I have an array wich is filled with platforms that are supposed to move.
var MovingPlatformArray:Array = new Array();
for (var c:int = numChildren - 1; c >= 0; c--){
var child3:DisplayObject = getChildAt(c);
if (child3.name == "movingplatform"){
MovingPlatformArray.push(child3);
[Code]...
Right now I have 2 moving platforms in this array. But only one moves up and down. But they both register a touch with the birdie.
I have a 2d plane rotated on its x axis, with 2d display objects I want to move around on the plane. Its pretty similar to a chess board [URL]..
The board is a rotated rectangle, and the pieces are just 2d display objects. Whats the easiest way to manipulate those objects so they appear to be moving on the board?
I have this class named MovingObject which extends the MovieClip class. This class will be instantianted for several times. Inside this class is a Timer that handles the speed of the objects moving. There is another class called TheStage and this is where I will instantiate MovingObject (s).
public class MovingObject extends MovieClip{ public var tmr:Timer = new Timer(1); public function MovingObject(){
[Code].....
Assuming that the code is working fine (I haven't debugged it), this makes the particles to move all at once. However after several seconds of running it, the particles seem not to be moving in synchronization with each other (because their distances between seem to get nearer).
Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com { public class CreateList extends MovieClip { //this is the object I will be recycling private var newProperty:PropertyRow; //this is the array I will use to reference the objects
I have imported a lot of paths from an Adobe Illustrator document right into a flash file. The paths exists as Drawing Objects inside the scene. Using pure actionscript, how can I move a symbol following each of the lines, without using predefined Motion Guides.
EDIT: I've attached the Flash file, full of drawing objects.
http:[url]....
The question is: Are these drawing objects accessible through AS3 or I should convert them to symbols / whatever format necessary.
I'm making a catching game and I only wanted the falling objects hit certain area on my catcher. My catcher is a girl with mouth open and I wanted the falling objects to hit only the mouth, not any other parts of her body like arms. So I made two objects, the full girl and just the mouth. How do I make the two objects (movieclips) move around with the mouse?
Attachment 54347Attachment 54348
I tried to embed one object into another but it didn't work....
There are a couple of problems i'm having with this - the first is how to work out how to find where the tip of each sine curve is (ie the frequency) and the second is to work out how to rotate each object so that it slides sideways along the sine wave(note file is 800 x 600)here's my code: CarouselTest.as:
iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z
HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z
One of my main interests is playing games so I thought why not make a game? I see lots on the Internet games based in Flash so I thought that would be my best starting point to make actual graphic based games... (not to mention I actually got taught at university how to use flash to a certain extent). The game I decided upon was tetris. I'm sure you're all familiar with the block based puzzle game and might be able to shed some light upon what I am doing right and what I am doing wrong. So, I've firstly made my game screen with a window for all the blocks to come down in.
I've also put some dynamic text place holders ready for when I come to keeping track of how many 'lines' the player has scored, the time and so on in the right hand side of the screen. I have made graphics for the different colour 'building blocks' (just one block of 24x24 in different colours for each shape) and then used the 'building blocks' multiple times to create my shapes (I, J, L, O, S, T, Z). These blocks are called tetrominoes. Now I've come to a point where I need to import these tetrominoes randomly from the library and get them to appear in the middle just off the top of my block screen.
How do I import random objects from a particular folder in my library to the stage in Flash CS5 AS3? After realising a quick solution to my problem was not to be found quickly I then thought about what will happen to this block once it has been imported... Well, in Tetris the block moves slowly down until it hits another block or the bottom of the block screen. I know that I can do something with a detectHit() function. How do I get my block to move down the screen by a set amount of pixels every second or so?
hows things, this is my first post on kirupa. Which i have found to be a great source of information regarding AS3 flash and so much more. I've set up an array which contains images fro a folder. when you click the thumbnail a larger version of the image with the name appears. I want to be able to click the previous or next button and move through the array eg;
var imgArray:Array = new Array (img1, img2, img3, img4)
if img3 is displayed and you press the previous button it loads img2 same with the next button
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:
[ArrayElementType("SessionVO")] [Bindable] private var _list:ArrayCollection;
I have an created an associative array of MovieClips, but when I try to iterate through them, the for loop never gets entered (nothing gets outputted). It's like as-if the Array is empty.
var navItems:Array = new Array(); navItems["home"] = item_home; navItems["featuredfilms"] = item_featuredfilms;
I'm making a game where a character moves around a level and stays in the centre of the screen as the background scrolls past. I have created a movie clip of an enemy that moves up and down, and used hitTest to stop my character flying through the enemy and also to deduct a point from the score. However, if my character hits the enemy and stays underneath him, the enemy's movement pushes my character out of the screen, and you can no longer see him.
i'm not quite sure which forum to use, so therefore I post this discussion here. I want to animate an object that is turning 360 degrees around.
[Code]...
It does'nt need any navigation like this example, but it's going to just an animationmovie.This animation is going to be viewed on a widescreen tv. How do I make the animation fit the screen? I'm not sure which resolution the animation must be. I guess this has to match the resolution of the tv. But is it just as simple as changing the flash file settings in 1920 x 1080?
