ActionScript 3.0 :: Create A MovieClip Instance By Passing A String?
Dec 23, 2009
I have a problem in instantiate a movieclip in the library using a string variable.
Assuming i have the string with the class name of the movieclip like this[code]...
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Oct 17, 2010
I thought this would be a simple one, but i am stumped. So I resulted to using this less than optimal solution, just to get it working...
if (lobby.gamemap.selectedItem.label == "Map1") map.AddMap(new Map1)
else if (lobby.gamemap.selectedItem.label == "Map2") map.AddMap(new Map2)
//Map1 and Map2 are movie clips in my fla library, with linkage Map1 and Map2
[code]........
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Jun 18, 2009
I need to dynamically add some movieclips to the stage. I have some drop downs on the stage which will control what gets added. The value of each selection is the name of each movieclip. How can i take this and create a new instance of the appropriate movie clip?[code]...
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Aug 7, 2007
In as simple an example as I can think of, I have two classes: Dog and Cat. Both are subclasses of Animal, in this stupid example... I know how to create instances of both, however I don't know how to dynamically create them by name from a string. It would be something like...
[Code]...
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Nov 27, 2010
I'm working on an adventure game and I need to find a way to pass the next MovieClip name to the function that loads it in the main timeline.
ActionScript Code:
Bowl_btn.addEventListener(MouseEvent.CLICK, BowlClick);
function BowlClick(evt:MouseEvent){
var nextMovie:String = "nameOfNextMovie";
this.parent.parent newMovieLoader (nextMovie);
}
This is all good but I can't find a way to use the nextMovie parameter in the function and load a movie from the library. I hope you can understand my explanation..
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Jan 14, 2009
I have 190 movieclips which display various types of information. When a user clicks on a movieclip, it has to tween larger but also send a string to a method. I'll probably e.currentTarget to use one function which contains a tween and I wondered if there was a quick way to pass string info in a similar way?
So, each movieclip has it's own value which can be passed to a method which will use that value. The only way I can think of so far is to have 190 functions which send the string data to the appropriate place. I'm trying to avoid that if I can.
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Jul 25, 2008
I would like to pass the name of a movieclip to a string so my attachmovie method can work. what I m doin is :
function createBlocks(slot:MovieClip)
{
...
...[code]...
when I call the above function on a keyframe I call it like : this.createBlocks(block4);
block4 is the id name of a movieclip in the library. the problem is that the attachMovie method needs a string as a parameter! how can I convert that to a string? so afterwards, slot , has inside the name "block4" (with the quotation marks)
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Oct 3, 2009
I'm trying to figure out how to set a MovieClip return value by passing a string argument and using that string to define the child of a given movieclip. I'm doing something wrong because I keep getting null traced instead of home_mc.[code]
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Nov 6, 2011
I know I can create instances from a string like this:
var classFromClassPath:Class = getDefinitionByName(classPath) as Class;
var instance:Object = new classFromClassPath()
I know I can call some function with a parameter array like this
var x:Function = someFunction;
x.apply(null,args);
But does anyone know if I can pass parameters like that when I construct a class?
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Nov 4, 2009
I have a slider that the values are passed to a concatenated string.
Example:
trace ("object" + event.value + "_mc");
this gives me "object1_mc"
Now, what I would like to do is use that string to set the alpha to 1
Example:
object1_mc.alpha =1;
It will not work because it is a string and not a movieclip...
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Jun 4, 2009
I found this code to turn strings into a movieClipInstanceName that exists within a known movieclip.
Code:
// CREATE THE STRING
var newString:String = "movieClipInstanceName";
//CHANGE THE ALPHA OF THE MOVIECLIP TO 0
this[newString].alpha = 0;
However, when using this code for a movieclip within a known movieclip...
Code:
mc1.this[newString].alpha = 0;
...or...
Code:
this["mc1"].this[newString].alpha = 0;
I get this error...
1084: Syntax error: expecting identifier before this.
Code:
this["mc1." + newString].alpha = 0;
...throws this error...
Error #1010: A term is undefined and has no properties.
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Sep 20, 2009
I just want to ask if is it possible to call a movieclip using the String Class together with it's instance name to use gotoAndPlay() method. I know how to use the instance name and the method but then what if I want to use a string together with the instance name and the gotoAndPlay.
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Jul 26, 2004
How can i create movieclip instance through as?
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May 19, 2005
I want to be able to create a movie clip on the fly, inside another movie clip, not duplicate, but create an instance of a clip that only exists in the library. The movie clip that the new clip must be created in is going to have a loadMovie already applied to it, so anything existing in it will be removed. I need a way to insert a clip from the library into this parent mc. I tried attachMovie() but its not seeming to work.
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Aug 2, 2010
I'm trying to write code that will dynamically add a falling leaf to a tree sprite every so-odd frames. But try as I might, I can't get the little retard to appear.[code]...
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Mar 4, 2009
i am trying to create a new movieclip instance of Letter1 onto the stage,at the moment if i put
Code:
mc = new Letter1();
it does this, but i want to increase the number so i created a number var called letterDrop, as you can see below i tried to create a new mc using this but it doesnt seem to work, when i trace it i get Letter1 but when i try create it i get the error Letter1
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at flashgame_fla::MainTimeline/gameEngine()
[code]...
