow a scaling thumbnail to push aside the other thumbs in every direction.
I'm using the code below to create a simple gallery of thumbs in a line with space between each thumbnail.
ActionScript Code: onEnterFrame = function () { for (projIdx = 0; projIdx < projectsArray.length; projIdx++) { //space between photoThumbs
[Code].....
I have a rollover/out function that scales up/down the thumb outwards from the centre of the thumb.
I was expecting the scaling thumbnail to "push" the other thumbnails left and right as it scaled...but it only shifts the thumbs to the right of it and the thumbs to the left do not move.
Imagine a 3 thumbnails in a horizontal line, I want the middle thumbnail (thumbnail 2) to scale from the centre and push thumbnail 1 to the left and thumbnail 3 to the right. But obviously I want this to work for x amount of thumbs.
this has to be an array, so that I can give all thumbnails together an order. I thought this was an array, but I can't get control over this. When I trace 'thumbHolder', I get back only the last thumb. If I trace 'this', than I get the right one. i.e:
_level0.thumbnails.thumbnail4) */ thumbHolder._y = i * spacing; thumbHolder.title = picHolder.attributes.title;[code].....
I've downloaded and slightly modified the Photo Gallery with Thumbnails .fla file. It works fine, except when you mouse over the right side, it keeps scrolling until all of the thumbnails are off the screen. Going to the left, it works fine, stopping when you reach the first thumbnail. On the original, it works as it should.
I am having an issue with my photo gallery thumbs not showing up.When you first land on the page the thumnails do not appear with the flash photo gallery. However, if you refresh the page, they show up.
XML loading code frame 1
Code: photo_filename = new Array(); photo_thumbnail = new Array(); photo_description = new Array();
I am creating an image gallery and it has a set of scrolling thumbs at the bottom and when clicked it opens an image that is the large version of it. What i would like to do is have the scrolling thumbs inside a black stroked box using the drawing API and when clicked it opens that image larger with another black box around that image. I know you have to use the drawing API but I have no idea on how to implement it at all. Also is there any chance each image could have a preloader on it.[code]...
I'm making a dynamic gallery that loads images from an xml file, first load the thumbs of each collection and click on the thumb will display the corresponding collection. I want to make that the thumbs are a little animation in the rollover, I have tried several ways and can't do it, referenceThe code has many comments that are evidence I've been doing.
ActionScript Code: System.useCodepage = true; _global.datos = new XML();
First of all I've only registered recently but read a lot of the pages on this forum. It's great!I've been working with the xml gallery with thumbs to get to a cool flash gallery. A lot worked out for me and I think I came very far. There's just one thing. I want a popup in it. BUT, not just a regular popup; i figured that out as well. I would like a popup in "Thickbox" style. Don't know if you know it.
With Thickbox [URL] you can open a new window with content that seems to float.I've been trying to get this working with my Flash gallery. Normally you just add a class=thickbox attribute to the link, but in this case it's in actionscript. And that;s the prob. I can't seem to get this to work.
I'm trying to make a site with a photogallery that has sliding thumbs in the bottom corner ("slidingOut_mc"). I've got them sliding from right to left with a simple tween that is infinite. The problem is that I have a left arrow and right arrow that I want to slide the thumbs in reverse (left arrow i.e. "back_btn") or at double speed (right arrow i.e. "forward_btn") on a roll over of the button. I used the ENTER_FRAME thing to get the mc to reverse with prevFrame when rolling over the "back_btn" but I can't get it to stop when I roll out.
This is what I have so far... back_btn.addEventListener(MouseEvent.ROLL_OVER, backF); function backF(event:MouseEvent):void{ slidingOut_mc.addEventListener(Event.ENTER_FRAME, everyFrame); function everyFrame(event:Event):void{ slidingOut_mc.prevFrame(); [Code] .....
It tells me the "everyFrame" is an undefined property. I think and hope the problem should be obvious to those who know more than me. Do I need some sort of import at the very start of it all?
I was working with the XML Photo Gallery Thumbnail Tutorial on this site: [URL] And I modified it for my own usage, making it a vertical gallery instead, and had no problems until I came upon the thumbnail images. When I replaced the original thumbs with my new thumbs (that I sized based on width, as it is a vertical gallery) it got all screwed up. The images are of all different shapes. So when it loads up, some of them had huge gaps in between them, and others were even overlapping. So I fixed it by making the heights of all the images the same, resulting in a working thumb gallery, but now half my thumbs are cropped off by the mask. I'm looking for a way to fix it where I still have the same spacing between the images, and that they are all the same width, but can vary in their height. Here's the section of the code I am using:
I've built an xml gallery with thumbnails only, layed out in a grid, and am trying to link each thumb to a centered popup. I'm getting a centered popup when clicking the image, but instead of the page loading inside, I'm getting an error message: Not Found. The requested URL /tas-dp_new/undefined was not found on this server.Here is my actionscript:
i have an xml driven photogallery with thumbs and the slideshow starts automatically and is cross fading and it has a next/play/pause/for buttons. Everything is fine but i don't like the way the thumbs scroller operates, it's way to mechanical and i would love to add an easing effect to it. How do i do that? this is the code of the whole gallery:
I am loading thumbs from an xml file and placing them into one container (sprite), which i later use for scrolling based on mouse position with this formula:
I need help with page "Thumbs" (as first frame), page "List" (as second frame) and Image gallery (as third and base). So, every frame have one own XML file...When you choose some thumb or list line, you must came to this image in the gallery. Easy, sure.. but i don't know what Function exactly i need to use.It's one flash move, hence it doesn't work with getURL or loadMovie...Some exemple with 3 separate pages here: yuri.fr
im trying to do a dinamic link for my dinamic thumbs gallery. But i dont know how to propagate it. here is my function for my show next button PHP Code:
So I've found many people trying to do this[URL].. but with actionscript 3.0 and not 2.0.
I'm not a coder by any means, but I've kinda translated most of it except for the scrolling part.
This is what I have so far:
[Code]...
as you can see, some of it is hidden as I was afraid to delete things I might end up needing later. The position of the gallery is at an exact place, and the xml file is perfect. The only problem I'm having is with the scrolling part. I keep getting an error in the function scrolling code that says that a property of mask_mc is being called wrong. I also have learned that the createEmptyMovieClip is not as3 but as2, and that that is also wrong. I'm just trying to get the scroller to work.
I want to incorporate a Horizontal thumbnail Scrolling Gallery to showcase the Special Menus of the concerned hotel. and on click of each image there should be a small popup to display other information of the menu. All this should be XML driven.
I have created an image thumbnails MovieClip, that has bunch of thumbnails in it.Problem is that there is no scrolling in it. I cant specify any width or height of the movie clip to limit it.I think I have to use Mask, but not sure how or even if it is the right approach.All I need to do is for the thumbnail_container to scroll if the number of images are more then stage can show.
I'm developing my portfolio and want to add a horizontal scrolling dynamic gallery (see files). In order to achieve this I combined Lee Brimelow's tutorial on a horizontal scrolling gallery with a tutorial onhow to load images dynamically into a gallery. So far so good... It all seems to work except for the fact that the gallery has to detect the number of images in the scroller and adjust it's width accordingly (which it doesn't do yet). Also it has to make sure it doesn't scroll out of the containing MC (you'll see what I mean when you open the files; it also doesn't do that just yet).