Actionscript 3 :: Pass Argument In AddEventListener?

Apr 12, 2011

How do I pass arguments using ActionScript's event-listener?I have code, as given below, which creates a label, and I want, when clicked on the label it should pass the toolTip associated with that label. This is what I was trying to do:

public function create_folderpath():void
{
for(var i:int = 0; i < fm_model.absolute_path_ac.length; i++)

[code].....

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ActionScript 3.0 :: Passing An Argument Using AddEventListener?

Jul 28, 2009

The transition from AS2.0 to 3.0 has been a long and broken trail for me.

Is there a way to pass arguments to a function via addEventListener, like (but unlike) this: timerTurn.addEventListener(TimerEvent.TIMER, moveUnit, "unitname", "unitdirection")

where moveUnit is the function I want triggered, and "unitname"/"unitdirection" are the arguments?

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Flex :: Pass A Set Function As An Argument?

Nov 11, 2009

How can I pass a 'set' function as the Function Object argument of another function?eg:

public class IdModel
{
private var _id:String;

[code].....

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Actionscript 3 :: Pass Null As An Argument To Signals?

Aug 29, 2010

I have a signal like this:

public var e_collision:Signal = new Signal(GameObj);

When the object collides with another, I pass the other object as the argument.But if the object collides with a wall, the wall is not a GameObj, I would like to know, can I pass null instead?

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Actionscript 3 :: Pass A CustomEvent As An Argument And Dispatch It?

Jun 3, 2011

How can I pass a CustomEvent as an argument to a class and later dispatch it? An example of what I would like to achieve is below - non working

var container:Container = new Container(array, new ViewEvent(ViewEvent.PHOTO_SELECTED));
addChild(container);

[Code]...

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Actionscript 3 :: Pass Class As Constructor's Argument?

Oct 26, 2011

I'm trying to pass my object class as constructor argument. I have something like this:

package myclass {
import flash.display.MovieClip;
import flash.display.BitmapData;
import flash.display.Bitmap;

[code]....

Now, when I try to create my Example:

import myclass.Example;
var example:Example = new Example(myObjClass);

I get message, that I'm not passing any variable (Error #1063). Why is that? What is wrong with it?

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AS2 :: Flash - Pass A Multidimensional Array As An Argument?

Apr 3, 2012

I created and filled a multidimentional array, and passed it to a function, like this:

var array = new Array();
for (i=0; i<someLength; i++) {
array[i] = new Array();

[Code]....

I get an undefined value, like the array I just passed is just a value. What would be the correct way of achieving this?

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ActionScript 3.0 :: Pass In An Optional Argument Into A Function

Jul 21, 2009

im trying to pass in an optional argument into a function. The datatype of this needs to be an object... however, im not getting very far. I know i can do this....

[Code]....

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ActionScript 3.0 :: Pass Additional Argument With FileReference?

Dec 1, 2010

I need to upload a file from my Flex interface to a folder located on the server.

I use the following [code]...

Problem: I need to pass an additional argument to my upload.php script (actually a String - the name of the folder I want it to be uploaded). Is there a way to do this?

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ActionScript 3.0 :: Pass Name Of A Class As Argument In Function

Mar 14, 2009

I have recently moved from AS2 to AS3 and I am finding the transition fairly easy, however I do have a few questions, some of which may not have been possible with AS2 but I would like to achieve them in AS3

1. Is it possible to pass the name of a class as an argument in a function and then use it to create a new instance. e.g [code]

2. Carrying on from the previous question, if a class can infact be passed, can I specifying a variable type for the argument so that only classes and not instances will be accepted?

3. I have three class files that all inherit some functions and variable from another class called Ship. Is it possible to specifying a variable type so that the variable can only hold instances of classes that are inherited from the Ship class?

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ActionScript 3.0 :: Pass The Multiple Array As An Argument?

Jan 12, 2011

how to pass the multiple array as an argument?

function fun(..arr1,..arr2)
{
}

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Actionscript :: Pass Statements Through An AddEventListener?

Feb 6, 2012

Iv been trying to pass arguments through an addEventListener event in actionscript such as...

target.addEventListener("pComp", rakeSoil(target));

but i get errors.

Iv tried to google but no luck :/

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ActionScript 3.0 :: Pass Variable With AddEventListener?

Feb 21, 2007

I want to pass a variable to a function called by an addEventListener, but when i try to do it, it doesnt pass the event itself to the function. For example, i have

Code:
item.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, me);
and...

