ActionScript 3.0 :: Pass Additional Argument With FileReference?
Dec 1, 2010
I need to upload a file from my Flex interface to a folder located on the server.
I use the following [code]...
Problem: I need to pass an additional argument to my upload.php script (actually a String - the name of the folder I want it to be uploaded). Is there a way to do this?
I have already created a custom mouse event which seems to work fine. It is simply a mouse event which passes an additional sound object. The problem is I am passing this event to another class which checks for collision of a movie clip with another and if true it adds the sound to an array. What I think is happening is a type conversion problem between my customEvent and the MouseEvent. [code]...
I have a Send to a Friend form I modified from lewip's awesome xml newsreader slideshow. [URL] I have everything in the text inputs being passed correctly, but I would also like the email sent to contain a small amount of text, that the user does not input, to explain why the recipient has just received the email. If anyone can point me in the right direction, that would be awesome.
How do I pass arguments using ActionScript's event-listener?I have code, as given below, which creates a label, and I want, when clicked on the label it should pass the toolTip associated with that label. This is what I was trying to do:
public function create_folderpath():void { for(var i:int = 0; i < fm_model.absolute_path_ac.length; i++)
public var e_collision:Signal = new Signal(GameObj);
When the object collides with another, I pass the other object as the argument.But if the object collides with a wall, the wall is not a GameObj, I would like to know, can I pass null instead?
im trying to pass in an optional argument into a function. The datatype of this needs to be an object... however, im not getting very far. I know i can do this....
I have recently moved from AS2 to AS3 and I am finding the transition fairly easy, however I do have a few questions, some of which may not have been possible with AS2 but I would like to achieve them in AS3
1. Is it possible to pass the name of a class as an argument in a function and then use it to create a new instance. e.g [code]
2. Carrying on from the previous question, if a class can infact be passed, can I specifying a variable type for the argument so that only classes and not instances will be accepted?
3. I have three class files that all inherit some functions and variable from another class called Ship. Is it possible to specifying a variable type so that the variable can only hold instances of classes that are inherited from the Ship class?
Ok, I have 2 buttons on the stage. Each button does almost the same thing, so I want to create a single function, and each button calls that same function (we'll name that function "Navigate")... however, the function will need to end up doing something different dependant on which button was clicked.So, previously, in AS2, I would've added some code onto the buttons themselves with on(release) methods, like so:
Code: // Define the Navigate function function Navigate(myLabel){
Trying to migrate my way of thinking from AS2 to CS4/AS3. Ok, I have 2 buttons on the stage. Each button does almost the same thing, so I want to create a single function, and each button calls that same function (we'll name that function "Navigate")... however, the function will need to end up doing something different dependant on which button was clicked. So, previously, in AS2, I would've added some code onto the buttons themselves with on(release) methods (see CODE EXAMPLE 1) So, each button effectively calls the Navigate function, and passes a different frame label to the function. Now, I'm trying to recreate this functionality in AS3. As you all know, on(release) has been done away with (still don't know why), but we now have to use event handlers, so I'm trying to figure out a way to pass a different frame label argument to the Navigate function. Currently I can achieve that by using a switch statement to test which button was clicked, and act accordingly (see CODE EXAMPLE 2).
I want to be able to call a JavaScript function from a Flex app using ExternalInterface and pass a reference to a different JavaScript function as an argument.
I'm using the FileReference Class under AS2 to pass images to php/imagick for processing and then back to Flash as JPG. The AS is based largely on the Adobe examples here: Adobe Help.Its all working fine across various platforms except that filenames which include spaces never make it to the server - turns out thats about 10% of the images folk are attempting to upload.
var arg3:Vector.<String> = new Vector.<String>; var rescJar:String = File.applicationDirectory.nativePath + "/java/test.jar"; arg3.push("-jar",rescJar,"-n "a string"");
I have an html page with a flash object that provides video chat using stratus.I want to enable file sharing from a different UI on the same html page.I want to use the same stratus connection to send the file.Is it possible to create a small flash object that will present a browse button and let the user choose a file and then pass the FileReference or file details to the stratus object to send it?
I am trying to use the load method of FileReference object to load the data and use it to display a thumbnail of the selected image.However, after calling fr.load(), fr.data remains null.I'm using Flex Builder 3.0.2 on Windows 7 with Flex SDK 3.4 and Flash Player 10 Debug. If I evaluate fr.load() in Eclipse's watch variables list, I get an error reading "No such variable: load."
I am working on a site and am using a lot of different scrollpane components that use outside .swf movies as its content. What I would like to do is create a progress bar for each section that uses this scenario so my users know it is doing something.
[code]I want to add some additional XML Names. As "Contact" above is listed. I chose the || (LOGICAL or). [code]My goal is to keep "Contact" as one of the exceptions, where the 3 buttons are removed. But I want to add others... Like "Press" "Showreel" "Background" and "Internship".
Here's the thing.I am making my first game, a click and drag (dress up if you want to ) game...It is finished and working..But since it serves as an educational aid in history group, it would be great if I could somehow add some kind of pop-up window with text describing every item in game..For example "14th century bascinet developed from the steel cap bla bla bla...".And if that is not possible is there some other way all this info about these items (there is about 24 items in game) could be fitted in this kind of application
I'm using code from the tutorial: "Preloading in ActionScript 3" found on this site...I used the exact code, and changed only the swf it's loading in.My swf is pretty simple....just some buttons that contain loaders themselves.Somehow, when i simulate download....it seems to skip the preloader, and immediately load the swf...slowly and choppy. I don't get any errors or anything.[code]...
im sure other ppl have been faced with this dilemma. say that you are attaching an event listener to an object which obviously if revoked, will call a function. now how do you send additional params with listeners?so you get something like:
Code: public function eventHandler(e:Event, additionalParam:*){}
i have a solution for this and that is to attach it to the caller so it could be accessed with e.target.variable but i dont know if this is the way to go.
I watched a tutorial for a link that loads an image into a container with the code
var img1Request:URLRequest = new URLRequest("images/c1.jpg"); var img1Loader:Loader = new Loader(); load1_mc.addEventListener(MouseEvent.CLICK, clickF); function clickF(event:MouseEvent):void { img1Loader.load(img1Request); img1Loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadNowF); function loadnowF(event:Event):void {
[Code]...
is there a way to load additional images into the same container to make a picture gallery?I tried adding additional lines duplicating the "var img1Request:URLRequest = new URLRequest("images/c1.jpg");" by changing everything from 1 to 2 and so on but still errors, and i'm clueless Also another question, several tutorials tell to add actions to movie clips but i keep getting the "current selection cannot have actions applied to it"
I've always wrote all my code into the .fla and now I'm trying to use classes more. I have my file loading the document class. Then the document class imports two additional classes. In my constructor of the document class I am creating a new instance of both additional classes. Here is my doc class:
[Code]...
Now inside of the other two classes I should be able to just use main_class.myFunc(); Correct? Why isn't is working? How can I interact classes? If I create a new instance to the class I want to access then I get a stack over flow error. Inside remoting class in the constructor my code; main_class = new CheckoutMain(); main_class.myFunc();
adding additional name-value pairs to my existing object in Flex;
I have an object1 of Object Type and I declare a new object2 = object1 plus some extra name-value pairs, is there a way to attach new name-value pairs to an existing object?
I have a problem with multiple listeners. Basically I have a box which displays some text and when I hit the space key additional text from the box appears. But the problem is the space key also starts the game.
I want the space key to first display the additional text then hitting the space key starts the game.
So, any ideas how I can use the space key twice without disrupting the first key press?