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Jul 2, 2011
I have a structure of movieclips, which is something like:
Top Level: My character's collision movieclip, stickman_root
Second Level: On each frame of the top level, the visual part of the character, in a different pose. stickman_stand, stickman_walk, etc
Third level: in each of the poses in the second level, the character itself is built of several smaller movieclips. stickman_head, stickman_torso, stickman_upperarm_l, etc...
So having created this structure, I'd like to be able to use it as a template. I'd like to turn an instance of the toplevel into a new, unique library symbol, and similarly everything under it should also get a new unique symbol, so I can modify those as needed without messing with my template. So that I can take this stickman template, and change the graphics to create someone less stick-ish, while still retaining the skeleton and animations I made. Create unique movieclip tree from an instance?
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Apr 18, 2011
i made a custom class where i would like to create x instances of a movieclip. But the following doesn't work:
[Code]...
I keep getting the error: Scene 1, Layer 'Layer 1', Frame 1, Line 5 1119: Access of possibly undefined property Collector through a reference with static type CustomClass.
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Jul 14, 2004
I create a new MovieClip, call it Somehow, and link it to the name "MyClip", for example.[code]...
They must be MovieClips, because the functions not only response with hello, like in the example.
So I want to create the Clip copies and call the functions in one step. This example is also not working when i put it inside of a onLoad, or onEnterFrame and so on.
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Aug 26, 2010
I am successfully Passing HTTP Query String to Flash Query String.
Resuming:
inside html
Code:
' <EMBED src="Film1.swf'+document.location.search+'"
'+
inside as3
[Code].....
Then Film1.swf can't grab no more the userName parameter.
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Aug 26, 2010
I am successfully Passing HTTP Query String to Flash Query String.Resuming:inside html
HTML Code:
' <EMBED src="Film1.swf'+document.location.search+'"
'+
[code].....
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Feb 12, 2012
I have a base class I've used on 6 different MC's. Then when I use these MC's my function runs an if statement to check which one to add.
if(id=design) var obj = new design();
if(id=team) var obj = new team();
I want to make it a bit more dynamic and use the id:String to evaluate which new instance to create.
ActionScript Code:
public function loadChapter(id:String):void {
var obj = new instance_of( id )();
}
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Sep 29, 2010
Well I want to set up a function that will calculate the x position of where my MovieClip's instance name will go. Here is the code i currently have.
function xBtnPosition(btnName: String, btnXpercentage: Number):String
{
var xFinalPosition: String = -(((btnName.width * btnXpercentage) / btnName.scaleY));
[code].....
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Nov 15, 2010
is it possible to obtain the instance name of a class from the class without having to manually pass the instance name as a string parameter to the class constructor?
//Create New SizeClass
var big:SizeClass = new SizeClass();
//-------------
[Code]....
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Jun 30, 2010
How do you pass instance names into arrays? I've got a bunch of movieClips of states.
They all have instance names.. alabama, arkansas, delaware, florida, georiga, etc..
I am trying to send them all to an array because I need to be able to disable the movieClips all at once and I don't want to call each one separately. I setup an array and a "for" loop, and it properly gets each value in the array:
ActionScript Code:
states = new Array(alabama, arkansas, delware, florida, georgia);
stateslength = states.length;
[Code].....
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Apr 24, 2006
k the idea is that this movie keeps tracks of whatever page it's on using the variable current. when the button evolution is clicked it should jump to frame 2 of the movie whose instance name is contained in the variable current and also pass this variable to a function called alpha which fade that movie's instance when moving to another page - then that page's name will be assigned to current.
this is the code that i have now..
#include "alpha.as"
evolution.onRelease = function() {
this[current].gotoAndPlay(2);
this[current].alpha(5, 0);
};
all these buttons and movie instances are contained in the same movie clip and the variable current is declared in it too.
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Oct 8, 2008
I can get the variable into Pages.as now but the Loader will not "reload" hen the button is clicked.
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Feb 20, 2012
I'm trying to define this function so I can pass the CardButtons sprite to the Add Cards function. It "works" but there's one problem: the CardButtons sprite used in the function is determined by the value of i at the time of the function call (or in other words, the value of i when I click the sprite).
I want the sprite passed to be literally the value of CardButtons[i] at the point when the function was defined.
CardButtons[i].addEventListener(MouseEvent.CLICK, CardFunctions[i]= function(){ AddCards(CardButtons[i],PlayerHand[player-1][PlayerHand[player-1].len gth-1]);});
Is there a way I can do this, or is there a better way to do what I'm trying to do?
I guess for further example:
I want CardFunction[0] to store the AddCards function with the value of CardButtons[0] passed, it should NOT be dependent on the value of i.
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Jun 23, 2007
I'm currently trying to load specific XML data as a hyperlink into a button,the hyperlink is saved in the xml-file, and called upon by "childURL", now if I assign this function to the child_mc, which is formed into a menu dynamically within an instance named emptyMC, it will give me the link:
Code:
btnLink.onRelease = function() {
getURL(childURL, "_blank");
};
problem is I want to assign the link, when the child_mc-movieclip is clicked, to a button named 'linkbutton' on the main stage which will then load the page assigned in the xml-file when clicked.How would I load this data inside the button on stage? All codes I tried just open my browser and link to nowhere.
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Feb 11, 2009
I'm having trouble passing my variable (dayValue ) into my string. The goal is to be able to count backward or forward x amount of days. I keep getting compiler errors. time.
ActionScript Code:
var dayValue = "+7";
var myTime:Date = new Date(2008,9,19,12,0,0);
[code]........
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