[code]....

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ActionScript 3.0 :: Pass A Variable Using AddEventListener

Nov 17, 2009

Here is what I am trying to do. Make a dynamic number of buttons on the stage. Place a BtnNum variable in each button so that when the button is clicked it will pass that BtnNum to a function. Here is my code so far

[Code]...

I know that if I use something like this["Btn"+i].addEventListener(MouseEvent.CLICK, function(e:MouseEvent){SayNumber(e, "Hello")}); it will pass a variable but I want to make the variable dynamic and I am lost. I am new to as3 since a week ago.

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ActionScript 3.0 :: Pass Variable To Function On AddEventListener?

Jan 15, 2011

So i have 4 buttons, that represent values: 10, 50, 100, 1000

When i click one of them i what a global variable declared: pulic var stake:int = 0; to e initialized with the value of the button pressed.

So i have the following code:

stake0050_btn.addEventListener(MouseEvent.CLICK, changeStake);

i would like to have a function changeStake, witch will update a variable called stake.

How can i tell the event listened to call changeStake with an argument?

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ActionScript 3.0 :: Possible To Pass An Argument To The Function Triggered By An Event Handler?

Mar 31, 2009

Ok, I have 2 buttons on the stage. Each button does almost the same thing, so I want to create a single function, and each button calls that same function (we'll name that function "Navigate")... however, the function will need to end up doing something different dependant on which button was clicked.So, previously, in AS2, I would've added some code onto the buttons themselves with on(release) methods, like so:

Code:
// Define the Navigate function
function Navigate(myLabel){

[code].....

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ActionScript 3.0 :: Pass An Argument To The Function Triggered By An Event Handler?

Mar 31, 2009

Trying to migrate my way of thinking from AS2 to CS4/AS3. Ok, I have 2 buttons on the stage. Each button does almost the same thing, so I want to create a single function, and each button calls that same function (we'll name that function "Navigate")... however, the function will need to end up doing something different dependant on which button was clicked. So, previously, in AS2, I would've added some code onto the buttons themselves with on(release) methods (see CODE EXAMPLE 1) So, each button effectively calls the Navigate function, and passes a different frame label to the function. Now, I'm trying to recreate this functionality in AS3. As you all know, on(release) has been done away with (still don't know why), but we now have to use event handlers, so I'm trying to figure out a way to pass a different frame label argument to the Navigate function. Currently I can achieve that by using a switch statement to test which button was clicked, and act accordingly (see CODE EXAMPLE 2).

[Code]...

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Javascript :: Pass A Reference To A Function As An Argument To An ExternalInterface Call?

Mar 26, 2010

I want to be able to call a JavaScript function from a Flex app using ExternalInterface and pass a reference to a different JavaScript function as an argument.

[Code]....

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Flex :: Call Inline Function And Pass In Current Item As The Argument?

Jun 8, 2010

Im trying to create a loop of items like this...

for each (var btn:Object in ViewButtonData)
{
// build element[cocde]..........

I would like to pass in current HBox to the 'HoverTab' function. Is there a way to do that?

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ActionScript 3.0 :: FLVPlayback.addEventListener - What Parameters To Pass To The Eventlistener And The Acting Function

Dec 12, 2010

i have couple of videos that i want to play in succession.  my theory on how to do this was to add an event listener that would call function to change the source of the FLVPlayback component and play once the initial video finished playing. The problem is that i don't know what parameters to pass to the eventlistener and the acting function. I just need someone to fill in the blanks to the following code

[Code]....

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Flex :: How To Pass "" Symbol To Nativeprocess Argument

Aug 25, 2009

var arg3:Vector.<String> = new Vector.<String>;
var rescJar:String = File.applicationDirectory.nativePath + "/java/test.jar";
arg3.push("-jar",rescJar,"-n "a string"");

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ActionScript 3.0 :: Pass As XMLList, Or Parse And Pass As An Object?

Oct 28, 2009

I'm having to pass data (originally read via an XML file loaded by the parent class) to a child class upon instantiation, and I can't decide which is the better method.I could parse the XML in the parent and throw the data into an Object and pass that object to the child class....or just pass the part it needs as an XMLList and let the child class do the parsing.Seems like a trivial decision, yes, but I'm not sure of longer-term implications.

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ActionScript 2.0 :: Pass A Variable As Well And Can't Seem To Escape To Pass It?

