I worked again on a new Project and stumbled while trying Arrays. I have two cubes(cube_mc, cube2_mc) in my scene.
My code: var gy:Number = 0; var gravity:Number = .2 var moving:Array = new Array(cube_mc, cube2_mc); this.addEventListener(Event.ENTER_FRAME, gravityFUNC); function gravityFUNC(event:Event):void{ gy+=gravity; moving.y+=gy; };
I was trying to put both cubes into the array, and then affecting the whole Array with gravity. When I test it nothing happens, and it shows no errors.
I came up with this code to see if it was possible to put an Array of Objects in a Sprite Object which would act as a container for the array. I found out that it is possible, but now I'm wondering if this is the best way to go about doing something like this.
ActionScript Code: /* Creating a container object that will hold 3 Gear Objects.
I've got a world map with an instance name of map_mc. Inside map_mc, every country is a movieclip object. So for example, the United States is a movieclip. I'm using the GreenSock tint plugin (TweenPlugin.activate([TintPlugin]) to color transition the countries from white to red.
Here's my goal:
I want to randomly color transition (using Tint) every country from white to red over 20 seconds.
Here's my issue:
Is there a way to do this without having to give each movieclip an instance name, creating an array and randomizing the array. Is there a simple loop I could create that color transitions every movieclip object inside map_mc?
how to control dynamically created clips... What I've got is a series of objects on the stage, that have been created using an external xml file. here's the code for this...
Code: Select allfor each (var MenuItem:XML in myXML..MenuItem) {
code for setting the clips on the stage, positioning them, etc, } But what that doesn't do is give each clip an individual instance name, so I've no way of controlling them on the stage? I presume I need to create a variable and then loop through the MenuItem xml assigning a unique instance as it goes through it?
I have 2 TLF text boxes already placed on my main stage. In the property inspector window I give these the instance names: "txt1" and "txt2".I am trying to have a single mouseup event, and figure out which text box it occurred on.My document class has the following code:
Since the objects are already on the stage, I am not sure how to get flash to recognize them as "txt1" and "txt2" instead of "instance#".I tried setting the .name property, but it had no effect.In the publish settings,I have "Automatically declare stage instances"checked.Also is it possible to have a single change event for multiple slider components? The following never fires:
Im trying to optimise my code a bit so i dont have ten lines of identical code on each button. Actionscript is not my strong point. Currently on each of the menu buttons there is this code:
// sets the vertical position of all scrollbars (name0) inside their content movieclips //(name) to _y = 0 on (release) { setProperty("work1.carni.carni0", _y, "0"); setProperty("work1.dead.dead0", _y, "0");
[code]....
what i'd like to do is some kind of function like this, which does all the work in a frame on the main timeline. For example:
on each button:
// tells every "name0" mc to set _y to 0 within their respective content movieclips on (release) { vertical = (_y = 0); verticalHold(vertical); }
on the main timeline something like this:
// Get the command from the buttons and run the function and set all "name0" _y to 0 function verticalHold(vertical) { setProperty(allName0Clips(vertical)); }
i've played around with this function for loading external swfs, but i have no idea how to make it set multiple _y positions. what about putting all the mc names into an array (called "allName0Clips") and doing it that way?
I have an API for a flash player that I want to use, but it is closed source. I know I could try a decompiler but I need to see what it loads and what it's doing at runtime.I'd like to see the objects (and all their info) that it loads and has on stage along with thier instance names. I'd like to see what this SWF has/does so I can write my AS3 code accordingly... maybe add some additional event listeners.Is there any was to go about doing this? I know there's some AS3 commands to get this information but I dont know what they are.
I have some movieclips on stage each with an instance name like this: 101, 102,103,104.. etc.When I click one of them, it's istance name is added in an array:[code]I've got a button on stage too and I want when this button is clicked to change the Y of all the selected movieclips:[code]
I have a bunch of buttons on stage, and i want to place all of those buttons names in an array so i can assign an event listener to them easier. What i have is:
Code: var btnArray = new Array["btn1","btn2","btn3","etc...."]; for(var c=0; c<btnArray.length; c++) { btnArray[c].addEventListener(MouseEvent.MOUSE_OVER, doSomething); }
This should be simple but I can't come up with or find the answer anywhere. All I want to do is create a series of Arrays with instance names generated on the fly. I then want to reference these later. I have a "for" loop with a variable "count" that I want to add to a base name of rowArray and use the result to create an Array. I would think that it would look something like this:
I have just started actionscript after a long break, I am creating a crossword and each box is an 'Input Text' field. Since there are a lot of text fields, I do not want to have to create variables for each text box,I wanted to do something like this:
ActionScript Code: var inputs:Array = new Array( "_1a", "_1b", "_1c" .. ); for( var i:int = 0; i < inputs.length; i++ ) {
How do you pass instance names into arrays? I've got a bunch of movieClips of states.
