ActionScript 3.0 :: Pass The Multiple Array As An Argument?
Jan 12, 2011how to pass the multiple array as an argument?
function fun(..arr1,..arr2)
{
}
how to pass the multiple array as an argument?
function fun(..arr1,..arr2)
{
}
I created and filled a multidimentional array, and passed it to a function, like this:
var array = new Array();
for (i=0; i<someLength; i++) {
array[i] = new Array();
[Code]....
I get an undefined value, like the array I just passed is just a value. What would be the correct way of achieving this?
How can I pass a 'set' function as the Function Object argument of another function?eg:
public class IdModel
{
private var _id:String;
[code].....
How do I pass arguments using ActionScript's event-listener?I have code, as given below, which creates a label, and I want, when clicked on the label it should pass the toolTip associated with that label. This is what I was trying to do:
public function create_folderpath():void
{
for(var i:int = 0; i < fm_model.absolute_path_ac.length; i++)
[code].....
I have a signal like this:
public var e_collision:Signal = new Signal(GameObj);
When the object collides with another, I pass the other object as the argument.But if the object collides with a wall, the wall is not a GameObj, I would like to know, can I pass null instead?
How can I pass a CustomEvent as an argument to a class and later dispatch it? An example of what I would like to achieve is below - non working
var container:Container = new Container(array, new ViewEvent(ViewEvent.PHOTO_SELECTED));
addChild(container);
[Code]...
I'm trying to pass my object class as constructor argument. I have something like this:
package myclass {
import flash.display.MovieClip;
import flash.display.BitmapData;
import flash.display.Bitmap;
[code]....
Now, when I try to create my Example:
import myclass.Example;
var example:Example = new Example(myObjClass);
I get message, that I'm not passing any variable (Error #1063). Why is that? What is wrong with it?
im trying to pass in an optional argument into a function. The datatype of this needs to be an object... however, im not getting very far. I know i can do this....
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I need to upload a file from my Flex interface to a folder located on the server.
I use the following [code]...
Problem: I need to pass an additional argument to my upload.php script (actually a String - the name of the folder I want it to be uploaded). Is there a way to do this?
I have recently moved from AS2 to AS3 and I am finding the transition fairly easy, however I do have a few questions, some of which may not have been possible with AS2 but I would like to achieve them in AS3
1. Is it possible to pass the name of a class as an argument in a function and then use it to create a new instance. e.g [code]
2. Carrying on from the previous question, if a class can infact be passed, can I specifying a variable type for the argument so that only classes and not instances will be accepted?
3. I have three class files that all inherit some functions and variable from another class called Ship. Is it possible to specifying a variable type so that the variable can only hold instances of classes that are inherited from the Ship class?
Ok, I have 2 buttons on the stage. Each button does almost the same thing, so I want to create a single function, and each button calls that same function (we'll name that function "Navigate")... however, the function will need to end up doing something different dependant on which button was clicked.So, previously, in AS2, I would've added some code onto the buttons themselves with on(release) methods, like so:
Code:
// Define the Navigate function
function Navigate(myLabel){
[code].....
Trying to migrate my way of thinking from AS2 to CS4/AS3. Ok, I have 2 buttons on the stage. Each button does almost the same thing, so I want to create a single function, and each button calls that same function (we'll name that function "Navigate")... however, the function will need to end up doing something different dependant on which button was clicked. So, previously, in AS2, I would've added some code onto the buttons themselves with on(release) methods (see CODE EXAMPLE 1) So, each button effectively calls the Navigate function, and passes a different frame label to the function. Now, I'm trying to recreate this functionality in AS3. As you all know, on(release) has been done away with (still don't know why), but we now have to use event handlers, so I'm trying to figure out a way to pass a different frame label argument to the Navigate function. Currently I can achieve that by using a switch statement to test which button was clicked, and act accordingly (see CODE EXAMPLE 2).
[Code]...
I want to be able to call a JavaScript function from a Flex app using ExternalInterface and pass a reference to a different JavaScript function as an argument.
[Code]....
Im trying to create a loop of items like this...
for each (var btn:Object in ViewButtonData)
{
// build element[cocde]..........
I would like to pass in current HBox to the 'HoverTab' function. Is there a way to do that?
I had a class that I was passing a simple argument to like so:
var quiz_1_2:CaseStudyQuiz = new CaseStudyQuiz(2);
addChild(quiz_1_2);
I now would like to use this class for multiple MCs in my library. I thought I could let Flash create a class for each of them and specifying the CaseStudyQuiz class as the Base class. When I do that, I get the following error:
1136: Incorrect number of arguments. Expected 0.
var arg3:Vector.<String> = new Vector.<String>;
var rescJar:String = File.applicationDirectory.nativePath + "/java/test.jar";
arg3.push("-jar",rescJar,"-n "a string"");
I want to write a function which has 2 dimensional array as one of its arguments
_global.getList = function ( type:Number, list[]:Array )
This is giving syntax error, if I do
_global.getList = function ( type:Number, list:Array )
Then there is no error, but then, list is now, single dimensional array, which I don't want. Whats the correct syntax to write it as two dimensional array?
How do I put in an array as a default argument for a function ?eg
Code:
test();
function test(_arr:Array = new Array(0xFF0011,0x112233,0x000000))
[code]....
The argument to my method func() must implement the two unrelated interfaces IFoo and IBar. Is there a better way of doing this than declaring another interface only for this purpose that inherits from IFoo and IBar and using that interface as the argument type?
