Actionscript 3 :: Pass Null As An Argument To Signals?
Aug 29, 2010
I have a signal like this:
public var e_collision:Signal = new Signal(GameObj);
When the object collides with another, I pass the other object as the argument.But if the object collides with a wall, the wall is not a GameObj, I would like to know, can I pass null instead?
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