Professional :: Create Unique Variables In For In Loops?
Sep 3, 2010
I have an onEnterFrame function controlling all the movie clips in an array. The motion of each of these movie clips is controlled by a few variables speed, acceleration, etc that are modified on each enterFrame. I can't figure out how to create unique variables for each element in the array. At the moment my variables are the same for all the elements, and so the motions for each movie clip are the same.
I have used this code to add my movie clips into the array:
for(i = 0; i < starNumber; i++){ duplicateMovieClip(star, "star" + i, i); starArray.push(this["star" + String(i)]); }
Do I need to do a similar thing to create unique variables for each? Or is there something I need to do in my for(myClip in myArray) loop that is contained in my onEnterFrame function?
I'm wondering if it's possible to create variables in a for loop that uses an incrementing number in the variable name.
This is the code I've tried (as a long shot) but isn't working:
var i:Number;for(i = 1; i < 10; i++){ var ["number" + String(i)]:Number = i;} trace(number5);
What I'm trying to create here is a series of variables called "number1", "number2", "number3", etc. Is there another way of doing it? I'd need them to be public (I think that's the term?), so they can be used elsewhere in the script.
To create one hundred unique variables? Basically I need to make 100 variables and am wondering how you create 100 vats with out resorting to Declaring them all by hand. the problem is var whatever+x just creates a variable with whatever+x instead of creating whatever0, whatever1... to whatever99.
I have an empty SWF that's sole purpose is to call loadMovieNum and start the project. Each loaded movie has a few variables defined within them - unique to those loaded SWFs. Instead of declaring all the variables in each SWF can I declare all of them in one place, in the first frame of the empty loader it all starts from? I'm thinking I can then declare a variable which each loaded movie can increment as needed for me.
[code]i know about arrays and the code above isn't what i got its just a way to try and explain it a bit better.I would like to know for a TD game i am trying to make
When one creates several instances of a movie clip on the main timeline, how can one assign separate variables to each of these instances and then invoke each of these values from the main timeline? I know how to do this by creating a separate movieclip and putting code on that movie's timeline (using 'this'), but I always feel this is sloppy because I'd like to keep my code all on one timeline.Here's some example code. It creates three instances of a movie clip, and assigns each one a variable called 'contImage' which contains the source of the loaded image. How can I get this variable traced when each of these images is clicked?Even though, as I said above, I have a work around, it has stuck in my craw for a while now.
Code: var photos:Array = new Array('images/1.jpg', 'images/2.jpg','images/3.jpg'); for(var i:int = 0; i < photos.length; i++)
I'm making something like a dynamic Picture Viewer, wich should display Pictures named by photo1, photo2, etc. dynamically from an url I give the viewer as a parameter. Thats not my problem by now, my problem is that I try to give the viewer few "parameters" through a text-file
NumberOfPictuers=12
I load this file like this
loadNumber = new loadVars(); loadNumer.onLoad = function() {
I'm making something like a dynamic Picture Viewer, wich should display Pictures named by photo1, photo2, etc. dynamically from an url I give the viewer as a parameter. Thats not my problem by now, my problem is that I try to give the viewer few "parameters" through a text-file
NumberOfPictuers=12
I load this file like this
loadNumber = new loadVars(); loadNumer.onLoad = function() {
This seems quite easy, but I'm not that good with Flash, so it'd be really gr8 if anyone can help.I'm trying to create an array of random unique numbers from 0 to 39 so that I can list these numbers in a countdown and without repetition, ie: 25, 29, 11, 03, 17 etc.These are 40 different numbers, equal or greater than 0 and equal or less than 39.
I have a structure of movieclips, which is something like:
Top Level: My character's collision movieclip, stickman_root
Second Level: On each frame of the top level, the visual part of the character, in a different pose. stickman_stand, stickman_walk, etc
Third level: in each of the poses in the second level, the character itself is built of several smaller movieclips. stickman_head, stickman_torso, stickman_upperarm_l, etc...
So having created this structure, I'd like to be able to use it as a template. I'd like to turn an instance of the toplevel into a new, unique library symbol, and similarly everything under it should also get a new unique symbol, so I can modify those as needed without messing with my template. So that I can take this stickman template, and change the graphics to create someone less stick-ish, while still retaining the skeleton and animations I made. Create unique movieclip tree from an instance?
At the moment I have this in Actionscript (for Flex) to create 26 labels in a BorderContainer (ID letters):
[Code]...
