Actionscript 3 :: Concatenate Variables For Flash?
Apr 6, 2011
I'm trying to make a function which ideally you tell it to go to the next level and it sorts everything out to transition to the next level for you. Currently I use this to get from level 1 to 2...
[Code]....
Also I need to make it so it checks if levelText == whatever on press of the Enter key, as well as the mouse click on GoButton.
I have this code to push "Variable1" in to MyArray: ActionScript Code: _root.MyArray.push(Variable1); Note: "Variable1" is a number stored as a string. When "Variable1" changes, the code above is called upon to add the new "Variable1" value in to MyArray. Then I have this code which is called upon to find the sum of all the values within "MyArray":
My problem is that rather than adding the values contained within MyArray (as if they were numbers), the values are being concatenated instead.
Example: If MyArray values were 1, 2, 3 I want the MyArray_Total to = 5 But instead... MyArray_Total = 123
I tried making a new variable named "Variable1_num", declaring it as a number, making it equal to "Variable1", and then pushing "Variable1_num" in to "MyArray"... but that didnt seem to work either.
The course contain ten chapters that all have to report that when a user completed them. When they all are, the status is set to "completed" for the course. First off the theory behind it:
1. I just completed a chapter.
2. Load a string with then numbers "0,0,0,0,0,0,0,0,0,0", one for each chapter. All 0's, no chapter is completed, all 1's, all chapters are completed, you get the picture.
3. Add a 1 for, lets say chapter 5, would look like this "0,0,0,0,1,0,0,0,0,0".
4. Check if the course is complete, like this: "1,1,1,1,1,1,1,1,1,1", or not.
5. If complete, set status to "complete", if not, set to "incomplete".
In practice:
import flash.external,*; String(ExternalInterface.call("LMSGetValue, "cmi.suspend_data, TheCourseStatus")); String(ExternalInterface.call("LMSSetValue, //..add the number "1" to
[code]....
So, after this rant. How do I,
1. Get the string.
2. Add the course number/value to the string
3. Then update the string, and..
4. ..set the appropriate status.
I found out that "I need to concatenate them together with a delimiter so I can separate the string on re-entry", but I don't know how to do that.
var c = mainSubThumbs.SubThumbsHolder[materialType].subthumb_mc[id] what i have obviously doesnt work. materialType and id are my variables that I want to be added onto these mc instances..
When I use the code below the "!" never appears in the output text field. I tried removing nameInput.text and then the "!" will appear. But with nameInput.text in the code, any string I try to add after it does not appear.
How can I prevent concatenating when using the addition operator? totalCost_txt.text = (firstCost_txt.text + secondCost_txt.text)I can replace the "+" with any other operator and it works. (huh?)
I'm starting out with AS3 and migrating some old code. I have several dynamic variables in AS2 but they are using _root which isnt available in AS3.How would I go about switching the following variable to AS3? I have at least a dozen different variables similar to this one.
Code: for (i = 0; i < (k-1); i++) { pivot = _root["AI"+i][i][i]; // existing AS2 code
I'm trying to concatenate a name and variable number. Then trace it, so answer3 should output from my loaded xml data "water". Instead all I can get to trace is the word "answer3". If I type "answer3" in the trace I get the variable im looking for. If I type [this.getCorrectAnswerNumber()] in the trace I get number 3. How do I go about concatinating the word answer and a dynamic number.
It is possible to reference an array inside of an image file name, here's the scenario.
I have a list of images that only differ by the number at the end of the name (for example. orangeimg1.jpg, appleimg2.jpg, strawberryim3.jpg, etc. Is it possible when referencing the image that I could somehow reference the array in the file name rather than repeating the same code over and over again?
I have two different arrays set up one for fruit which has (orange, apple, stawberry) and I have another array with the numbers (1, 2, 3). I have jpg images for each of these combinations but how to I reference that in one line when I'm trying to refer to these images. I thought something like source = "[fruit].img.[number].jpg" would work
Again I've found some information on the web but it doesn't refer to how it would work if I was coding a source for my images.
I have a submit button that I'm pulling in from XML.It needs to be XML because it is translated.Therefore... the length is varying depending on the language.I simply want to add an arrow to the end of the word using Webdings #4 (it looks like a solid arrow, not like > but solid)...
