Actionscript 3 :: Passing E:MouseEvent As An Argument Via SetInterval?

Jun 26, 2010

So i have this function

capture_mc.buttonMode = true;
capture_mc.addEventListener(MouseEvent.CLICK,captureImage);
function captureImage(e:MouseEvent):void {

[code]....

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ActionScript 3.0 :: Argument Passing To A .exe?

Feb 26, 2012

I have a .swf file through which i am passing arguments to .exe file which is basically a C++console application, how is it possible, should i tweak the sourcecode in th application file for it to accept the arguments passed?

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ActionScript 3.0 :: Passing More Than One Argument With FlashVars?

Sep 28, 2009

I had been trying finding a way to passing more than one arguments using FlashVars. Below is the snippet of HTML code, using this parameter:

HTML Code:
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"
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[code]....

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ActionScript 2.0 :: Passing A Function As An Argument?

Jan 12, 2004

I have a global function that does some stuff with a LoadVars in it.I 90% of the cases, the onLoad reference of the LoadVars is the same, but I sometimes need to do something else when the LoadVars is loaded.Is there a way to pass a function reference to a function so that I could do something like that :

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[code]...

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ActionScript 3.0 :: Passing An Argument Using AddEventListener?

Jul 28, 2009

The transition from AS2.0 to 3.0 has been a long and broken trail for me.

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where moveUnit is the function I want triggered, and "unitname"/"unitdirection" are the arguments?

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ActionScript 2.0 :: Passing A Function As An Argument

Jan 12, 2004

My question is slightly complicated : I have a global function that does some stuff with a LoadVars in it. I 90% of the cases, the onLoad reference of the LoadVars is the same, but I sometimes need to do something else when the LoadVars is loaded. Is there a way to pass a function reference to a function so that I could do something like that :

[Code]....

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ActionScript 3.0 :: Passing An Instance Name Argument Into A Function?

Sep 29, 2010

Well I want to set up a function that will calculate the x position of where my MovieClip's instance name will go. Here is the code i currently have.

function xBtnPosition(btnName: String, btnXpercentage: Number):String
{
var xFinalPosition: String = -(((btnName.width * btnXpercentage) / btnName.scaleY));

[code].....

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ActionScript 3.0 :: Passing Vector Object As Argument?

Apr 11, 2011

So far, I have a class that creates a Vector object, and pushes data into it:

ActionScript Code:
public var mList:Vector.<cusClass> = new Vector.<cusClass>();

The data is read by a second class like so:

ActionScript Code:
trace(firstClass.mList);

The problem Im having is take that same Vector and passing it into a third class (from the second class) as an argument in a method: ActionScript Code: views.mUpListing(firstClass.mList);

[Code]...

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ActionScript 2.0 :: Passing Argument/variable To External Swf?

Jan 25, 2008

I am using a carousel with items in it...when the user clicks an item in the carousel, I want a new swf to load to _level0 and replace the carousel on the stage...the new swf reads an xml...however the xml should be different for every item on the carousel...is there any way to pass the xml file name to the loadMovie command so the new swf can use it?

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ActionScript 3.0 :: Passing More Argument On Event Listener?

Apr 21, 2010

I am wondering what is the way of passing and argument to a listener.. doing something like this:

Code:
myThing.addEventListener(Event.COMPLETE, doThis(arg));
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...
}

What is the proper way, i this doesnt really brake the code, it doesnt work either...

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ActionScript 3.0 :: Passing Argument From A When Using One Class For Multiple Assets?

Aug 7, 2009

I had a class that I was passing a simple argument to like so:
 
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I now would like to use this class for multiple MCs in my library. I thought I could let Flash create a class for each of them and specifying the CaseStudyQuiz class as the Base class. When I do that, I get the following error:
 
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ActionScript 3.0 :: Passing Ampersand As Argument To Flash From Javascript?

Oct 16, 2009

We can pass arguments to flash from javascript like this

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where fc is a JSFCommunicator.

But how to pass argument like this

fc.callFunction("_root","js_playSong",["Path=songs/song1.mp3&ArtistPath=http://sample.php?artist_id=24&name=kamal"])

In the above argument the red colored ampersand should not be considered as separator between two variables.

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ActionScript 3.0 :: Passing Extra Argument In Event Listener?

Nov 19, 2009

I have one event handler for several object's events.  I would like to pass a value through to the function from the event listener:

function chkEmpty(event:Event){
if(event.currentTarget.text==){
thisIsBitIWantToBeAbleChange.text = You haven't entered anything in the box, please try again
hisIsBitIWantToBeAbleChange.setTextFormat(validate_frmt);
}

 
Could I give the event.currentTarget a value that I could test for? So if the value is 1, I effect output1_txt, if 2, output2_txt, etc etc. If so, are there customisable values that I could use that wouldn't do anything to the display object,?

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ActionScript 3.0 :: Set A MovieClip Return Value By Passing A String Argument

Oct 3, 2009

I'm trying to figure out how to set a MovieClip return value by passing a string argument and using that string to define the child of a given movieclip. I'm doing something wrong because I keep getting null traced instead of home_mc.[code]

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Actionscript 3.0 :: Passing Params Through MouseEvent?

