ActionScript 2.0 :: Defining Variables - Unique To Load SWFs Instead Of Declaring All The Variables
Mar 21, 2012
I have an empty SWF that's sole purpose is to call loadMovieNum and start the project. Each loaded movie has a few variables defined within them - unique to those loaded SWFs. Instead of declaring all the variables in each SWF can I declare all of them in one place, in the first frame of the empty loader it all starts from? I'm thinking I can then declare a variable which each loaded movie can increment as needed for me.
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Jun 28, 2005
I�m planning to make a magazine in Flash, and I would have to load several pages of it in order. But I�d like to put the buttons forward and previous on the main movie and make then load each page in a container.Is there a way to set variables for each page so the main movie "knows" what movie is loaded at the moment and what page it has to load next.
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Feb 25, 2011
I found this in an ActionScript class in flex.
protected::valueMin know what this exactly means. at the outset, I dont see any type declaration. I am a newbie in flex.
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Dec 27, 2009
I have a simple math game where the user enters his answer and clicks a button. The problem I am having is that if the answer is wrong, the numbers in the question do not change on the screen but but in the actionscript, the variables being used to check the answer change. How do I get the variables to stay the same when the user's answer is wrong? Not redeclare all of the variables.
Code:
var num1:uint = Math.Random()*1000;
var num2:uint = Math.Random()*1000;
var sum1:uint = num1 + num2;
[Code].....
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Mar 12, 2004
I posted a problem recently and I think I was asking too much too soon, I apoligise for that one. I want to try again with my problem. Basically I am making an interactive circuit builder in flash mx for 8-10 year olds (does anyone remember crocodile clips?).
[Code]...
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Dec 21, 2011
I want to declare on multiple numerated variables like this:
var myVar1;
var myVar2;
But I don't want to do this manually for every variable instance but automatically, so I need a way to instruct the compiler to declare by himself on every variable and to numerate them automatically.
So hopefully I explained myself well, I wanted to know if there is such way to do this?
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Sep 17, 2007
I was wondering what the rules are for declaring variables which you would increment say in an for loop. I tried to declare a variable outside the for loop, and then increment it within the loop but that didn't work.
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Nov 21, 2010
I want to declare 8 variables at the class level like this:
Code:
private var graphicDesign1:Sprite;
private var graphicDesign2:Sprite;
private var graphicDesign3:Sprite;
private var graphicDesign4:Sprite;
[code]....
But I would like to do it with a for loop. Is that possible? If so i'm doing it wrong this is what I have.
Code:
for(var i = 1; i < 9; i++){
private var +"graphicDesign"+i:Sprite;
}
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Feb 15, 2005
Here's what I've got:
var cColor1:Color = new Color(mcBut1.mcFill);
var cColor2:Color = new Color(mcBut2.mcFill);
var cColor3:Color = new Color(mcBut3.mcFill);
var cColor4:Color = new Color(mcBut4.mcFill);
var cColor5:Color = new Color(mcBut5.mcFill);
What I'd like to do is write a loop to handle all that code in less code. So, how do I define variables using variables?
Something like:
for (var i:Number = 1; i < 6, i++) {
var cColor+i = new Color(eval("mcBut"+i).mcFill);
}
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Apr 28, 2008
using the MovieClipLoader function to load in several images into various actionscript defined movieclips. These movie clips, with images loaded into them, are going to have onRelease functions associated with them which will load in a larger version of the image already loaded. As you can picture, there are a series of thumbnails, and each thumbnail needs to be clickable and load a larger version of itself into an empty clip. However, I can't seem to define variables inside of the MovieClipLoader object as it's not technically a movie clip?
How might I know which larger file to load when one of the thumbnails is clicked? All the files are named all sorts of things, aren't in any particular order (user defined from a drag-n-drog UI)... I thought I was on the right track, until I realized I couldn't define variables within the empty clip holding the thumbnails..
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Feb 15, 2005
Here's what I've got:
[Code]...
What I'd like to do is write a loop to handle all that code in less code. So, how do I define variables using variables?
[Code]...
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Apr 19, 2005
Is it possible to define a variable inside of function where the actual variable name will change based on what parameters the function is called with? Take a look at this code:
Code:
//define the function
function attachVid(nc, ns, curVid, vidFile) {
[Code].....
I am trying to make the net Connection and net Stream object unique each time the function is called because I am trying to play like 5 flv's on stage simultaneously. As far as I know, each video stream needs a unique net Connection and a unique net Stream object. But it doesn't seem to be working.
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Oct 10, 2009
does anyone know if declaring new variables within a switch statement (inside of case: break actually creates new variables inside those switch statements, or are the variable declarations moved to the top of the function when compiled?
i know that when declaring new variables inside a for or while loop, the compiler declares those variables at the beginning of the function. is it the same for if or switch statements?
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Feb 25, 2010
I know that as long as a I declare variables inside a function I can only call them as long as the scope of the function is active. Outside of that function the variables don't exist. Is there any way I can create those variables inside a function and use them outside of it?
