ActionScript 3.0 :: Passing An Instance Name Argument Into A Function?
Sep 29, 2010
Well I want to set up a function that will calculate the x position of where my MovieClip's instance name will go. Here is the code i currently have.
function xBtnPosition(btnName: String, btnXpercentage: Number):String
{
var xFinalPosition: String = -(((btnName.width * btnXpercentage) / btnName.scaleY));
[code].....
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Apr 21, 2010
How do I execute callback functions dynamically by passing a function in as an argument to another function?
Look at this example:
Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {
[code]....
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Jan 12, 2004
I have a global function that does some stuff with a LoadVars in it.I 90% of the cases, the onLoad reference of the LoadVars is the same, but I sometimes need to do something else when the LoadVars is loaded.Is there a way to pass a function reference to a function so that I could do something like that :
[AS]
_global.function myFunction(maybeFunction)
{
myLoadVars = new LoadVars();
[code]...
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Jan 12, 2004
My question is slightly complicated : I have a global function that does some stuff with a LoadVars in it. I 90% of the cases, the onLoad reference of the LoadVars is the same, but I sometimes need to do something else when the LoadVars is loaded. Is there a way to pass a function reference to a function so that I could do something like that :
[Code]....
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Sep 8, 2009
I saw a post that touched on this, but I thought it deserved a thread of its own for explicit verification. It seemed that some of the resident geniuses here had given the thumbs-up to passing your whole doc or app class to a function. Please correct me if I'm wrong, as this sounds convenient but I assumed it would cause heart attacks and CPU meltdowns.
EXAMPLE: Say I have an app class that controls my entire game (or slideshow), and it has an ENTER_FRAME scrolling function that's 50 lines long with tons of conditionals so I want to take it out and make it an external file. I pop it into a new .as file but now all my variables are out of scope. I could pass them each individually, but there are so many it's impractical. So my question is: good or bad practice to pass the entire class?
[Code]...
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Apr 24, 2006
k the idea is that this movie keeps tracks of whatever page it's on using the variable current. when the button evolution is clicked it should jump to frame 2 of the movie whose instance name is contained in the variable current and also pass this variable to a function called alpha which fade that movie's instance when moving to another page - then that page's name will be assigned to current.
this is the code that i have now..
#include "alpha.as"
evolution.onRelease = function() {
this[current].gotoAndPlay(2);
this[current].alpha(5, 0);
};
all these buttons and movie instances are contained in the same movie clip and the variable current is declared in it too.
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Feb 20, 2012
I'm trying to define this function so I can pass the CardButtons sprite to the Add Cards function. It "works" but there's one problem: the CardButtons sprite used in the function is determined by the value of i at the time of the function call (or in other words, the value of i when I click the sprite).
I want the sprite passed to be literally the value of CardButtons[i] at the point when the function was defined.
CardButtons[i].addEventListener(MouseEvent.CLICK, CardFunctions[i]= function(){ AddCards(CardButtons[i],PlayerHand[player-1][PlayerHand[player-1].len gth-1]);});
Is there a way I can do this, or is there a better way to do what I'm trying to do?
I guess for further example:
I want CardFunction[0] to store the AddCards function with the value of CardButtons[0] passed, it should NOT be dependent on the value of i.
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Feb 24, 2010
I made this function,that is supposed to create a bunch of slides based on a parameter. That parameter should be the instance name:
Code:
function createSlide(instName:Object){
trace(instName);
this.createEmptyMovieClip(instName, this.getNextHighestDepth());[code]....
In the script I call the function with
Code:
createSlide("mySlide");
After execution, this error message appears: Error: A 'with' action failed because the specified object did not exist.The trace statement returns the instance name -"mySlide"- When I replace instName with a stringtype name like "mySlide", it works fine.But I don't want that 'cause in that case I have to write a specific function for each slide.
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Feb 26, 2012
I have a .swf file through which i am passing arguments to .exe file which is basically a C++console application, how is it possible, should i tweak the sourcecode in th application file for it to accept the arguments passed?
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Sep 28, 2009
I had been trying finding a way to passing more than one arguments using FlashVars. Below is the snippet of HTML code, using this parameter:
HTML Code:
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,
[code]....
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Jul 28, 2009
The transition from AS2.0 to 3.0 has been a long and broken trail for me.
Is there a way to pass arguments to a function via addEventListener, like (but unlike) this: timerTurn.addEventListener(TimerEvent.TIMER, moveUnit, "unitname", "unitdirection")
where moveUnit is the function I want triggered, and "unitname"/"unitdirection" are the arguments?