Jul 6, 2009

For example: I have a function with MouseEvent.CLICK.Well.. Then I have two another functions with CLICK functionality too and I would like to pass params from these two functions to the first (and main) one.I am asking it because i am projecting a webpage which contains 3 buttons and two arrows.The 3 buttons functionality is done, it works perfect. But when I try to pass the actions triggered on the MAIN function (3 buttons) to the arrows functions (next and previous) I don't have NO IDEA how build it.

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ActionScript 3.0 :: Passing Entire Doc Class As Function Argument - Good Or Bad?

Sep 8, 2009

I saw a post that touched on this, but I thought it deserved a thread of its own for explicit verification. It seemed that some of the resident geniuses here had given the thumbs-up to passing your whole doc or app class to a function. Please correct me if I'm wrong, as this sounds convenient but I assumed it would cause heart attacks and CPU meltdowns.

EXAMPLE: Say I have an app class that controls my entire game (or slideshow), and it has an ENTER_FRAME scrolling function that's 50 lines long with tons of conditionals so I want to take it out and make it an external file. I pop it into a new .as file but now all my variables are out of scope. I could pass them each individually, but there are so many it's impractical. So my question is: good or bad practice to pass the entire class?

[Code]...

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ActionScript 2.0 :: Flash8 : SetInterval And Passing Variables?

Mar 12, 2009

So I have a laser game I'm working on and I have a setInterval set up for when the laser button is pressed that it shows the laser for a little bit before removing the incoming asteroid and hiding the laser. I have a four of these buttons each with different colored lasers. So I thought it would be easy to pass the movie clip in through the function, cause I've done that with regular functions. Problem is, I don't know how to do that with a setInterval function. The way I have it set up shows the lasers then crashes and just shows a blank screen. Here is a bit of my code:

Code:
function laserMultiFire(laser:MovieClip) {
if(astroid == true){
_root[laser + "L"]._visible = true;

[code]....

The btnMulti is one of the buttons, and there are three movie clips that represent the lasers, the ones I'm trying to show and hide here are mcLaserMulti, mcLaserMultiL, and mcLaserMultiR.

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Flex :: Mouseevent - ItemRenderer Not Passing Mouseover To Parent

Jan 6, 2012

In an AdvancedDataGrid using an MXAdvancedDataGridItemRenderer, mouseover was not being passed on to the AdvancedDataGrid. After days of struggle, I wanted to share this: In your data setter, assign super.data with the new value for mouse events to be bubbled (?!)

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ActionScript 3.0 :: Execute Callback Functions Dynamically By Passing A Function In As An Argument To Another Function?

Apr 21, 2010

How do I execute callback functions dynamically by passing a function in as an argument to another function?

Look at this example:

Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {

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Flash :: AS3 MouseEvent.MOUSE_MOVE Event Stops Responding After MouseEvent.CLICK Call?

Nov 6, 2010

I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:

//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....

However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:

private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}

I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:

private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);

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ActionScript 3.0 :: Get MouseEvent.ROLL_OVER Or MouseEvent.MOUSE_OVER To Pass Through To MovieClip Underneath

Jul 9, 2009

I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?

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ActionScript 3.0 :: Flex - Diffrence In MouseEvent.CLICK & MouseEvent.MOUSE_DOWN?

Oct 21, 2010

I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.

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ActionScript 3.0 :: MouseEvent.MOUSEDOWN Works But MouseEvent.CLICK Doesn't

Nov 6, 2010

I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.

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ActionScript 3.0 :: Difference Between MouseEvent.MOUSE_UP And MouseEvent.CLICK?

Apr 7, 2009

What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other? 

Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);

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Actionscript 3 :: Cancelling MouseEvent.CLICK After MouseEvent.MOUSE-DOWN

Aug 11, 2011

I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort

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ActionScript 3.0 :: MouseEvent Target MouseEvent RelatedObject?

Jul 24, 2009

I have the following:
 
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
 
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?

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ActionScript 2.0 :: SetInterval - How To Remove A SetInterval?

Jun 14, 2006

im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.

[Code]...

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ActionScript 3.0 :: Difference Between "$event:MouseEvent" And "e:MouseEvent"?

Jul 28, 2011

What's difference between "$event:MouseEvent" and "e:MouseEvent". What do they do?

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ActionScript 3.0 :: Difference Between "$event:MouseEvent" And "event=MouseEvent"?

Jul 27, 2011

What does "$" means in actionscript 3? What's the difference between "$event:MouseEvent" and "event=MouseEvent"?

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ActionScript 3.0 :: Instance Name As An Argument?

Oct 17, 2009

function test(myI,myX):void {
myI.x = myX;
}

lets say i have an instance name BigWindow so i use test(BigWindow, 100); but it doesnt work,

function test(myX):void {
for(var i = 0,i < 10,i++) {
BigWindow + i.x = myX;
}
}

and i have an instances named from BigWindow1 to BigWindow10.so i use test(100);it doesnt work too.what's the correct way of doing this two?

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