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May 27, 2002
i am wondering where and how i can insert global variables in my code (below)....or is that too 'C' a concept!?!...see what i am trying to do here is this...onClipEvent calls within it attachMovie from my library with the appropriate linkages...a few setProperty here and there...what i want is a few characters initialised above the rest of the code...why?...coz as u will see, when k=0, a movie is picked up, put at level m=1...
...the second time round the loop begins, k=1 so a movie gets picked up again at random...now this is where i need ur help...the second (and subsequent 3 movies) need to be placed on top of the basemovie...i am trying swapdepths here...good hoice?...anything else i can do?...yet to figure out reducing the opacity of subsequent movies...see i am looking for a motion trail kinda effect...so at one point of time 5 mc will be visible...total no. of mc=250 and at random they get picked up over and over again...
[Code]....
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Jan 17, 2011
I'm having a strange problem setting variables in movie clips from another (parent timeline). I run the following code from the parent movie clip to target child movie clips it contains.
setVars = function (clip, value) {
clip.val1 = value;
clip.val2 = 0;
[Code].....
I am trying to set variables in a movie clip targetted by the 'clip' argument in the setVars function but they are being traced as undefined. However, setting the function works fine. I have also tried manually defining the variables in the movie clip and am still unable to change them externally from the setVars Function.
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Mar 8, 2012
im working with my main FLA and a script for it child.as i have created a variable in the parent, "svar:Number = 0;" i would like the child to be able to modify this variable when certain triggers are met i've tried something like this in the "child.as" but im assuming its probably much more complicated
[Code]...
im wondering if there is a simple command such as this to call upon an existing variable in the parent? if not, is there a way i can import the variables using the import command?
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Nov 24, 2010
I'm trying to assign actions to various buttons for a website I am building, however I would also like to play a little movie first each time before linking to their individual different frames. The movie is the same for each button but then, obviously each button ultimately needs to link to a different frame. I'm guessing a nifty mix of gotoandPlay and variables are the answer but I'm getting myself in knots.
The structure of the site is as follows.On the main stage I currently have 4 frames. Each frame contains a different "page" of the website. The "home" frame has the navigation bar (including a sub-menu movie which has a number of buttons nested inside it which I think is going to be tricky). At the end of the "home" movie, there is a little fade animation which is labeled/ red flagged on the timeline - and it's this little animation I would like to have playing when a button is clicked on before linking to another frame.
At the moment the best I can manage is that when the button is clicked it goes back to the beginning of it's movie (a problem with the target paths perhaps?) as opposed to a label within the parent movie.I also think where I'm getting confused is exactly where I am supposed to define all the various variables and pieces of actionscript. The little snippits of code I have are as follows: Within the button I am trying to link, so far I have:
on(release){
_level0.frame_to_goto = "artwork";
play();
}
The "artwork" tag is the frame specific to that button (this is one of the sub-buttons that is nested within a submenu movie).Then in the movie for the webpage I have the following in the last frame of the mini animation that I want to play before the button links to the artwork frame:
stop();
if(_level0.frame_to_goto != undefined){
_level0.gotoAndPlay(_level0.frame_to_goto);
}else{
trace("An error as occured!");
}
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Apr 30, 2011
I am writing a program that requires the use of 36 boolean variables with different names (e.g. box1, box2...): does anyone know of a quick way to optimize this program.
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Jun 15, 2010
I'm writing code that takes data from mysql that's processed by a PHP script. It's actually a bit bizarre, at least to me. Anyway, here's some basic AS3 code that's moving toward what I want to do:
var loader:URLLoader = new URLLoader();
var urlRequest:URLRequest=new URLRequest("receive.php");
urlRequest.method=URLRequestMethod.GET;[code]....
For some reason, the statement "trace(evt.target.data);" produces a whole pile of garbled text before the actual stuff that it's supposed to show Because of problem #1, I've had to include a throwaway variable at the beginning, otherwise the first variable I try to pass into AS3 comes back as undefined. This causes errors when I run my flash movie in the IDE, but when I run it from the browser it doesn't seem to have any effect.But this is the strangest thing of all whenever I make any changes to the database (and subsequently try to load data from different variables), the new variables come back as undefined. For example, let's say that I add another entry to the database, and decide to load students 2, 3, and 4 instead of 1, 2, and 3. When I do that, any new data I've added comes back as undefined, even though when I view the PHP output in my browser, it looks just fine.
And now for the REALLY bizarre part: I'll copy that output, paste it into my PHP script as an echo statement, comment everything else out, and my flash movie runs fine. Even though the output from the PHP script is exactly the same, it gives me errors.
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Feb 28, 2010
[code]i know about arrays and the code above isn't what i got its just a way to try and explain it a bit better.I would like to know for a TD game i am trying to make
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Nov 12, 2010
I'm wondering if it's possible to create variables in a for loop that uses an incrementing number in the variable name.