Apr 6, 2008

Trying to pass a variable as well and cant seem to escape to pass it. How can I pass using window.open as such: Trying to pass (pid) all i get back is (pid) and not actual pid.How to on a jscommand?

Code:
something.onRelease = function () {
var jscommand:String = "window.open('http://www.someform.php?proj= + (pid)','win','height=200,width=300,toolbar=no,scrollbars=yes');"; getURL("javascript:" + jscommand + " void(0);"); }

I can do a standard getUrl("http://www.someform.php?proj=" + (pid), "_blank"); works fine but no control over window properties.

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ActionScript 3.0 :: Argument Passing To A .exe?

Feb 26, 2012

I have a .swf file through which i am passing arguments to .exe file which is basically a C++console application, how is it possible, should i tweak the sourcecode in th application file for it to accept the arguments passed?

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ActionScript 3.0 :: Instance Name As An Argument?

Oct 17, 2009

function test(myI,myX):void {
myI.x = myX;
}

lets say i have an instance name BigWindow so i use test(BigWindow, 100); but it doesnt work,

function test(myX):void {
for(var i = 0,i < 10,i++) {
BigWindow + i.x = myX;
}
}

and i have an instances named from BigWindow1 to BigWindow10.so i use test(100);it doesnt work too.what's the correct way of doing this two?

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ActionScript 3.0 :: GotoAndPlay With An Argument

Jul 30, 2011

I've got all the major peices of my project but I need a steering wheel! I'm not sure how to enable the functionality of the app. Let me try to explain: I have 2 working getTimer timers in 2 class files. One is a 15 minute countdown timer. The other is a timer to call animations, but (here's the problem)i have 4 different sets of animations to call based on the users button selection. They are added to the stage with

ActionScript Code:
var countdown:CountDown = new CountDown(time_txt);//where time_txt is a TextField on the stage
addChild(countdown);
var Alerts:sniperAlerts = new sniperAlerts();
addChild(Alerts);

They kinda have to be called to the stage in this manner because I have some buttons that alter the time on the fly based on the Alerts and countdown var. I tried having 4 different alert files, but you can't declare them all as the Alerts var if you use different frames. In addition you can't repeatedly call the countdown timer as the same var because of namespace. I wish I knew how to make menu_mc to pass an argument to the stage that selects which animation set the alerts timer will process. Here's the alert timer with 1 set of animations to call:

[Code]...

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CS3 Send An Argument With A Tween Event?

Mar 17, 2009

What I want to do is to remove an item from the array targetArray when the tween hitFade has finished. I added a MOTION_FINISH event to the hitFade tween which calls the spliceTarget function. I wanted to send an argument to the function indicating the targetArray index to splice, but apparently I'm not allowed to send any argument.

how do I send the targetArray index (i) along to the spliceTarget function?

I'm guessing that I could put i into a global variable and use that in the spliceTarget function, but that seems kind of roundabout.

Code:
var hitFade:Tween = new Tween(targetArray[i], "alpha", Strong.easeOut, targetArray[i].alpha, 0, 1, true);
hitFade.addEventListener(TweenEvent.MOTION_FINISH, spliceTarget);

[Code]....

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ActionScript 3.0 :: Put 2 Objects As The Argument For A With Statement?

May 6, 2010

Is there any way to put 2 objects as the argument for a with statement. example:

[Code]...

I am aware I can use the statement like this code: with(bodyWrapper.fld){} Just wondering is there was a way of adding multiple objects to make typing shorter.

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ActionScript 3.0 :: Calling Argument And Use It As Class Name?

Aug 4, 2010

My question is, can a function bring in an argument and then use that argument as a class name? Here is an example:

Actionscript Code:
package {
import flash.text.Font;
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFieldAutoSize;
public class embedTest extends Sprite {
[Code] .....

Basically, if I have a swf with:
Actionscript Code:
var example:embedTest = new embedTest(Font1);addChild(example);
Can the class file bring in Font1 and use it as the class name.

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Argument Count Mismatch On Sixties FLA

Jul 6, 2009

I do not understand what is happening. This is the error I am getting:
ArgumentError: Error #1063: Argument count mismatch on sixties_fla::60s_1/forward(). Expected 0, got 1.
And this is the actionscript I am using:
pre_btn.visible = false;nex_btn.addEventListener(MouseEvent.CLICK, forward);
pre_btn.addEventListener(MouseEvent.CLICK, backward);
function forward() { nextFrame();
}function backward(){ prevFrame();
}

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