They all have instance names.. alabama, arkansas, delaware, florida, georiga, etc..
I am trying to send them all to an array because I need to be able to disable the movieClips all at once and I don't want to call each one separately. I setup an array and a "for" loop, and it properly gets each value in the array:
ActionScript Code: states = new Array(alabama, arkansas, delware, florida, georgia); stateslength = states.length;
I was wondering if I had say 10 buttons and I wanted to add them to one event listener, is there a way to set up an array and attach them all to one event listener to cut down on code?
if i have mc duplicated or an object instance name thats stored inside a variable how can i call it? for ex: _root.mov1._x = 53; What if i want instead of mov1 a variable name. lets say randomname is a var and it holds the name of a duplicated object with a name i dont know since its random. now how can i call it just like the example above cause i tried _root.varname._x=33; but it thought varname was an instance name instead of var.
if i have mc duplicated or an object instance name thats stored inside a variable how can i call it?for ex:
_root.mov1._x = 53;
What if i want instead of mov1 a variable name. lets say randomname is a var and it holds the name of a duplicated object with a name i dont know since its random.
now how can i call it just like the example above cause i tried
_root.varname._x=33;
but it thought varname was an instance name instead of var.
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set; instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
Alright so lets say I have a number of movieclips or text fields or something with instance names test1, test2, test3 and so forth. Now say I want to fill these text fields with text that I have in an array and I want to do this with a loop, how do I do this? What I'm really asking is if there is a way to use a variable in an instance name if you catch my drift.
I am trying to create a list of names which is generated by a swf file that contains buttons representing letters of the alphabet. The user generates a name by clicking on the letter buttons until the letters of the name have been spelled out and then clicking on abutton to add each name to the list. The names are generated inside the swf file but I want the list of names to be deposited in a file within a folder of the computer and remain there as a permanent record after the swf file has been closed. I can do the Actionscript 3 programming associated with the letter buttons but I would like to know how to send the names to the computer file.
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
I have a Flash CS4 FLA throwing the following error when I hit Ctrl+Enter to test the movie: WARNING: Multiple 3D objects on the same frame have the same instance name. 3D instance names must be unique. All but one of the instances will be renamed during export. On my layers, I can't see any duplicate instance names, and Flash doesn't give me ANY indication as to which names are causing the problem. I know it's to do with two layers making use of 3D Tween. When I hide them, the problem goes. I've even tried removing and replacing the Symbols. First of all, I have to have the objects on those layers Tween in 3D, and I have to give them instance names as I refer to them from ActionScript code.
I've created a button in Flash, and inside that I have a TextField and a MovieClip, both with instance names set. They cover all 4 frames of the button, with no keyframes.I found I couldn't access the objects using the instance names I'd set, so I used this piece of code to see what's going on:
var obj:DisplayObject = this.m_graphics.btnChange.upState; for ( var i:int = 0; i < obj.numChildren; i++ ) {
using the same event for 8 buttons. i have instance names b1,b2,b3..b8 im loading external swf with replacing instance names p1.swf... that code is in the hovernewStr= StringUtil.replace(evt.target.name, "b", "");when hover i get external swf name myswf="p"+newStr+".swf";there is no problems here. but i have problem with click function. my instance name b1 is changing by flash with instance19.
Ive been using adobe flash cs4 for a while now and have had little trouble giving things instance names. Now though, whenever I double click on something like i normally do to give it an instance name, the blue box no longer comes around it, I click on properties, and change the instance name. I now get a dashed line along the lines of the picture. And when I go to properties, it just says shape, and I cant edit the instance name. Just position and size, then the fill and stroke. What is going on?