But when I click on a letter, only the letter Z is sent to the function getUsers. So when I'm creating labels from a for loop, only the eventlistener works for the last created label. How do I fix this?
Is there a way to create an if statement that executes two different loops?
For example, If I was trying to make game with a button that when clicked creates random objects falling down and when the objects are destroyed, creates random objects floating up. I haven't seen anything online, but I'm wondering if anyone know. Is it possible or should I just create two different listeners?
I'm trying to create a grid of hexagons by using nested for loops. I picked up this code trawling the forums but this creates a diamond shaped pattern of hexes rather than neat rows that interlock together. I want to create one row in the first place, increment the x and y placing coords so as the next row is offset as appropriate to lock it into place under row above. Can't get my head round it. It's been a long day-too much wine-Flash newbie.[code]...
how to keep my text unique to each frame...it seems as though all inputted text wants to follow through all my frames. Here's hoping it's something simple that I'm just not seeing
I want to create a tab-enabled popup window in an AS3 Air project. Currently, when I press tab several times, the focus goes through all the components in my popup window and then starts focusing the buttons and TextFields from the components that are behind the popup. I have tried to solve this problem in two ways, but none of them worked. I will explain both of the methods here
I want to create a flash application where users will have access to 10, 5 seconds audio loops. They can choose any 4 tracks to make a 20 second track. I then want that mp3 to be stored somewhere or flash to create to a file which can be sent to friends in facebook where they can listen to that beat. There will be a little button at the bottom saying 'click here' to make your own beat.
I have section of code which works for bouncing some fish movie clips off of the 'ceiling':[code].....
However, I would like to find a more succinct way to program this using a 'for loop'. I tried the following, which did not work and gave me an error (posted at the bottom). [code].....
TypeError: Error #1010: A term is undefined and has no properties.at Function/<anonymous>()
I am trying to create a movie clip that loops and on each loop it loads a random little .jpg banner from a directory. The banners are named 0.jpg, 1.jpg and so on, a script on the first frame of the loop saying
"bannernumber" is a variable from an external text file specifying how many random numbers to cycle through (how many banners), This works just fine and loads up a new banner after each loop cycle. The problem lies in trying to make each banner go to its own url, I have another external text document with variables "click0=url, click1=url etc" where I want the number in each variable to equal the randomnumber variable in flash, then use an on(release){getURL(urlvariable)} function to have it retrieve the url that is somehow in the url variable. Basically, how would I make the urlvariable be equal to the "click0" variable to get the url of the click0 variable into the getURL function? while having the number in the "click0" variable be equal to the randomnum variable?
I have a very simple animation of a butterfly I would like to delay the animation from running again once the butterfly flies off the stage area. and then have it start about 5 minutes later.
I'm trying to create a loop which generates a single series of sine results ranging from 0 to 1 based on 100 loops ( ie 0 ,0.011 ,0.1111........up to 1 in a single run)The results I want start at 0 and increment in a series up to 1 and then stop. I suppose this would be one half of a sine wave I have tried the following but it goes from 0 to 1 ,1 to 0 , 0 to 1 etc whereas I want a single straight run of 100 values from 0 to 1
I am using flash cs3. I created my preloader in a separate scene. calling the scene I want. what I wanted was the preloader to load and play the all next scene, where I have my core website running.
it works fine till one point! here is my drama it loads the scene I want, but it gets stuck in a loop.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml">
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
I'm trying to create a flash program that uses it's own code to send and create images. Each square has a colour and that colour gets added into the array. A black, then grey, then white is:
filecode = ["Bl", "Gr", "Wh"];
That works fine, but when I try to paste it into an Input text box it will only fill in the first part of the array.
filecode = ["Bl,Gr,Wh"];
So the program has NO idea what I want.The only ways I can think of fixing this is by putting in 402 text boxes to suit every box...But every one of them needs a Variable Name.Or by sending the information straight into the array. But this way you are just looking at what you just drew, and that is not at ALL practical.
I want to create a directory where I can control what happens next with a movieclip because of what it says in the xml, for example:
HTML Code: <?xml version="1.0" encoding="utf-8" standalone="yes"?> <xmlIndex> <album>
[Code]....
I know this doesn't work, I've tried it, but I don't understand why? all I've done is created variables from the XML and tried to link it into 1 click event, instead of doing one for ever button, would i need some sort of for loop?