ActionScript 3.0 :: Passing Argument From A When Using One Class For Multiple Assets?

Aug 7, 2009

I had a class that I was passing a simple argument to like so:
 
var quiz_1_2:CaseStudyQuiz = new CaseStudyQuiz(2);
addChild(quiz_1_2);
 
I now would like to use this class for multiple MCs in my library. I thought I could let Flash create a class for each of them and specifying the CaseStudyQuiz class as the Base class. When I do that, I get the following error:
 
1136: Incorrect number of arguments.  Expected 0.

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