ActionScript 3.0 :: Flash - Unique Class For Each MovieClip?
Oct 13, 2011
This is what I am trying to do. I have a "n" number of dynamicly loaded movieclips (ships).ach ship has a unique movement throught points that I also load from an xml file.For example "Ship A" will go to x:100 y:120 then to x:200 y:300 and so on. Ship B has a diffrent set of points that will travel. I know how to make this work for one movieclip(ship). I was wondering if I can use the same "movement" class for all of them? What values should I pass to the class exept the movement array of each ship
I've started a new cs3 flash file. I've created a few symbols, scattered them about the stage, then gone to start writing my class file. I've created the class fine and i have created an external .as with the same name as the fla file (miniGolf.fla and miniGolf.as). The problem is that i can't link the fla to the .as. Every time I click the little pencil icon I get an error saying:
"You must specify a unique class name that is not associated with any library symbols"
I've never used classes in Actionscript before, but right now I think they could make my life a lot easier. What I want to know is, when I create a new movieclip from (or with or whatever) a class, is it possible to add some unique variable values that I can retrieve from it? For example, if I wanted to create a door (door1) from class 'door' and give it a variable leadsto = door4; In AS2 I could just put leadsto = door4; onto the door1 movieClip and then retrieve it through door1.leadsto;
Code var clipAImprimer=new ClipToPrint(); //In my library var myPrintJob:PrintJob = new PrintJob(); if (myPrintJob.start()) { For(var i=0; i<clipAImprimer.totalFrames; i++) { myPrintJob.addPage(clipAImprimer, null, null,i); } myPrintJob.send(); clipAImprimer=null; }
I try to print all frames of a movieClip where each frame is a unique page. My movieClip have 3 different frames. The result is that I have 3 pages, but it's printing only the first one. I tried to call myPrintJob.addPage(clipAImprimer, null, null,1); and myPrintJob.addPage(clipAImprimer, null, null,2); to make a test and it's the same result. I confirm that my clip has 3 different frames. I tried too label #p each frame but it's not effective for PrintJob. I have Flash CS4 and I can't use Flex, Air and Catalyst.
I have a structure of movieclips, which is something like:
Top Level: My character's collision movieclip, stickman_root
Second Level: On each frame of the top level, the visual part of the character, in a different pose. stickman_stand, stickman_walk, etc
Third level: in each of the poses in the second level, the character itself is built of several smaller movieclips. stickman_head, stickman_torso, stickman_upperarm_l, etc...
So having created this structure, I'd like to be able to use it as a template. I'd like to turn an instance of the toplevel into a new, unique library symbol, and similarly everything under it should also get a new unique symbol, so I can modify those as needed without messing with my template. So that I can take this stickman template, and change the graphics to create someone less stick-ish, while still retaining the skeleton and animations I made. Create unique movieclip tree from an instance?
When one creates several instances of a movie clip on the main timeline, how can one assign separate variables to each of these instances and then invoke each of these values from the main timeline? I know how to do this by creating a separate movieclip and putting code on that movie's timeline (using 'this'), but I always feel this is sloppy because I'd like to keep my code all on one timeline.Here's some example code. It creates three instances of a movie clip, and assigns each one a variable called 'contImage' which contains the source of the loaded image. How can I get this variable traced when each of these images is clicked?Even though, as I said above, I have a work around, it has stuck in my craw for a while now.
Code: var photos:Array = new Array('images/1.jpg', 'images/2.jpg','images/3.jpg'); for(var i:int = 0; i < photos.length; i++)
I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
I am doing a looping background with 2 identical BG movieClip (B1 and B2). Those 2 are "new" by the same class.
var B1:MovieClip = new BG(); var B2:MovieClip = new BG();
But because this BG class picture is loader from the internet and the picture is rather big. When I addressed its loading by using progressEvent. The picture is really loaded 2 times. Is there anyway I create B2 based on B1 without using new BG() again? Since it definitely makes a new BG with Loader code inside.
I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?
package { public class priyan { public var a:String = "priyan"; public var b:String = "bhagavath"; public function method():void { trace(a); trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I want to create a movieclip class that subclasses another movieclip class and inherits all its properties (rather than having to rely on the include statement). In my project I'm using:An abstract parent class that extends a movieClip: "infantryDroid".[code]However everytime I try this, flash acts as though nothing was imported from the parent movieclip class.If I was to try the above code I would get the message that _root and speed (which were defined in the parent class) "are undefined".
How to create a dynamic ArrayCollecton instance that use unque naming: ac1, ac2..ac999 whether user click a button. Without having to use hardcode variable name.
I'm trying to make a vote/poll application in Flash using Actionscript 3. Is there any way to generate a specific ID that is unique to each user? The only other option I can think of is using the IP address, which is less than ideal in many cases (college campuses, shared Internet access, etc.). It needs to be the same number every time it is run on the same PC, but different for each user.
