I am working on making a photo flip animation between 5-7 photos but i have to duplicate this 70 different times. So what i have done is made a scene for each set of 5-7 photos, they are externally being pulled in through an AS3 script to prevent a large .swf file from happening with all those photos. The problem i am running into so that i cant seem to run a find and replace search to replace the instance name values.
In the first frame I have 60 buttons with each having a actionscript in it using the instance name "A1". What I need to know is how can I REPLACE the instance name from A1 to B1 in 60 buttons in my NEXT FREAME?
Is there an easy way to do it rather than typing one by one?? I used the "FIND AND REPLACE" option but it replaces A1 to B1 in both the frames. I need to alter the instance name only in the second frame. How can I do it?
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set; instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
I am using AS 2.0 and Flash Player 9.I want to change MC Instance names and target paths, by using variables.As an example, this is the traditional working code.
enter_btn.onPress = function () { clip1_mc.gotoAndPlay("label1"); };
I have a scene with 3 buttons on it. I would like to be able to click the button and move on the to a specified scene. Will the following code work or do I need to used something else?
on (release) { _root.contents.loadMovie("locations.swf"); }
Can I replace the locations.swf with one of my scene names or do I need to find another piece of code?
when I use the Edit/Find and Replace function, the results portion at the bottom doesn't reveal enough information under Location. I can see "Scene 'Scene 1' -> Layer ' " and that's all. I know if I click on that line the relevant window will open but when doing a "Find All" it's useful to know more information about the Location instead of clicking on every line. That Location column of the window will not widen with the drag icon. I can move the dividers from the other columns to the left but not to the right.
I've never tried to do anything like this. Basically what I need to do is scan an image and blur the part that resembles a certain shape. For example: blurring license plates on cars or pictures with other people in them in which they should be blurred. I've done some googling and not found anything close to what I'm looking for.
Here's an unexplainable problem, at least for me... I'm trying to use Edit --> Find and Replace in Flash CS3 to replace a line of code that occurs in many frame scripts throughout the FLA, but when I click "Replace All", it says "No items found". I'm sure everything is set up correctly in the Find and Replace window:Search in: Current Document, for: Text, and I'm sure I'm typing everything correctly. I have "Frames/Layers/Parameters" and "Actionscript" checked below, and everything else unchecked.
Is it possible to globally find/replace FLVPlayback parameters (e.g. contentPath, skinAutoHide, etc.) so that parameters can be changed globally throughout movie? I'm using Flash CS3 with ActionScript 2. Or, is there a way to override the FLV parameters at runtime using AS2?
I posted this before but I might not have posted correctly. I am importing an XML feed into a module I am working on. The text that is coming in has html tags mainly break tags that are adding a considerable amt of space between each paragraph. can some one point me in the right direction as to how I could find and replace the break tags with nothing so the would go away? Ive googled all morning but I cant find anything thats leading me in the right direction.
Checked google, but only found some outdated,homemade functions. Is there no other way to Find char in a string and replace it? the shortest function i found was about 30 Lines long.
This is kind of a lame complaint, but any benefit I have gained from upgrading from CS4 to CS5 is being eclipsed by the frustrating change that while I am trying to use the "Find" tool in the "Actions" panel, as soon as I hit "Find Next" the Actions panel closes and I have to close the Find tool then re-open the Actions panel then again to see if it found what I was looking for then re-open the Find tool if I need to go to the next instance. I know this does not seem like the biggest of deals, but is there a way to fix this?
I will also add that this happens when the panel is clicked from the icon. If the whole panel is free floating it works fine, but then it is obviously blocking the whole stage, and I have to collapse it to an icon to see anything. There is also the possibility that it is computer/OS difference since my CS4 machine and my CS5 machine are two different computers one running XP and the other running Vista.
I am making a drag and drop type of quiz. The text is loaded from an XML file. I am looking for a way to "detect" a blank in the text which represents the point in the sentence where a word needs to be filled in. And then that point needs to be represented by a movieclip or sprite or something that will hold text from the word that is dropped onto it (it will need to be draggable in case the user changes thier mind).