I'm making a catching game and I only wanted the falling objects hit certain area on my catcher. My catcher is a girl with mouth open and I wanted the falling objects to hit only the mouth, not any other parts of her body like arms. So I made two objects, the full girl and just the mouth. How do I make the two objects (movieclips) move around with the mouse?I tried to embed one object into another but it didn't work....
This is actionscript I wrote so far: package { import flash.display.*;
I'm having a little problem with collision detection. I'm currently with very simple game, where the only thing that is off is the collision.I tried with hittestobject and (as I found) it checks for the outer layer (my objects are a circle, and a weird star), so this method was of no use to me. Then I tried with hittestpoint, and I found that it checks for the center of the objects, so game over happens only where the center of an enemy touch the center of my character.I know that I must have something missing and I found a lot of guides but all of them were with squares or with static objects
I have a MovieClip on my stage. Inside the MovieClip there are a few buttons (all MovieClips also) and a mask layer to keep anything on the outside invisible.
Problem: My MouseEvent fires and should move objectA into position over objectB. All code in the script tells me it has moved. Tracing the x,y coordinates of objectA also tells me it has moved. The Alpha on objectA is 100% and it is positioned on the topmost layer beneath the mask layer. All this tells me that when the object moves, it should be visible on the stage (the event moves the object into the masked area). Testing disproves everything. The traces all tell me the object is where it is supposed to be but it cannot be seen. I don't understand this and it, amongst other AS3 hiccups, is seriously turning me off Flash as it seems to be a waste of time to try and learn as it seems like 90% of the scripts written will fail 90% of the time.
Code: var arrowleft_btn:Button; var arrowright_btn:Button; arrowleft_btn.addEventListener(MouseEvent.MOUSE_DOWN, startScroll, false, 0, true);
[Code]....
What I am trying to do to solve my first problem is have the image (which holds several smaller images in it) scroll across the screen when the user clicks on either the right or left arrow found at the top of the screen. If anyone is interested I can send them the file to have a look at? All of the instance names are the samer though, the arrows are buttons and the 'housecompilation3_mc' is a movie clip.
I have a main menu box that contains navigation buttons. This box can be dragged anywhere on the screen. If i want a button to move that box to a certain x and y point, no matter where it is at anytime, how can i script this?
This should hopefully just be a quickie. I'm slowly starting to learn Flash and Actionscript and right now I'm a bit more stuck than usual. I have an array, "container", to which new movieclips are added by clicking a button. When they are added they are given a name, "pic" + i, and are added at the corresponding index "i". Now, what if I want to change the position of a certain movieclip in the array or alter its alpha value? I tried something like:
I found a good class to convert XML to Array of Objects just like SimpleXMLSecoder do in flex.The problem is the class does not convert it to array if there is only 1 node. I tried to modify it without success.
PHP Code:[code]....The above code returns length if I use the commented list. I want to create 0 index Array if there is one element only.
I have a new flash with several objects(classes) created in as3.They are called Ball1,Ball2,Ball3 and are of type Ball.I wish to be able to insert them into an array and have the array loop test them all against each other like eg. array[i].interact(array[i+1]) and so forthAdditional things I'ld like are:Making sure an object isnt tested against itself,removing objects from an array.sorting the array(if neccessary).adding new objects to the array
I am creating a scheduling application that shows projects (wrapped within a canvas) on a 2 week calendar timeline.If the user decides to move a project over by a day, i need to check and see if the moving project would then overlap with any other existing projects. If it does, one of the two projects would need to move down the screen along the y axis until the two projects no longer overlap.I've created a function that loops through a repeater item which is used to create the projects... the end result of this function is an arrayCollection that holds:
0. the id number within the repeater
1. the project title
2. x coordinate
3. y coordinate
4. the width of the project
5. the height of the project
I have also created a function that takes the two objects within the array collection and determines if they're overlapping.I can not, however, figure out a working loop that goes through the array collection, compares each item within it, checks to see if they overlap, moves the project if they do overlap, and then continues onto the next project.
Also, I need to make sure that moving one project will not make it overlap with another.I ended up having to reset each elements y value to 0 each time any project is moved and then re-evaluating whether or not they collide.
I have this code inside an ENTER_FRAME event. I'm trying to move the "ball" from its x- and y-position to a tartget x- and y- position:
Code: if (processClick) { if (ball.x < targetX) ball.x += 8; if (ball.x > targetX) ball.x -= 8;
[Code]....
But the "ball" doesn't move in a straight line, I think it is because the x- and y-movements are processed independently?
Is there a way thay I can make the "ball" move in a straight line from the starting point to the target point?
Also, is there maybe a way to manually create a tween between the starting point and the target point using actionscript? If I export the "ball" movieclip for actionscript?
i got 5 bubbles on my stage and each is moving from the bottom to the top. additional i want to be able to push the bubbles with the cursor.this is working, but only on 1 bubble ...
ActionScript Code: function image_move(e:Event):void { for(var i = 0; i < bubbles.length; i++) {
I'm just curious how you'd hitTestObject a fast moving object? The problem I'm having is that my bullet seems to skip over large areas depending on the speed. Since the speed of my bullet is 40 pixels per millisecond (I think), it seems to only appear on the stage in instances that are 40 pixels apart, so I cannot hitTest in between those instances.
Here's an image of the bullet patturn as I hold down the shoot button. It just looks like this, unchanging. I won't be able to hit the yellow object ever.