ActionScript 2.0 :: Moving Array From Keyframe To Txt File And Shuffle?

Nov 6, 2004

I have an array in a keyframe - but i want to have it in a textfile instead ( so that others can edit it for themselves. But i am having difficulty doing it.At the moment I have this on a button

on(press){
letters = new Array ();
letters.push ("Y");
letters.push ("d");

[code]....

What I'd like to know is how to change the above array so that it would work in a text file (which would be easier for others to edit you see).I think i could divide the letters by : and then use some code to break the array apart at ':'.

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ActionScript 2.0 :: Moving Array From Keyframe To Txt File And Shuffle

Nov 6, 2004

I have an array in a keyframe - but i want to have it in a textfile instead ( so that others can edit it for themselves. But i am having difficulty doing it. At the moment I have this on a button

[Code]...

What I'd like to know is how to change the above array so that it would work in a text file (which would be easier for others to edit you see). I think i could divide the letters by : and then use some code to break the array apart at ':'. But I am not really sure. Can anyone give me some pointers? Also - if u have time to shuffle the array so letters appear in different boxes each time?

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ActionScript Code:
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[code]...

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I'm currently doing a board game, in which you get asked questions and answer them for points. the questions get loaded from a .txt file. what I'm trying to do is that the questions appear in a random order everytime the game starts. I already have the shuffle function working, it shuffles 51 numbers (the number of questions in the game) between 51 variables, so each variable is assigned a different number and they don't repeat. My problem is that I can't figure out how to apply those numbers to the variable that get loaded from the text file. I could make many IF statements but that would be a lot of code, so I tried doing a function, but it didn't work. this is the function:

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I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe.  What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
 
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[Code].....

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I am having some problems showing my videos in flash after moving it anywhere besides my computer.
 
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[Code]...

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[Code]....

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Code:
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[Code] .....

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[Code]....

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