I have an empty SWF that's sole purpose is to call loadMovieNum and start the project. Each loaded movie has a few variables defined within them - unique to those loaded SWFs. Instead of declaring all the variables in each SWF can I declare all of them in one place, in the first frame of the empty loader it all starts from? I'm thinking I can then declare a variable which each loaded movie can increment as needed for me.
How can I make a bunch of variables from a for loop. for example for (var i=0; i<total; i++) {var bunch(i);}. that i make a bunch of variables named bunch1, bunch2, bunch3. I keep getting errors. I program and use so many different languages that I dont know if that can be done with AS3. my only other alternative i can think of is to create some sort of event dispatcher object array. but I dont know how to get them all to send events to one listener with there index number.
I have a list of strings that I add to an array, then attempt to set those values in a for-loop using data that I read in. The array gets updated, but the values the array contains do not. I also have an array of buttons that I update this same way that works great, but strings don't seem to work the same way. I have tried moving the string array to give it full scope, and still nothing...
public class test extends Sprite { // Declare a list of strings protected var title0:String = undefined;
I'm writing code that takes data from mysql that's processed by a PHP script. It's actually a bit bizarre, at least to me. Anyway, here's some basic AS3 code that's moving toward what I want to do:
var loader:URLLoader = new URLLoader(); var urlRequest:URLRequest=new URLRequest("receive.php"); urlRequest.method=URLRequestMethod.GET;[code]....
For some reason, the statement "trace(evt.target.data);" produces a whole pile of garbled text before the actual stuff that it's supposed to show Because of problem #1, I've had to include a throwaway variable at the beginning, otherwise the first variable I try to pass into AS3 comes back as undefined. This causes errors when I run my flash movie in the IDE, but when I run it from the browser it doesn't seem to have any effect.But this is the strangest thing of all whenever I make any changes to the database (and subsequently try to load data from different variables), the new variables come back as undefined. For example, let's say that I add another entry to the database, and decide to load students 2, 3, and 4 instead of 1, 2, and 3. When I do that, any new data I've added comes back as undefined, even though when I view the PHP output in my browser, it looks just fine.
And now for the REALLY bizarre part: I'll copy that output, paste it into my PHP script as an echo statement, comment everything else out, and my flash movie runs fine. Even though the output from the PHP script is exactly the same, it gives me errors.
There is a bird, and you control its upwards movement with a key. It has thrust, gravity, it works fine. The problem is I have a bunch of icicles that come at the bird that he is supposed to avoid. I tried this first with math random to use as an x coordinate and than move across the screen, but the icicles had the same x-coordinates sometimes. I tried does not equal(!=) but that doesn't work. I made an array and each number that came out of the array I assigned a different variable. This works fine. I put this variable into the x-coordinate such as mc.x=((n)*60)+480. I did this for five different icicles. All their differnt variables have a different value, and I put them into the same function for each individual video clip, but they still don't go to the right coordinate. Here is the test code just for the initial coordinate of each icicle before it moves...////////////////////////////Quote:
var temp:Array = new Array() for (var i:int=0;i<8;i++) { temp.push(i);
pictures2.php is working cos I just check so by rite the variables loaded should change.. but somehow each time I check those variables in myPictures.onLoad, the variables are always the same.
I am trying to load variables from a text file, and have them available from then onwards in the movie, globally so to speak.
While I can read the variable values in a loader function which executes when the text file is loaded, I don't seem to be able to keep those variables available afterwards.
I'm trying to figure out which is more efficient in terms of memory and speed. What I'm doing is having a series of messages loaded to the screen. Is it just faster to write them in string variable or in an XML document which is more versatile in terms of editing and adding on to the document.
iam trying to append 3 variables to a url that already has 2 variables appended .. iam using the LoadVars -> "send" method but it wont work. it works if i use a url like "form.aspx" but it wont work if i use "form.aspx?var=nun" which is what i need so i can append 3 more variables to that URL.
I have a flash8 object embedded in a VB.net form. I use GetVariable and SetVariable from VB to get and set variables in the flash movie. This works great until you try to do a GetVariable on a variable in the movie that hasn't been defined. I would expect it to return 'undefined' or 'null', but instead my VB app becomes stuck, seemingly waiting for the GetVariable response... I tried to do a TypeOf check to see if a null is returned, but no luck with that either.