ActionScript 2.0 :: Replace MC Instane Names From Variables?
Aug 7, 2009
I am using AS 2.0 and Flash Player 9.I want to change MC Instance names and target paths, by using variables.As an example, this is the traditional working code.
enter_btn.onPress = function () {
clip1_mc.gotoAndPlay("label1");
};
In the first frame I have 60 buttons with each having a actionscript in it using the instance name "A1". What I need to know is how can I REPLACE the instance name from A1 to B1 in 60 buttons in my NEXT FREAME?
Is there an easy way to do it rather than typing one by one?? I used the "FIND AND REPLACE" option but it replaces A1 to B1 in both the frames. I need to alter the instance name only in the second frame. How can I do it?
I am working on making a photo flip animation between 5-7 photos but i have to duplicate this 70 different times. So what i have done is made a scene for each set of 5-7 photos, they are externally being pulled in through an AS3 script to prevent a large .swf file from happening with all those photos. The problem i am running into so that i cant seem to run a find and replace search to replace the instance name values.
I have a scene with 3 buttons on it. I would like to be able to click the button and move on the to a specified scene. Will the following code work or do I need to used something else?
on (release) { _root.contents.loadMovie("locations.swf"); }
Can I replace the locations.swf with one of my scene names or do I need to find another piece of code?
The thing is, I create a grid on the screen, and each of its element is given a name. The question is, how can I access those specific grid's fields by their names? Here's the code:
ActionScript Code: private function drawGrid():void { var startX:uint = 0;
[Code]....
Now, If I wanted to remove, for instance, the box of the 13th row and the 25th column, how can I do that?
If I have a MovieClip called parent_mc and inside it I have another called child1_mc, I can use a variable for the "1" part of child1_mc and change the alpha for example like this:
ActionScript Code: var myVar:Number = 1; parent_mc['child'+myVar+'_mc'].alpha = 0.5;
What is the right syntax to use if child1_mc is not actually a child of anything and just sits on the stage? I have tried the following and it didn't work:
if i have mc duplicated or an object instance name thats stored inside a variable how can i call it? for ex: _root.mov1._x = 53; What if i want instead of mov1 a variable name. lets say randomname is a var and it holds the name of a duplicated object with a name i dont know since its random. now how can i call it just like the example above cause i tried _root.varname._x=33; but it thought varname was an instance name instead of var.
if i have mc duplicated or an object instance name thats stored inside a variable how can i call it?for ex:
_root.mov1._x = 53;
What if i want instead of mov1 a variable name. lets say randomname is a var and it holds the name of a duplicated object with a name i dont know since its random.
now how can i call it just like the example above cause i tried
_root.varname._x=33;
but it thought varname was an instance name instead of var.
ActionScript Code: for(var i:int = 0; i<numBtn; i++) { var this['menuBtn'+i] = new Sprite(); }
This doesn't work, saying I need an identifier before 'this'.
What I am trying to do is to make a dynamic menu, and the number of buttons depend on how many files there are in a directory, as each button links to each file;I get this value (numBtn in my example) from a php script, and I need to make a menu depending on it, but I can't seem to make it so that when I add a new file into that directory, a new button comes up on the menu and I don't have to change my flash file.
I have created movie clips using loops that names them box1, box2, box3.... via = i + 1;duplicateMovieClip (_root.box, "box" + i, i);but i then want to edit a textbox which is rooted inside each movie but related to the movieclip just produced. so if box1 had just been produced then:box1.textbox.text = " E cell = +j+"V";is done so effectively i am looking to do: box+i.textbox.text = " E cell = "+j+"V";
I am using the tween class to change the alpha value of a MC upon rollOver and rollOut. To refine the effect, I assigned a variable to the MC's alpha value so if the mouse moves off the MC before it has reached 100% alpha, it wont start immediatly fading from 100%, but from the value it had reached before the user stopped the rollOver action. Unfortunately, when I leave my mouse over the MC until it goes to 100%, and then I wait a second or two, the alpha snaps back to 50% (the starting alpha value).I can't figure out why this keeps happening, but I have run into it with other projects and I surmise it is the way I am using the tween class. Below is the code I used to make this happen.To see the problem, here is a link to the compiled file:
var c = mainSubThumbs.SubThumbsHolder[materialType].subthumb_mc[id] what i have obviously doesnt work. materialType and id are my variables that I want to be added onto these mc instances..
What are rules for legal variables names?ie: A-Za-z0-9, hyphen, underscore, etc. must start with an alpha at least n characters, no longer than n characters, etc.
Lets say there's a variable called banana1 (I'm just using it for example). Can I replace the 1 with another variable that's equal to 1 so I can modify banana2 just by changing the other variable.
I'm trying to create a series of Loaders in a for loop whose names are created from an Array.If "eval" existed in AS3, the code might look something like this:
var i:int; var tnArray:Array = new Array("tn0","tn1", "tn2"); for (i = 1; i <= 10; i++){
The question is about producing a learning package for users to improve their mathematical skills.One part of it is for times tables. So the user will enter their name and then a question will appear e.g. "What is 6 X 9?" The user then inputs their answer and the system will compare and process the input, storing the incorrect and correct responses and then giving a final score at the end.The question is to; identify the names of the likely variables and processes required for the system generation of a question and the subsequent processing of the user's response.(10 marks)Then it asks to write some pseudo-code to describe 10 consecutive question/response activities and their final results showing their name too. (15 marks)
I'm having some real trouble getting .replace to actually replace something. Here's my code...
[Code]...
I can trace both newFiles[i] and keywords[i][whatever], but the replace doesn't replace anything. The regex is valid as well. I'm using regexr to test it, and it works perfectly there... but will not for me and I don't know why.
We've got an Illustrator file with something over 1,000 layers. We're trying to import this into Flash and keep the layer names intact, such that they become the names of the movie clips that are imported for each layer and can be used programmatically. (It is a diagram and arrows, boxes, etc all have callout names that will eventually allow them to link to a database.)As near as I can tell, the Import dialog will NOT pass this info across between the two parts of the dialog.
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set; instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
I've got a strange situation where I'm replacing the text in a string that I've taken from an XML, but the .replace function for the string keeps failing. I've tried running the example given on the Adobe site, so I know the value I'm trying to replace ("%20") isn't at fault - it's something about the string I have! I've included the code below, but it seems correct. Is there a particular tip I should know when taking XML values into AS3? I'm putting them in strings for this project.