I am displaying a word in a text box that was submitted by a user. What I need to figure out is, if anywhere in that text the letters "com" appear in order i need to change the font color of just those letter. Is it possible to search a word to determine if the letters appear consecutively and then apply the styling to just those letters?
Replace all instances of a phrase in a text string with another phrase... for some reason only the first instance is replaced and the rest ignored. I botched a solution together by running it through the string replace function around 9 times so the end result has all the <br /> replaced but I'd like to know what I've done wrong...
My Code:
var importPostAddress = "123 Fake Street<br />Mytown<br />Mycounty<br />Mycountry<br />PO5 7CD<br /><br />"; var postAddress = importPostAddress.replace("<br />",", ");
let's say you're passing an object to a function {title:"my title", data:"corresponding data"} how can I get the function to know what the names of the items/sub-objects are (title and data) without specifying them?
I am trying to replace a MovieClip with an instance of my custom class CustomMovieClip. What I want to do is make all references to MovieClip refer to CustomMovieClip, something like the following:
Code: var _mc:MovieClip = new MovieClip(); addChild(_mc); _cmc:CustomMovieClip = new CustomMovieClip(); replaceMc(_mc, _cmc); trace(_mc); // I want it to output '[class CustomMovieClip]'
I want this to work so any variables that hold the MovieClip should refer the the CustomMovieClip after the replacement. Is this possible?
I have a grid 8 columns, 3 rows.I used instance names such as 1-1, 1-2, 2-1, 2-2, ect to easily identify each cell. I can call the movieclips within them without a problem by doing this["1-1"].gotoAndPlay(1); but how do I go about calling them when I can't use "this"? "1-1".gotoAndPlay(1); does not work.
I have two buttons, they're both movie clips, and have identical code except for their names. When I place one of each on the stage and give them instance names, they come up output:
I get the error "Access of undefined property menu_bar" when menu_bar is an instance name directly on the main timeline. I'm not sure how I would call it in the other class. It also isn't exported for actionscript is that the problem?
I have it imported to my document class as:
var mouseClicks:MouseClicks = new MouseClicks(); addChild(mouseClicks);
I know I've read something about this here before but I can't find it, so for Mr. Thicky here, I have dragged some buttons on my stage - each one is actually an instance of the same movieclip. In the IDE, I have given them instance names like 'myButton1', 'myButton2' etc. I've then grouped all these buttons together into a single container movieclip called 'buttonHolder'. Now, in my code, I am trying to retrieve the instance name of the button I have clicked on:
I have 100+ of the same movieclips on the stage at the same time, all positioned differently.i'm getting really tired of clicking on one of them, then clicking in the instance name box then typing "i65", then clicking on one of them, then clicking in the instance name box then typing "i66"...
is there anyway flash can fill this information in for you? or a plugin anyone's heard of? this isn't really an actionscript question, I'm not so fussed about selecting the different movieclips based on getChildAt or any of that stuff, I'd just really like a faster way of assigning instance names.
I have a 4x4 set of square buttons that I need to give instance names to. They will be named 'btn_1' thru 'btn_16'. Is there any shortcut to assigning the names or do I have to go through 16 times clicking on the button and clicking down to the 'instance name' text box?
iv got these buttons animated using the inbuilt tween function and am coding them like this:
function navOver(e:MouseEvent):void { var page = MovieClip(e.currentTarget).buttonThumb; var myTween16:Tween = new Tween(page, "y", Regular.easeOut, 0, -25, 0.35, true);
[code]....
MovieClip(e.currentTarget).instanceName returns undefined neather of which are the instance name.i cant hardcode the function because its used on lots of different mcs throughtout the flash file
I am trying to get the instance name that i gave to a dynamically created movieclip the movieclip was created using var zebra_mc:Zebra = new Zebra(); //creating a new instance of the zebra class The movieclip was then added to the stage using a for loop, as it was contained in an array. Each time a movieclip is added to the stage it is then added to another array (existingObjects) I then need to iterate through this array and pull out each objects names. I have tried using existingObjects[i].name, which returns "instance140" and existingObjects[i].toString, which returns functionFunction(){}, very useful. and existingObjects[i] which just returns the object.