I'm working on a Flash project where all of my code is in an external Document.as file.
How would I go about setting up an intro MovieClip that runs and finishes before other MovieClips are loaded? What happens right now is that the clip loads along with everything else in the Document class (content, UI... etc). I want the intro clip to run, stop and then continue will the rest of the code in Document.
I've tried using the stop method on the clip but it seems to do nothing, just puts the MovieClip into a playback loop.
I've tried a couple dozen things to try and stop this movie clip, even down to the bare bones basics and its not working.I have an imported TIFF sequence that i imported onto the stage of a movie clip. Its 73 frames long, i want it to stop on frame 73.So i add the usual stop(); command but it doesn't stop, it keeps looping.On the main layer i put this movieclip in i have an AS layer that also has stop(); and moviclip.stop();But it doesn't stop at all. it just keeps repeating.I put it down to this bare basic setup just to see if i could even stop it. But its not stopping.Layers -> and stuffScene 1Content - movieclipMCActionScript - stop(); movieclipMC.stop();Movieclip - keyframes consisting of image sequence 1-73. frame 73 has stop();
var sjunkBomb:Array = new Array; for (var i:int = 0; i < sjunkBombMaxAntal; i++) { var bomb = new sjunkbomb;[code]....
Each movieclip sjunkBomb contains an animated movieclip. When the bombs reach the bottom I want to stop the inside animation.I guess it's better to stop them so they affect the rest of the game if there are a lot of bombs. I know how to hide them with sjunkBomb[x] .visible = false; but if I want to stop them? sjunkBomb[x].stop(); doesn't work!?
I'm doing a space shooter game, and I want my ship to stop shaking when the game is over.I created a class called Main.as, and I added the ship as child object.Inside the spaceship_mc movieclip I made a motion tween (which is the shake I want to stop).*This is the order: spaceship_mc > spaceship_motion (symbol used for motion tween).*Class struncture
public class Main extends Sprite { private var spaceship:spaceship_mc; ... public function Main() {
I have a game and i use function gotoAndStop in actionscript to play frame "moving" in my character game.And in this frame have movieclip. How can i detect when movieclip inside frame "moving" end ?
the think is; in the main timeline im on the frame 1 (animation stoped here), i want to pass to frame 2 but first i play a MC, who is an animation of a black square who covers all the movie that goes from transparent on his own frame 1 going to full opacity in frame 5 and then transparent again in frame 9. Well i want to pass from main frame 1 to frame 2 when the MC animation is exactly on his own frame 5
i have a Flash CS 5.5 fla with a basic timeline animation. at the very last frame i put a keyframe with the only code being
stop();
nevertheless this movieclip doesnt stop at the end but loops infinitely.
the movie is exported as an SWC which is then loaded into another flash movie. however this does not call any functions in the movie nor does it interact with it, other than embedding it.
i have already tested this with the debug version of flashplayer to see if there are any exceptions, but no errors occur.
I have a movie clip that scrolls side to side when you rollover it but when the mouse is off it continues to scroll - I need the movieclip to slow to a stop when the mouse rolls of the movieclip. I've have been playing arounds with the hitest code (red) but this does not fix it... Its prolly a simple problem - I am not much of a coder....
i'm trying to get a movieclip within a movieclip to stop playing when it reaches its last frame. let me describe my problem: it should start playing when the user rolls over the movieclip that is containing it(i'll call this mc1, and the movieclip within it mc2). i've put a stop action in mc2's last frame but it won't stop and plays again and again. one thing i should point out is that there is a variable in mc1 that tells the movie whether it's ok to play the movie in reverse when the user rolls over mc1, if this is false, that means that it plays normally(not in reverse). i'm using "play()" to play mc1 when the user rolls over it and this is where i think the problem is; even though the last frame of mc2 has a stop action, it is somehow told to play again? anyways, this is just a guess, i haven't figured out why or how to fix it. i'm not sure if my explanation was too hard to understand so i'll try to clarify it if anyone wants me to.
