ActionScript 2.0 :: Concatenate Variables Onto Movieclip Names?
Jun 29, 2008
var c = mainSubThumbs.SubThumbsHolder[materialType].subthumb_mc[id] what i have obviously doesnt work. materialType and id are my variables that I want to be added onto these mc instances..
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Similar Posts:
Nov 24, 2007
How do I concatenate variable names in AS3?Something like this:
for(var i:int=0 ; i<5 ; i++) {
var "myVar"+i:Array = new Array();
}
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Apr 6, 2011
I'm trying to make a function which ideally you tell it to go to the next level and it sorts everything out to transition to the next level for you. Currently I use this to get from level 1 to 2...
[Code]....
Also I need to make it so it checks if levelText == whatever on press of the Enter key, as well as the mouse click on GoButton.
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May 26, 2010
I have this code to push "Variable1" in to MyArray:
ActionScript Code:
_root.MyArray.push(Variable1);
Note:
"Variable1" is a number stored as a string.
When "Variable1" changes, the code above is called upon to add the new "Variable1" value in to MyArray. Then I have this code which is called upon to find the sum of all the values within "MyArray":
ActionScript Code:
for (i=0; i<=_root.MyArray.length-1; i++) {
_root.MyArray_Total = _root.MyArray_Total + MyArray[i];
}
My problem is that rather than adding the values contained within MyArray (as if they were numbers), the values are being concatenated instead.
Example:
If MyArray values were 1, 2, 3
I want the MyArray_Total to = 5
But instead... MyArray_Total = 123
I tried making a new variable named "Variable1_num", declaring it as a number, making it equal to "Variable1", and then pushing "Variable1_num" in to "MyArray"... but that didnt seem to work either.
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Mar 30, 2011
The course contain ten chapters that all have to report that when a user completed them. When they all are, the status is set
to "completed" for the course. First off the theory behind it:
1. I just completed a chapter.
2. Load a string with then numbers "0,0,0,0,0,0,0,0,0,0", one for each chapter. All 0's, no chapter is completed, all 1's, all chapters are completed, you get the picture.
3. Add a 1 for, lets say chapter 5, would look like this "0,0,0,0,1,0,0,0,0,0".
4. Check if the course is complete, like this: "1,1,1,1,1,1,1,1,1,1", or not.
5. If complete, set status to "complete", if not, set to "incomplete".
In practice:
import flash.external,*;
String(ExternalInterface.call("LMSGetValue, "cmi.suspend_data, TheCourseStatus"));
String(ExternalInterface.call("LMSSetValue, //..add the number "1" to
[code]....
So, after this rant. How do I,
1. Get the string.
2. Add the course number/value to the string
3. Then update the string, and..
4. ..set the appropriate status.
I found out that "I need to concatenate them together with a delimiter so I can separate the string on re-entry", but I don't know how to do that.
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May 20, 2010
The thing is, I create a grid on the screen, and each of its element is given a name. The question is, how can I access those specific grid's fields by their names? Here's the code:
ActionScript Code:
private function drawGrid():void
{
var startX:uint = 0;
[Code]....
Now, If I wanted to remove, for instance, the box of the 13th row and the 25th column, how can I do that?
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Aug 15, 2011
Is there a way to get the names of variables from a flash game? I have been playing with my players health with the code;
javascript:document.embeds[0].SetVariable("_root.player.intHP", 0)
I am looking for a way to find out the rest of the variables, like damage and such.
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Dec 9, 2010
If I have a MovieClip called parent_mc and inside it I have another called child1_mc, I can use a variable for the "1" part of child1_mc and change the alpha for example like this:
ActionScript Code:
var myVar:Number = 1;
parent_mc['child'+myVar+'_mc'].alpha = 0.5;
What is the right syntax to use if child1_mc is not actually a child of anything and just sits on the stage? I have tried the following and it didn't work:
ActionScript Code:
['child'+myVar+'_mc'].alpha = 0.5;
and I tried:
ActionScript Code:
stage['child'+myVar+'_mc'].alpha = 0.5;
That didn't work either.