[Code]...
I'm trying to create a swfPanel for Flash CS5.5 using JSFL.I created my interface in flash and try to communicate with a JSFL command.So, in my .fla file, I use an ExternalInterface with callBack to call a specific function in JSFL,and then swfPanel.call() for the return.The problem I encounter is that I can't pass an Array as argument for the call function (after the AS3 function name). Here's the code :
In AS3 :
function init():void{
ExternalInterface.addCallback("callBackPanel", JsflCallback);
MMExecute("fl.runScript( fl.configURI + "AirMobileFramework/AirMobileFrameworkPanel.jsfl", "checkSettings" );");[code]....
When calling panel.call("callBackPanel", result[0], result[1]); there is no problem, my callback is well called, but when using panel.call("callBackPanel", result); I've an error :
La ou les erreurs JavaScript suivantes se sont produites lors de l'exécution de AirMobileFramework :
La ou les erreur(s) JavaScript suivantes se sont produites :
I have a function that uses the ... rest argument as follows:
public function dispatchActions(... actions):void
{
var params:Object = new Object();
params.actions = actions; // I also tried casting ie. = (actions as Array)
this.target.dispatchEvent(new ActionEvent(ActionEvent.dispatchActions, params));
}
I call it using myActionObject.dispatchActions("all"); The problem is that when a listener receives the dispatched params object and try to access the actions array, it does nothing. If I try to trace evt.params.actions it traces blank and if I try to trace evt.params.actions[0] it traces undefined.
ex:
function actionsListener(evt:ActionEvent):void
{
var actions:Array = (evt.params.actions) as Array; // I also tried without casting
trace("actions", actions, "actions 0", actions[0], "action 1", actions[1]);
}
This is the output: actions actions 0 undefined actions 1 undefinedI don't understand why I can't pass the ... rest argument through an object as an event parameter. How can I make this work?
I am building sort of a slideshow that features a counter. Everytime the countdown gets to 0 it should go to another frame RANDOMLY and start itself again. So far, I was successful at that using a Math function [i.e. gotoAndStop(Math.round(Math.random() * 5)+1);]. However, i needed the random function to include UNIQUE instances, so that it would not go twice to a same frame. Everywhere I looked for I was told that the way of doing that was creating an Array.
However, it all worked with the Math function and now that I have an array not only it doesnt work but I get a runtime error, an ArgumentError: Error #2109: Frame label 0,2,3,1 not found in scene Scene 1. It's like it cannot find the source of the randomiser function. How did this happen and, how can I make it work and still obtain a unique randomised order?
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I have the following array as3 example:
var arrayDefinitionsargsAmfPhp:Array = new Array();
arrayDefinitionsargsAmfPhp['tabela'] = "controls";
arrayDefinitionsargsAmfPhp['width'] = "100";
[code].....
The Setup: For each movieclip the hittests a set of "target" movieclips an array is given a value. If mcIcon1 is dropped onto mcTarget1 the first number in the vacant array is given the value of one. The Issue: If I remove mcIcon1, for example, from the mcTarget1 movieclip I can't find a way of just removing the 1 from that array without the rest of the array numbers being reset.
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Is there any way we can pass parameters from one flex application to the other flex application ?
I know we can pass parameters from module to application and vice versa.
How can I pass an array when the user clicks a button back to the main pane? ThedisplayPictures() is just for debugging but I do need to pass the picArray so the movieclip can load the images.on the main pane I put these:
Code:
var pictures = new Array();
function setPictures(picArray){
[code].....
How can I pass an array when the user clicks a button back to the main pane? The displayPictures() is just for debugging but I do need to pass the picArray so the movieclip can load the images.on the main pane I put these:
Code:
var pictures = new Array();
function setPictures(picArray){
[code].....
I'm developing a Flash interface that needs to pass a multi-select list to PHP from AS3. I have a similar interface programmed in HTML and JavaScript, and due to the quirks of PHP I use a series of like-named hidden fields to store the data. The fields are named, for example, "my_ option_text[]". The use of the square brackets in the name somehow identifies to PHP that this is an array and it treats it as such. I've had no problem using this method to send data to my PHP processing page and have been able to save it correctly. Now I'm trying to use the same PHP save page to process the data from Flash. Unfortunately, I can't figure out how to configure my URLVariables class properties to appropriately pass an array that will be identified as such by PHP. I've tried simply assigning an array to an appropriately named property of the URLVariables class, but the PHP only recognizes one item, not all items. I've tried using the same naming convention as that I use in HTML/JavaScript, but the square brackets aren't appreciated by AS3.
I can't believe that I'm the first person to encounter this issue. If anyone can point me in the right direction on how to resolve this I'd appreciate it. I did try searching these forums but only found one case discussing PHP arrays, and that was sending data into Flash, not from Flash to PHP.
I have 2 checkbox repeaters: The first gets populated w/ an ArrayCollection & the second gets populated w/ the "Label" and "Data" fields selected from the first checkbox....how do I pass another item to the second checkbox? In the code below, I am currently only passing the "key" and "val" fields & would like to pass "another" field.[code]...
View 1 RepliesI have a list of txt files and when one is selected it is read and assigned to a string variable. this string is then pushed to a view : pushView(viewer, string), where the string is displayed in a textarea. I want to also pass the relative path of the file also. Is this possible to pass two strings?
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