This is the code I've tried (as a long shot) but isn't working:
var i:Number;for(i = 1; i < 10; i++){ var ["number" + String(i)]:Number = i;}
trace(number5);
What I'm trying to create here is a series of variables called "number1", "number2", "number3", etc. Is there another way of doing it? I'd need them to be public (I think that's the term?), so they can be used elsewhere in the script.
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Jan 5, 2010
how subclasses,instances,and inheritance work. The below code isn't actual project code, it's theoretical code, generalized to a simplistic level so that we can talk about the big issues.Let's say I have animals_app.fla, with a "Dog" class MC and a "Cat" class MC. Both "Dog" and "Cat" are subclasses of "Animals"; animals_app.fla uses document class "Main".
Intuitively, I think Animals should declare that every subclass should have some animalSpecies, and each subclass will define the value of its own animalSpecies. It wouldn't make sense for Animals to provide any default value, because it will always be different per subclass. Is this correct? I had tried out some code similar to that below, and was perplexed because it seemed like whenever a subclass tried to define a value for its own animalSpecies variable, it was actually changing the value of the variable in the Animal class, but that's not what I want. How do I rewrite this code so that each subclass defines the values of variables it inherits from its superclass, without altering the superclass? And how would I define the value of variables for each instance of a class, so that I'm only changing the values of that instance, without altering the subclass?
Animals.as
Code:
package
{
import flash.display.MovieClip;[code]..........
Also, conventionally, what should be in my Main class? Only the addChild code which attaches MCs to the stage? Or should the values of variables be defined in Main? What am I missing? I recently read Foundation Game Design with Flash and didn't feel like the explanation was sufficient. I've tried scouring the web for OOP tutorials, but they're either too basic or too far over my head.where I should be defining values of variables for classes, subclasses, and instances?
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Sep 3, 2010
I have an onEnterFrame function controlling all the movie clips in an array. The motion of each of these movie clips is controlled by a few variables speed, acceleration, etc that are modified on each enterFrame. I can't figure out how to create unique variables for each element in the array. At the moment my variables are the same for all the elements, and so the motions for each movie clip are the same.
I have used this code to add my movie clips into the array:
for(i = 0; i < starNumber; i++){ duplicateMovieClip(star, "star" + i, i); starArray.push(this["star" + String(i)]); }
Do I need to do a similar thing to create unique variables for each? Or is there something I need to do in my for(myClip in myArray) loop that is contained in my onEnterFrame function?
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Jun 9, 2011
Can you use a
for(x:int=0; x<100; x++)
{
var varname+x:Type = (x, something, something);
}
To create one hundred unique variables? Basically I need to make 100 variables and am wondering how you create 100 vats with out resorting to Declaring them all by hand. the problem is var whatever+x just creates a variable with whatever+x instead of creating whatever0, whatever1... to whatever99.
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Apr 10, 2009
When one creates several instances of a movie clip on the main timeline, how can one assign separate variables to each of these instances and then invoke each of these values from the main timeline? I know how to do this by creating a separate movieclip and putting code on that movie's timeline (using 'this'), but I always feel this is sloppy because I'd like to keep my code all on one timeline.Here's some example code. It creates three instances of a movie clip, and assigns each one a variable called 'contImage' which contains the source of the loaded image. How can I get this variable traced when each of these images is clicked?Even though, as I said above, I have a work around, it has stuck in my craw for a while now.
Code:
var photos:Array = new Array('images/1.jpg', 'images/2.jpg','images/3.jpg');
for(var i:int = 0; i < photos.length; i++)
[code].....
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Nov 19, 2008
I am trying to load variables from a text file, and have them available from then onwards in the movie, globally so to speak.
While I can read the variable values in a loader function which executes when the text file is loaded, I don't seem to be able to keep those variables available afterwards.
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Mar 18, 2009
I'm trying to create a unique variable and reference to it with myRewind for some button functions.
I'm trying to create this rewind+variable as the unique identifier but it just seems to be using myRewind as the variable and overwriting it.
Code:
//Setup subsection rollovers
function createRollover(myContainer, rollName) {
btnName = rollName+"_btn";
mcName = rollName+"_mc";
[Code]....
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Sep 20, 2009
I am creating a Weapon class for a game and the weapons itself will be the sub classes. The sub classes will hard code some values (such as max ammo and the weapon name).
I trying to access this declared data in the base class constructor, at the moment it's not outputting the values. Is this possible?
I've broken my Weapon class for simplicity:
ActionScript Code:
package
{
import flash.display.MovieClip;
[Code]....
My current workaround is creating a protected method in the base class to trace the information and calling that method in the sub class's constructor, this works fine but this doesn't seem like the most efficient technique?
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Sep 14, 2009
I have one swf where I modify parameters of a circle using tweenlite and variables input by the user and I want to load that swf into another swf which has a boarder that I want to change according to the circle color. I got the circleChange swf to load using a uiLoader component but passing the variables for the color has become difficult and I'm a bit lost.
I tried using shared objects and kept getting the "cannot create shared object" error. I can either pass a variable or pass the inputTxtBox of the user defined color but don't know how to do either.
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