ActionScript 3.0 :: Put 2 Objects As The Argument For A With Statement?
May 6, 2010
Is there any way to put 2 objects as the argument for a with statement. example:
[Code]...
I am aware I can use the statement like this code: with(bodyWrapper.fld){} Just wondering is there was a way of adding multiple objects to make typing shorter.
When run in IE 8, this code yields an exception with "Invalid argument." as description and message, and this number: -2147024809 I'm using latest (1.7.1) jQuery. Is this a known bug? How to resolve?
var objs=$('object').not('object param[name="wmode"][value="transparent"]'); var appended = $('<param name="wmode" value="transparent"></param>'); objs.prepend(appended);
This may be an obvious search, but I'm not totally sure on the proper syntax... basically what I want to do is:
private function makeISchedule(data:Array, label:String = null):ArrayCollection{ var arr:ArrayCollection = new ArrayCollection; for (var i:int = 0; i<data.length; i++){
I was wondering where did go the for statement with attachMovie from library in AS 3.I mean i was having in AS 2:
for (i=0; i<5; i++) { attachMovie("sim", "sim"+i, i); }
Now in AS 3:
for (var i=0; i<5; i++) { addChild(new sim()); }
I can't figure out how to name every instance of the "sim" object from library that i add to the stage without using string.How do I dinamically name the added instances of the object from the library for future reference and usage throughout the code?
When run in IE 8, this code yields an exception with "Invalid argument." as description and message, and this number: -2147024809 I'm using latest (1.7.1) jQuery.
var objs=$('object').not('object param[name="wmode"][value="transparent"]'); var appended = $('<param name="wmode" value="transparent"></param>'); objs.prepend(appended);
Html snippet:
<object width="Width in Pixels" height="Height in Pixels" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0"> <param name="salign" value="lt">
This shouldn't be too difficult. Heres my code: for(i=0; i<30; i++){ var box[i]:Object = new Object() box[i].id = [i] box[i].name = "default" box[i].location = "default" box[i].type = "default" But its not working. I keep getting error messages concerning the var box[i] statement.
The following doesn't work (although it gives no explicit error), but why not?nd... Is there really no way around it, strictly using the with statement? Forget using for / foreach.
with (object1, object2) { attribute = value; method(); }
Why the code above gives no syntax error, doesn't work but is accepted by with?If it's possible, how could we change multiple objects with same attribute using with?
var object1 = { attribute: 3 }; var object2 = { attribute: 2, method: function() { alert('blah'); } }; var object3 = { method: function() {alert('bleh'); } };
Having a few problems with what I thought was a simple if statement. Here is the code:
[Code]...
I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);
The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.
I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.
the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?
I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...
example: if(bla == bla) { <------------how would I write another if statement here? }else if (bla == bla){ }
I have a .swf file through which i am passing arguments to .exe file which is basically a C++console application, how is it possible, should i tweak the sourcecode in th application file for it to accept the arguments passed?
I've got all the major peices of my project but I need a steering wheel! I'm not sure how to enable the functionality of the app. Let me try to explain: I have 2 working getTimer timers in 2 class files. One is a 15 minute countdown timer. The other is a timer to call animations, but (here's the problem)i have 4 different sets of animations to call based on the users button selection. They are added to the stage with
ActionScript Code: var countdown:CountDown = new CountDown(time_txt);//where time_txt is a TextField on the stage addChild(countdown); var Alerts:sniperAlerts = new sniperAlerts(); addChild(Alerts);
They kinda have to be called to the stage in this manner because I have some buttons that alter the time on the fly based on the Alerts and countdown var. I tried having 4 different alert files, but you can't declare them all as the Alerts var if you use different frames. In addition you can't repeatedly call the countdown timer as the same var because of namespace. I wish I knew how to make menu_mc to pass an argument to the stage that selects which animation set the alerts timer will process. Here's the alert timer with 1 set of animations to call:
What I want to do is to remove an item from the array targetArray when the tween hitFade has finished. I added a MOTION_FINISH event to the hitFade tween which calls the spliceTarget function. I wanted to send an argument to the function indicating the targetArray index to splice, but apparently I'm not allowed to send any argument.
how do I send the targetArray index (i) along to the spliceTarget function?
I'm guessing that I could put i into a global variable and use that in the spliceTarget function, but that seems kind of roundabout.
Code: var hitFade:Tween = new Tween(targetArray[i], "alpha", Strong.easeOut, targetArray[i].alpha, 0, 1, true); hitFade.addEventListener(TweenEvent.MOTION_FINISH, spliceTarget);
Basically, if I have a swf with: Actionscript Code: var example:embedTest = new embedTest(Font1);addChild(example); Can the class file bring in Font1 and use it as the class name.
I do not understand what is happening. This is the error I am getting: ArgumentError: Error #1063: Argument count mismatch on sixties_fla::60s_1/forward(). Expected 0, got 1. And this is the actionscript I am using: pre_btn.visible = false;nex_btn.addEventListener(MouseEvent.CLICK, forward); pre_btn.addEventListener(MouseEvent.CLICK, backward); function forward() { nextFrame(); }function backward(){ prevFrame(); }
I have this particular script that runs so that the flash elements don't show up on top of my slide out navigation. This redraws that flash element with wmode as opaque and so it shows up under the navigation. Works perfectly with Chrome and FireFox but not with IE. In IE I get an Invalid Argument in jquery.min.js code 0 Line 103 char 460. Can anyone help me as to why? If I comment out the second line of code inside the function then there is no error, but then doesn't work in FireFox.[code]
I need to pass the "" to the mm.exe that run with nativeprocess. When I pass "In From MIDI Yoke: 1" even using " to the nativeprocess, it won't launch the application properly and caused it to crash. What wrong this the code?
How do I pass arguments using ActionScript's event-listener?I have code, as given below, which creates a label, and I want, when clicked on the label it should pass the toolTip associated with that label. This is what I was trying to do:
public function create_folderpath():void { for(var i:int = 0; i < fm_model.absolute_path_ac.length; i++)