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Jul 26, 2004
if i have mc duplicated or an object instance name thats stored inside a variable how can i call it? for ex: _root.mov1._x = 53; What if i want instead of mov1 a variable name. lets say randomname is a var and it holds the name of a duplicated object with a name i dont know since its random. now how can i call it just like the example above cause i tried
_root.varname._x=33; but it thought varname was an instance name instead of var.
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Jul 13, 2007
There's a way to get the instance name of objects/symbols for variables and use this in actions and/or functions?
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Nov 11, 2010
So, I have something like..
Code:
select = ("block" + number);
trace(select._currentframe);
number++;
This is because I have 5 movieclips named block1, block2, etc. However, it returns undefined. When I directly state the instance name, like:
Code:
trace(block1._currentframe);
It works. How do I use variables as instance names?
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Jul 26, 2004
if i have mc duplicated or an object instance name thats stored inside a variable how can i call it?for ex:
_root.mov1._x = 53;
What if i want instead of mov1 a variable name. lets say randomname is a var and it holds the name of a duplicated object with a name i dont know since its random.
now how can i call it just like the example above cause i tried
_root.varname._x=33;
but it thought varname was an instance name instead of var.
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Aug 7, 2009
I am using AS 2.0 and Flash Player 9.I want to change MC Instance names and target paths, by using variables.As an example, this is the traditional working code.
enter_btn.onPress = function () {
clip1_mc.gotoAndPlay("label1");
};
[code].....
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Dec 26, 2009
I would like to make an Object that has key names taken from a variable. Probably this is not clear enough, so let me make an example.
I have two variables var str1:String = 'firstKey'; and str2:String = 'secondKey';
How can I make an object that would look like:
var obj:Object = {firstKey: 'some value', secondKey: 'some other value'}, note that firstKey and secondKey are values of variables str1 and str2.
Doing obj = {str1: 'some value', str2: 'some other value'} does not yield a result that I would like
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Jul 19, 2009
i want to query about a point here,
Now, When i make a loop for example a "for" loop
ActionScript Code:
var i:int;
for (i=0;i<4;i++){
// Looping Code For 4 Times
}
in the looping code, when i use a variable, for example "myVar"
Can i make the variable name be "myVar0" in the first time looping, and the name be "myVar1" in the second time looping, and so on ..
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Jan 24, 2010
I can't create new variables within a for loop:
ActionScript Code:
for(var i:int = 0; i<numBtn; i++) {
var this['menuBtn'+i] = new Sprite();
}
This doesn't work, saying I need an identifier before 'this'.
What I am trying to do is to make a dynamic menu, and the number of buttons depend on how many files there are in a directory, as each button links to each file;I get this value (numBtn in my example) from a php script, and I need to make a menu depending on it, but I can't seem to make it so that when I add a new file into that directory, a new button comes up on the menu and I don't have to change my flash file.
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Dec 19, 2008
Still learning how to use for loops, I want to set a huge range of Boolean Variable to false. like:
var met0:Boolean = false;
var met1:Boolean = false;
var met2:Boolean = false;
etc... etc...
how can I dynamically name variables inside a for loop and set its data type? I know how to with movieclips but can't get it to work with variables
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Jun 20, 2006
I have created movie clips using loops that names them box1, box2, box3.... via = i + 1;duplicateMovieClip (_root.box, "box" + i, i);but i then want to edit a textbox which is rooted inside each movie but related to the movieclip just produced. so if box1 had just been produced then:box1.textbox.text = " E cell = +j+"V";is done so effectively i am looking to do: box+i.textbox.text = " E cell = "+j+"V";
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Oct 7, 2006
I've a problem with accessing different levels..
actually i'm in the 6th level of my swf and i need to access a movieClip in the 2nd level .
Is it possible to use variable names instead of giving the real level name and movieClip...
My code is something like this...
var levelData:String = _level2.mc_myMovie;
levelData.onRelease = function()
{
[Code]....