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Jun 26, 2010
So i have this function
capture_mc.buttonMode = true;
capture_mc.addEventListener(MouseEvent.CLICK,captureImage);
function captureImage(e:MouseEvent):void {
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Apr 11, 2011
So far, I have a class that creates a Vector object, and pushes data into it:
ActionScript Code:
public var mList:Vector.<cusClass> = new Vector.<cusClass>();
The data is read by a second class like so:
ActionScript Code:
trace(firstClass.mList);
The problem Im having is take that same Vector and passing it into a third class (from the second class) as an argument in a method: ActionScript Code: views.mUpListing(firstClass.mList);
[Code]...
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Jan 25, 2008
I am using a carousel with items in it...when the user clicks an item in the carousel, I want a new swf to load to _level0 and replace the carousel on the stage...the new swf reads an xml...however the xml should be different for every item on the carousel...is there any way to pass the xml file name to the loadMovie command so the new swf can use it?
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Apr 21, 2010
I am wondering what is the way of passing and argument to a listener.. doing something like this:
Code:
myThing.addEventListener(Event.COMPLETE, doThis(arg));
function doThis(e:Event, arg:int){
...
}
What is the proper way, i this doesnt really brake the code, it doesnt work either...
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Oct 17, 2009
function test(myI,myX):void {
myI.x = myX;
}
lets say i have an instance name BigWindow so i use test(BigWindow, 100); but it doesnt work,
function test(myX):void {
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BigWindow + i.x = myX;
}
}
and i have an instances named from BigWindow1 to BigWindow10.so i use test(100);it doesnt work too.what's the correct way of doing this two?
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Aug 7, 2009
I had a class that I was passing a simple argument to like so:
var quiz_1_2:CaseStudyQuiz = new CaseStudyQuiz(2);
addChild(quiz_1_2);
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Oct 16, 2009
We can pass arguments to flash from javascript like this
fc.callFunction("_root","js_playSong",["Path=songs/song1.mp3 &Album=Jazz"])
where fc is a JSFCommunicator.
But how to pass argument like this
fc.callFunction("_root","js_playSong",["Path=songs/song1.mp3&ArtistPath=http://sample.php?artist_id=24&name=kamal"])
In the above argument the red colored ampersand should not be considered as separator between two variables.
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Nov 19, 2009
I have one event handler for several object's events. I would like to pass a value through to the function from the event listener:
function chkEmpty(event:Event){
if(event.currentTarget.text==){
thisIsBitIWantToBeAbleChange.text = You haven't entered anything in the box, please try again
hisIsBitIWantToBeAbleChange.setTextFormat(validate_frmt);
}
}
Could I give the event.currentTarget a value that I could test for? So if the value is 1, I effect output1_txt, if 2, output2_txt, etc etc. If so, are there customisable values that I could use that wouldn't do anything to the display object,?
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I have a Sprite in my library that is linked to a class (lets call it SomeClass), and i put on stage in Flash, and name the instance someClass. In my Main.as i then write:
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I tried something like this:
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1061: Call to a possibly undefined method SomeClass through a reference with static type SomeClass.
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Mar 20, 2010
is any way to get argument for onFinishTween's function ?!
[Code].....
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Nov 11, 2009
How can I pass a 'set' function as the Function Object argument of another function?eg:
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Sep 29, 2011
I want to guess the type of every argument from an anonymous function, something like mapping a class with reflection but just for a function, something like...
public function guessMyArgumentType(f:Function):void {
for each (argument:* in f.arguments) {
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Dec 31, 2010
I have an extended MovieClip class that has 10 Boolean properties. There are 6 instances of the clip on the stage. Any of the properties of each instance can be set independent of the same property in other instances, so...
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Apr 16, 2011
In the code I want to call the function like this _root.onMouseUp=do("xyz"), but the way is not correct.
Code:
function do(abc) {
trace(abc)
}
[Code]....
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Jul 21, 2009
im trying to pass in an optional argument into a function. The datatype of this needs to be an object... however, im not getting very far. I know i can do this....
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Nov 19, 2009
I want to add about 10 textBoxes and I want them all to be contained in different variable names. I need to declare them outside the document constructor function because of scope, but how then can I use them in a function? I want something like
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Dec 29, 2009
So I guess the usual stuff is to have
function listenToEvent(evt: Event){
//stuff
}
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Feb 22, 2005
I want to write a function which has 2 dimensional array as one of its arguments
_global.getList = function ( type:Number, list[]:Array )
This is giving syntax error, if I do
_global.getList = function ( type:Number, list:Array )
Then there is no error, but then, list is now, single dimensional array, which I don't want. Whats the correct syntax to write it as two dimensional array?
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