Flash :: Complaining About Instance Names?

Nov 13, 2009

I have a Flash CS4 FLA throwing the following error when I hit Ctrl+Enter to test the movie: WARNING: Multiple 3D objects on the same frame have the same instance name. 3D instance names must be unique. All but one of the instances will be renamed during export. On my layers, I can't see any duplicate instance names, and Flash doesn't give me ANY indication as to which names are causing the problem. I know it's to do with two layers making use of 3D Tween. When I hide them, the problem goes. I've even tried removing and replacing the Symbols. First of all, I have to have the objects on those layers Tween in 3D, and I have to give them instance names as I refer to them from ActionScript code.

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ActionScript 3.0 :: Instance Names And Variable Names: It Goes Deeper

Mar 20, 2011

I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.

Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by

trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);

the output window gives me

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Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:

drawer.x can be set;
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But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?

I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?

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[Code]....

I was trying to put both cubes into the array,
 
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[Code]...

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Code:
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[Code]....

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[Code].....

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iv got these buttons animated using the inbuilt tween function and am coding them like this:

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[code]....

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I am trying to get the instance name that i gave to a dynamically created movieclip the movieclip was created using var zebra_mc:Zebra = new Zebra(); //creating a new instance of the zebra class The movieclip was then added to the stage using a for loop, as it was contained in an array. Each time a movieclip is added to the stage it is then added to another array (existingObjects) I then need to iterate through this array and pull out each objects names. I have tried using existingObjects[i].name, which returns "instance140" and existingObjects[i].toString, which returns functionFunction(){}, very useful. and existingObjects[i] which just returns the object.

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I know its possible to hit test From something without an instance name if you have it in a seperate .as file. All you have to do is type in this.hitTest(InstanceName);

But, Is it possible to do a hit test from something without an instance name against something else that doesn't have an instance name?[code]...

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Here is my code:
ActionScript Code:
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[code]......

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ActionScript 2.0 :: Duplicate Instance Names?

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I haven't seen much to explanation of this in any Flash documentation,but maybe someone knows more about this. Initially I was trying tofix a buggy application. The app is fixed now, but I'm still curious.I have an app that defines some object instances (buttons and movie clips)in various frames and on various levels of a timeline. For any object thatneeds to be manipulated by AS, I give it an instance name. However, there's no safeguard against giving several instances the samename. So, I experimented with giving two buttons, on differentlayers and different frames, the same instance name ("playbtn"). Then I defined an event handler:

playbtn.onRelease = function () {
gotoAndPlay(1);
}

[code]....

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ActionScript 2.0 :: Instance Names And Functions

Oct 19, 2005

im trying to use a function in a timeline to identify a symbol and do some stuff with it.

on the movie clip
onClipEvent (load) {
_root.test(_name);
}

[Code]....

i've tried some different things, such as eval, but can't get anything to work.

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ActionScript 2.0 :: How To Assign Instance Names

Dec 1, 2005

I am working with a number of movieclips and I was wondering if there was an easy method using actionscript to assign them instance names instead of doing it manually for each movieclip.

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ActionScript 2.0 :: Get Instance Names For Variables

Jul 13, 2007

There's a way to get the instance name of objects/symbols for variables and use this in actions and/or functions?

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