AS3 :: Flash - Stop A Movieclip Using Class?

Nov 24, 2011

I'm doing a space shooter game, and I want my ship to stop shaking when the game is over.I created a class called Main.as, and I added the ship as child object.Inside the spaceship_mc movieclip I made a motion tween (which is the shake I want to stop).*This is the order: spaceship_mc > spaceship_motion (symbol used for motion tween).*Class struncture

public class Main extends Sprite {
private var spaceship:spaceship_mc; ...
public function Main() {

[code].....

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Document Class 'whatwedo'

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Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.

I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().

I hate to be defiant, but what if I don't want to?

Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?

It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.

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HERE ARE THE STEPS I'M TRYING:

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Is there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]

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