To create one hundred unique variables? Basically I need to make 100 variables and am wondering how you create 100 vats with out resorting to Declaring them all by hand. the problem is var whatever+x just creates a variable with whatever+x instead of creating whatever0, whatever1... to whatever99.
Curious but is it possible to store unique stats through flash using AS2? My client wants it and I'm like, I don't know if that exists. He got spoiled with Google Analytics.
I have an asset file (FLA) that will be updated a lot by other team members during the project. I would like to have an JSFL script that moves all selected movieclips in the timeline to a new layer (named using the movieclips library name).[code]...
generating a unique number of some sort, in Flash that varies from computer to computer, sort of like an IP Address.And is there a way of doing it all within Flash, no php!!. This file is using .asp on the server side, but I'd rather stay away from that (though reply if you know how to do it that way), plus I'm curious if there is a way to do it in AS2.
I need to make each item in my XML unique so that flash can apply a different function to each item in the component. Can you give the items an instance name in XML?
Code: import com.digicrafts.events.*; //Timer Set Time var jumpTimer:Timer = new Timer(1000, 1);
I'm using flash CS4. I am trying to make a piano. It will be the header of a web page when the mouse rolls over a key the appropriate note plays- ideally the key would appear to be pressed as well. I have a jpg of a piano keyboard imported as a graphic. On a new layer I have made a button whos over state has a blank keyframe. I have imported that button to the stage and given the instance a name. I have attached a sound to the over keyframe (middle C).
I have dropped a second instance of the button onto the stage and given it a unique name. When I attach the next sound (D pitch) to the over state it changes the original middle C. How can I get each instance of a button to play a unique sound? I have tried using a new layer for each button but that didnt work. Do I have to make a brand new button for each note? I have reduced my design to include only 16 notes (I originally wanted 32 but I thought that may take too long to download)---
i've searched for several hours, and didn't find an answer for my problem. i'm trying to place comboboxes in a datagrid filled with DYNAMIC data. (the number and the content of these comboboxes always change. i don't know in advance how many columns there are, where i need to use comboboxes. so every single combobox gets a unique dataprovider, which comes from an external source, WHEN the program runs.)
-i found MANY threads discussing this problem, but solving via crappy mxml files, filling the comboboxes inside the sourcecode by hand. i want to point out, that isn't good for me.
-i found a better solution, in which they used some sort of custom itemrenderer to get the data from the internet. (kind of a country chooser thing) but sadly that wasn't good enough, because the number and name of the countries in the world are static more or less, they don't change. so their renderer class didn't depend on any parameters from the main algorithm.
but in my program i calculate the data in my own actionscript objects, then fill an arraylist with that. so at the beginning i load the desired data from the net, and when i get the response of the urlrequest, AFTER that i start to populate the datagrid/combobox.
i can fill any datagrid or combobox without trouble, but to put that combobox inside a datagrid cell seems to be impossible.it drives me crazy. i managed to do this in several languages before, c#, java, even php+html, but in flex it looks way too complicated then it should be.
Is there a unique device ID that I can use in Flash Builder/AS3 to differentiate between devices in a Flex mobile project? I am trying to circumvent having to code a login/registration system.
Here's what I want to do: when a player wins a game (coded in flash/actionscript), they are given a personalized secret key, which they can email to me in exchange for a prize. I can then validate the key on my end using a private algorithm. I need to design it so that it is practically impossible for hackers to generate a valid prize key without winning the game.
I assume that any SWF file is basically vulnerable to decompilation, but I don't know exactly how vulnerable they are. Perhaps any algorithm for generating a valid key will be accessible to hackers? I have at my disposal all the methods in actionscript 3, as well as a PHP/MySQL server, and I control the server where the game will be hosted.
I'm doing a space shooter game, and I want my ship to stop shaking when the game is over.I created a class called Main.as, and I added the ship as child object.Inside the spaceship_mc movieclip I made a motion tween (which is the shake I want to stop).*This is the order: spaceship_mc > spaceship_motion (symbol used for motion tween).*Class struncture
public class Main extends Sprite { private var spaceship:spaceship_mc; ... public function Main() {
I am adding some movieclips dynamically to stage. If we click on the movieclips, they goto and stop at frame 2. The Click Event for the Movieclip is defined in the base class
I want to get the Movieclip name when users click on them. Say, I would like to delete the selected movieclip.But, I cannot figure out how to get the name of the movieclip.I cannot add click event for movieclips in flash, because there is already a click event in the class file.
I then, in the Flash document, create a movie clip which has this class set as the "Base class" in the properties. However, if I then do this.updateText(); in the movie clip's frame script, it complains
TypeError: Error #1006: updateText is not a function. at miranda_fla::MenuButton_3/frame1()
Why doesn't it work? I know the class is read and compiled, because I had an error there which was reported.