ActionScript 3.0 :: Create Unique Movieclip Tree From An Instance?

Jul 2, 2011

I have a structure of movieclips, which is something like:

Top Level: My character's collision movieclip, stickman_root

Second Level: On each frame of the top level, the visual part of the character, in a different pose. stickman_stand, stickman_walk, etc

Third level: in each of the poses in the second level, the character itself is built of several smaller movieclips. stickman_head, stickman_torso, stickman_upperarm_l, etc...

So having created this structure, I'd like to be able to use it as a template. I'd like to turn an instance of the toplevel into a new, unique library symbol, and similarly everything under it should also get a new unique symbol, so I can modify those as needed without messing with my template. So that I can take this stickman template, and change the graphics to create someone less stick-ish, while still retaining the skeleton and animations I made. Create unique movieclip tree from an instance?

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