ActionScript 3.0 :: Set A MovieClip Return Value By Passing A String Argument
Oct 3, 2009
I'm trying to figure out how to set a MovieClip return value by passing a string argument and using that string to define the child of a given movieclip. I'm doing something wrong because I keep getting null traced instead of home_mc.[code]
I'm working on an adventure game and I need to find a way to pass the next MovieClip name to the function that loads it in the main timeline.
ActionScript Code: Bowl_btn.addEventListener(MouseEvent.CLICK, BowlClick); function BowlClick(evt:MouseEvent){ var nextMovie:String = "nameOfNextMovie"; this.parent.parent newMovieLoader (nextMovie); }
This is all good but I can't find a way to use the nextMovie parameter in the function and load a movie from the library. I hope you can understand my explanation..
I have 190 movieclips which display various types of information. When a user clicks on a movieclip, it has to tween larger but also send a string to a method. I'll probably e.currentTarget to use one function which contains a tween and I wondered if there was a quick way to pass string info in a similar way?
So, each movieclip has it's own value which can be passed to a method which will use that value. The only way I can think of so far is to have 190 functions which send the string data to the appropriate place. I'm trying to avoid that if I can.
I have a .swf file through which i am passing arguments to .exe file which is basically a C++console application, how is it possible, should i tweak the sourcecode in th application file for it to accept the arguments passed?
I had been trying finding a way to passing more than one arguments using FlashVars. Below is the snippet of HTML code, using this parameter:
HTML Code: <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,
I have a global function that does some stuff with a LoadVars in it.I 90% of the cases, the onLoad reference of the LoadVars is the same, but I sometimes need to do something else when the LoadVars is loaded.Is there a way to pass a function reference to a function so that I could do something like that :
[AS] _global.function myFunction(maybeFunction) { myLoadVars = new LoadVars();
The transition from AS2.0 to 3.0 has been a long and broken trail for me.
Is there a way to pass arguments to a function via addEventListener, like (but unlike) this: timerTurn.addEventListener(TimerEvent.TIMER, moveUnit, "unitname", "unitdirection")
where moveUnit is the function I want triggered, and "unitname"/"unitdirection" are the arguments?
My question is slightly complicated : I have a global function that does some stuff with a LoadVars in it. I 90% of the cases, the onLoad reference of the LoadVars is the same, but I sometimes need to do something else when the LoadVars is loaded. Is there a way to pass a function reference to a function so that I could do something like that :
So far, I have a class that creates a Vector object, and pushes data into it:
ActionScript Code: public var mList:Vector.<cusClass> = new Vector.<cusClass>();
The data is read by a second class like so:
ActionScript Code: trace(firstClass.mList);
The problem Im having is take that same Vector and passing it into a third class (from the second class) as an argument in a method: ActionScript Code: views.mUpListing(firstClass.mList);
I am using a carousel with items in it...when the user clicks an item in the carousel, I want a new swf to load to _level0 and replace the carousel on the stage...the new swf reads an xml...however the xml should be different for every item on the carousel...is there any way to pass the xml file name to the loadMovie command so the new swf can use it?
I had a class that I was passing a simple argument to like so:
var quiz_1_2:CaseStudyQuiz = new CaseStudyQuiz(2); addChild(quiz_1_2);
I now would like to use this class for multiple MCs in my library. I thought I could let Flash create a class for each of them and specifying the CaseStudyQuiz class as the Base class. When I do that, I get the following error:
I have one event handler for several object's events. I would like to pass a value through to the function from the event listener:
function chkEmpty(event:Event){ if(event.currentTarget.text==){ thisIsBitIWantToBeAbleChange.text = You haven't entered anything in the box, please try again hisIsBitIWantToBeAbleChange.setTextFormat(validate_frmt); } }
Could I give the event.currentTarget a value that I could test for? So if the value is 1, I effect output1_txt, if 2, output2_txt, etc etc. If so, are there customisable values that I could use that wouldn't do anything to the display object,?
I saw a post that touched on this, but I thought it deserved a thread of its own for explicit verification. It seemed that some of the resident geniuses here had given the thumbs-up to passing your whole doc or app class to a function. Please correct me if I'm wrong, as this sounds convenient but I assumed it would cause heart attacks and CPU meltdowns.
EXAMPLE: Say I have an app class that controls my entire game (or slideshow), and it has an ENTER_FRAME scrolling function that's 50 lines long with tons of conditionals so I want to take it out and make it an external file. I pop it into a new .as file but now all my variables are out of scope. I could pass them each individually, but there are so many it's impractical. So my question is: good or bad practice to pass the entire class?
I'm trying to develop a Flex Mobile / PHP application, and I'm running into some trouble with the AsyncToken... Does it not just return a basic string?
For example... I'm wanting to just return a simple string result from my request - right now, it's going to return a basic output string from the method that's implemented. The backend part works (PHP), I've done all of that... It's this that's giving me some problems:
Code: var date: Date = new Date(); trace (date)//Thu Oct 8 23:05:51 GMT-0300 2009 How i can get a String return by a Class? The default return with a normal Class is ([object Date])... Constructor can`t return values... how i can make that? :p
I need to take a string and convert it to a bytearray. such that the return is of type ByteArray. I thought writeUTFBytes(String) would work cept that returns type Void.Im not seeing anything in the docs about returning a bytearray
Is there anyway to include a function or overrite something in a class that'll output a custom string when the object is called as a string?
So for example if I created a class named "myClass" and I instantiated it:
Code: var myObject : myClass = new myClass();
When I:
Code: TextControl.text = "blah blah, " + myObject; myObject is getting casted as a string. Normally it would output: "blah blah, [object myClass]"
Is there a built-in function that recast the object as string? Is there anyway for me to change that string output? I know I can just make a public toString() method in the class or something, but just wondering if there was something better.
I have a multiline textfield were users can type text. I split the text in words so I can compair them to see if they are a certain word. Some words don't pass the if statment even if they are the same (at leased to me). I found out it's because these words have a hard return in front of them. I need to remove the hard return, but I can't find out how. I tried to split the string on " ", but that doesn't work.
I want to search an array to see if it contains a specific string, and then get the index of the result. For example, if I had: array[0] = "dogs"; array[1] = "cats"; array[2] = "oranges"; I want to be able to search for "oran" and get 2 back.
Presently I have created 2 dynamic buttons. When I click on them I want them to return the value of a string into a dynamic text field. I am doing this using only as.....no timeline. Right now they are returning the value of sqaureMC and circleMC. How to I get them to add value of string?