I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again
......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?
myTimer.addEventListener(TimerEvent.TIMER, tweenone) myTimer.start(); function tweenone (event:Event):void[code]...........
i have in 'Scene 1' a movieclip that is animated in actionscrpt and when i jump to 'Scene 2' everything desapears except this movie clip... i want the movie clip to disapear to... how can i do it?
Code: var loading:Loader = new Loader(); loading.load(new URLRequest("loading.swf")); placeholder.addChild(loading);
All is fine and dandy. But I would like playback of the nested swf to be stopped initially. This can be done by putting a 'stop()' call on the swf itself but I would really like to know if it's possible to do this from the parent movie?
I'm making a map in flash and when you rollover a name of a company(button) the building of that company light up.That works fine. The map is a MovieClip. In that movieclip I made keyframes(pages).In the first keyframe I entered stop();
That worked fine but not for long. I wanted to put some buttons with URL links in the diffirent Keyframes(pages).When I typed the code for that it worked fine on the first keyframe. When I came to the second keyframe and made another button with link.When I tested it the MovieClip keeps playing over and over again and does not listen to stop(); anymore.
I am doing an animation of a van and need the wheels to stop when the van stops. The van is in a movieclip has a motion tween on it moving it left to right. I tried putting the following on the timeline of the last frame (frame 72) in the movie clip but it doesn't work. The wheels keep spinning.[code]...
This is probably an easy fix, but I obviously can't get it. Below is the actionscript to loop my movie clip, but once it's activated, I can't get it to stop. I thought it would stop at 3. Flash 8 (CS2). on (rollOver){ for (i=0; i<=3; ++i){ audio_mov.duplicateMovieClip("audio_mov" +ii); }}
I've created a class and then in my library I linkaged my movieclip to the class..Inside the movieclip there are some actions in the frame like gotoAndStop . but it seems they are all ignored.
I am building an application for a real life game. When the players of the game have finished they get to see a movie. That movie is embedded in a movieclip and the last frame has to be shown when the movie has played.
This is the code I have for now.
Code: check_mc.visible = false; check_btn.addEventListener(MouseEvent.CLICK, CheckCode); function CheckCode(event:MouseEvent){
[Code]...
I would like to know: What do I have to do to stop the movieclip at the last frame, so the last frame is on the screen?
I built a game similar to the old Atari 2600 game Freeway. The object is to get the chicken to cross the highway while avoid becoming roadkill. It works fine. I kept tweaking it. I set it up so that when you reach a certain score the cars move faster. Now, I want to set it up that when you reach a certain score the player earns a stop sign. The ultimate goal is by pressing "s" the cars (which are all movie clips) will stop until the chicken makes it across to the other side.[code]...
I have this EMERGENCY right now! I need to get this specific movie clip (controlled by a button) to stop at certain frames based on the day.
So what I'd like is for when someone presses the button, it instructs a movie clip to play - all this is based on what day of the month it is..in this example, it's today. The date part of this script works fine.[code]...
the script works fine...but I'd like the in between stuff. I have the movie clip stopped on frame 1 and I want it to play from frame 2 and stop at frame 23 if it's the 17th...in fact I'll have more if statements to go along with all this, but that's just cut and paste.[code]...
how do I stop one movieclip from going outside the boundary of another?
I'm guessing i need to assign maxHeight and minHeight according to the other movieclips dimensions.
What i have is on the main time line a movieclip load which i'm using as a spaceship in my game. But i dont want it to be able to go "off"" the screen so need to set a boundry.
I think i need to set a onClipEvent on the spacesip movie clip to assignthe max/min height.
How do I stop() a movieclip that's on a different frame from the button ie the code? Like, just writing the instance name of said movieclip and .stop(); obviously isn't working
I have in 'Scene 1' a movieclip that is animated in actionscrpt and when I jump to 'Scene 2' everything disappears except this movie clip... I want the movie clip to disappear to... How can I do it?