ActionScript 3.0 :: Flash - Testing An Array Of Objects Against Each Other?

Jan 24, 2011

I have a new flash with several objects(classes) created in as3.They are called Ball1,Ball2,Ball3 and are of type Ball.I wish to be able to insert them into an array and have the array loop test them all against each other like eg. array[i].interact(array[i+1]) and so forthAdditional things I'ld like are:Making sure an object isnt tested against itself,removing objects from an array.sorting the array(if neccessary).adding new objects to the array

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ActionScript 3.0 :: Hit Testing Objects In Array

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I'm having a serious problem with looping through an array. I'm trying to hitTestObject every MC in an array against every other MC in that array.The issue is that in my hitTestObject statement, if obviously looks at only 2 elements at a time.When 2 MC's touch, I set a property called "Touching" to true.The problem is these are moving MCs and at any given time only 2 out of 3 are touching.So what's happening is:The loop runs once testing Array[0] and Array[1].Say those are touching.It sets their "Touching" properties to true(thats what I want).THEN, it runs again testing Array[1] and Array[2], and finds that they are NOT overlapping.It this process it sets both of their "Touching" properties to false, EVEN THOUGH one of them may be overlapping a different array object.I want to individual set the "Touching" property for each array object.Right now these properties are getting overwritten even though 2 out of 3 objects are actually overlapping.[code]

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Actionscript 3 :: Hit Testing On Many Objects Flash?

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I am making a simulation that involves particles dynamically added to the stage (lots of circles). When these circles collide (which are actually movieclips) they need to rebound (momentum switched). I have no problem with the physics but do not know how to efficiently check for collisions. It boils down to being able to 1) Check if a particle is colliding and 2) Getting which other particle (object) is involved in the collision?

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Flash :: Collision Testing With Multiple Objects On Stage?

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I'm trying to create a sort of tree diagram such that, if you click on one of the circles, its child circles spread outward with some degree of randomness from the original circle, connected by lines. I have this working, but now what I want to do is make sure that none of the circles collide with each other and none of the lines criss cross. You can see the screenshot for what is currently happening. My code is below. How do I change this code so that it checks for collisions and avoids them? I've read up on flash's hitTestObject command, but that only works in the context one object to another. I want to test for one object contacting any display object.

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[Code].....

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ActionScript 3.0 :: Method For Testing Shared Objects?

May 12, 2010

Is there a method for testing when a shared object has finished loading?because as you can see i have a considerable amount of variables to load, and they don't always load in time.causing many glitches.

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ActionScript 2.0 :: Testing For Collisions Between Rotated Objects

Oct 14, 2006

I'm writing a general physics engine and I've come across the problem I've always had with flash. So far all my hittests in my physics engine have been calculated by using x/y coordinates and the 2 objects dimensions. This has worked fine for the objects so far because they have been very square-ish and do not rotated. How ever now I am trying to detect if 2 rotated objects are hitting. How can I do this ? I would really like to avoid using any .hitTest() functions.

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Flash :: Recycle Objects When Creating An Array Of Objects?

Dec 18, 2011

Is this the correct, most efficient way to recycle objects when creating an array of objects?

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Actionscript 3 :: Testing For Undefined And Null Child Objects In Flex?

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I use this pattern to test for undefined and null values in ActionScript/Flex :

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Flash :: Sorting An Array So That 3 Types Of Objects Are Evenly Distributed Throughout The Array?

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iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.

If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z

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Javascript :: Flash - Passing An Array Of Objects Instead Of An Array Of Arrays?

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I'm passing a Javascript Array() to Flash via FlashVars but Flash complains. Can you guys point me what am I doing wrong here?

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[code]......

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ActionScript 2.0 :: Testing A Function Is Complete Or Testing 2 Tweens Have Finished

Feb 2, 2011

I basically need to scale an object up when the user rollsover the button which I have created dynamically already and I need to make sure the object is fully scaled up before I can allow the user to scale it back down again.Ive tried putting 2 tweens (x and yscale) into a function but not sure how to check if the tweens have finished. Im assuming if I check the function is complete it wont take into consideration the tweens may still be running.

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ActionScript 3.0 :: Does Setting An Array Of Objects To Null Erase The Objects From Memory

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I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.

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I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:

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[Code]...

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[Code]...

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Flash CS4 :: Putting Objects(Instance Names) Into An Array?

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I worked again on a new Project and stumbled while trying Arrays.

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[Code]....

I was trying to put both cubes into the array,
 
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ive come across this method 'as' and I dont get it.I am following a tut, and i have an array with my objects stored in it(for reference to control these sprites).They are instantiations of my sprite class 'Ball.as'

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