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Oct 18, 2007
I am using the tween class to change the alpha value of a MC upon rollOver and rollOut. To refine the effect, I assigned a variable to the MC's alpha value so if the mouse moves off the MC before it has reached 100% alpha, it wont start immediatly fading from 100%, but from the value it had reached before the user stopped the rollOver action. Unfortunately, when I leave my mouse over the MC until it goes to 100%, and then I wait a second or two, the alpha snaps back to 50% (the starting alpha value).I can't figure out why this keeps happening, but I have run into it with other projects and I surmise it is the way I am using the tween class. Below is the code I used to make this happen.To see the problem, here is a link to the compiled file:
// image 1 Set 2
groupA.group2.image1.onRelease = function() {
loadMovie("main_resized/1.jpg", pictureHolder);
[code]......
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Feb 4, 2010
What are rules for legal variables names?ie: A-Za-z0-9, hyphen, underscore, etc. must start with an alpha at least n characters, no longer than n characters, etc.
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Nov 21, 2010
So, I have:
function respawn(enemyid){
clearInterval(respawnTimer);
enemyname = "enemy" + enemyid;
[code]......
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Nov 4, 2009
Lets say there's a variable called banana1 (I'm just using it for example). Can I replace the 1 with another variable that's equal to 1 so I can modify banana2 just by changing the other variable.
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Mar 19, 2010
How do you use variables to access Object attributes? Suppose I have an Object declared as follows,
var obj:Object = new Object;
obj.Name = "MyName";
obj.Age = "10";
[code].....
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Jul 11, 2009
I'm trying to create a series of Loaders in a for loop whose names are created from an Array.If "eval" existed in AS3, the code might look something like this:
var i:int;
var tnArray:Array = new Array("tn0","tn1", "tn2");
for (i = 1; i <= 10; i++){
[code].....
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Aug 15, 2009
The question is about producing a learning package for users to improve their mathematical skills.One part of it is for times tables. So the user will enter their name and then a question will appear e.g. "What is 6 X 9?" The user then inputs their answer and the system will compare and process the input, storing the incorrect and correct responses and then giving a final score at the end.The question is to; identify the names of the likely variables and processes required for the system generation of a question and the subsequent processing of the user's response.(10 marks)Then it asks to write some pseudo-code to describe 10 consecutive question/response activities and their final results showing their name too. (15 marks)
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Sep 7, 2011
FDT can do it, but half the time it times out and needs to be restarted on renaming some objects. Can Flash Builder do this?
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Feb 19, 2010
In AS2 you could parse together movieclip names so that you could do things like this - Let's say you have a movieclip (clip1) inside a clip (clip2). You could do:
name1 ="clip" + 1;
name2 = "clip"+ 2;
and then when referencing the lower clip you could do: _root[name2][name1]._alpha = 50;
That doesn't seem to work in AS3, even if do something like
clip2[name1].alpha=.25;
I'm probably referencing the objects wrong, but can anybody shed any light on this? I'm having trouble parsing together paths and object names and it's driving me nuts.
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May 18, 2009
I have an array that houses the names of six movieclips. I randomly select three of them. I am trying to get my randomly chosen movieClips to do what I want them to do. I have tried the following code to get the first to fade in:
[Code]...
But it does not work. The trace comes back with the full movie clip name ex: mcTom, but even though that value comes up in the trace, the AS doesn't see it as a movie clip. Any thoughts on how I can correct this?
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Feb 23, 2010
I am trying to get the instance name that i gave to a dynamically created movieclip the movieclip was created using var zebra_mc:Zebra = new Zebra(); //creating a new instance of the zebra class The movieclip was then added to the stage using a for loop, as it was contained in an array. Each time a movieclip is added to the stage it is then added to another array (existingObjects) I then need to iterate through this array and pull out each objects names. I have tried using existingObjects[i].name, which returns "instance140" and existingObjects[i].toString, which returns functionFunction(){}, very useful. and existingObjects[i] which just returns the object.
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