ActionScript 3.0 :: Preload Multiple Assets With One Progress Bar?
Apr 14, 2011
What's the best way to preload a bunch of assets (namely images) using only one progress bar?
Will the ProgressEvent automatically tally up the bytesLoaded and bytesTotal numbers for everything being loaded through that event?
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Similar Posts:
Feb 5, 2010
I'm trying to set up a preload system that can load multiple XML files and manage an overall progress bar but got immediately screwed by ProgressEvents not bubbling. My basic code set up is: Document Class
XMLManager extends EventDispatcher
XMLloader extends EventDispatcher
So document class up an array of xml paths and passes that to the XMLManager, that then iterates through the array and creates a new XMLloader for each path and stores those XMLloaders in another array. The XMLloader goes off and creates an URLLoader that loads the XML. It has listeners for Event.Complete, IOErrorEvent.IO_ERROR and ProgressEvent.PROGRESS which is fine.
I'm getting the correct progress data in my progress handler but what I want to do is broadcast that progress data straight back up to the Document Class which I had thought would be where dispatchEvent would come in by doing something like this in the XMLloader class:
[Code]....
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Dec 24, 2011
Whenever I export the .swf file of my Flash game, I am receiving "TypeError: Error #1009: Cannot access a property or method of a null object reference.", along with a Runtime Shared Library Preloading Warning for my preloader. I have my timeline organized so that the first and third frames are both empty along with a stop(); command in the Actions layer. The second frame contains a single MovieClip that contains all of my exported assets, which are going to be initialized in the third frame of the timeline. None of my assets, except for the preloader, are exported in the first frame. What changes should I make to my Document Class for it to initialize the assets in the third frame?
[Code]...
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Dec 21, 2006
some code that preloads XML with a progress bar / percentage and once it has done that, reads from the XML file - Because atm, I have a progress bar and it loads etc etc, but then if I do a "preview with certain internet speed" it doesn't load the XML properly?Heres my code:Frame1
Code:
feature_name = "intro";
bar._visible = false;
[code].....
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Jan 22, 2004
how to to preloader for external swf which shows progress bar? i've done it, but it doesn't work i attach my fla
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Apr 17, 2009
I need to preload 12 images and 12 mp3 files, and the xml file for my text, at the beginning of my swf file.
Is there any fairly easy way to do this? I've searches for tutorials/examples, but can't find anything helpful. Is there a way to preload a folder, where I can keep these files? Or some way to get all files preloaded in the same preload progress?
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Jan 22, 2004
how to to preloader for external swf which shows progress bar? i've done it, but it doesn't work
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Sep 6, 2007
Never had any problem with loading and monitoring loading progress of external files. Having some problems on monitoring progress of downloading of the main swf file...
In document class constructor: I add listeners to loaderInfo of document class...
Code:
loaderInfo.addEventListener(Event.OPEN,openListener);
loaderInfo.addEventListener(ProgressEvent.PROGRESS,progressListener);
loaderInfo.addEventListener(Event.COMPLETE,completeListener);
[Code]....
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Jun 15, 2009
I am working on this one project that has a couple of movieclips (already placed on stage) which have a custom class set to export via the Library. Each of those custom classes loads an external SWF using URLRequest().
Is it possible (or, what is the best way) to preload the whole project first, including the external SWFs?
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Aug 7, 2009
I had a class that I was passing a simple argument to like so:
var quiz_1_2:CaseStudyQuiz = new CaseStudyQuiz(2);
addChild(quiz_1_2);
I now would like to use this class for multiple MCs in my library. I thought I could let Flash create a class for each of them and specifying the CaseStudyQuiz class as the Base class. When I do that, I get the following error:
1136: Incorrect number of arguments. Expected 0.
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Sep 17, 2010
This is a follow-up to another thread that is getting wordy and unfocused:
[URL]
I am trying to load an external library .swf to use its embedded fonts, much like this method:
[URL]
However, the swf that is loading the font swf is loaded within a wrapper swf, and is defined as a separate ApplicationDomain as the wrapper.
Wrapper swf (app domain 1) <--- Player swf (app domain 2) <--- font library swf
The font is loading fine, and I'm even able to retrieve the font name (so I'm able to reference the object), but it is *not* showing up in the textfield as it should be.
When I remove the ApplicationDomain issue between wrapper and player swf by testing the player swf locally in the IDE (*not* loaded through the wrapper), it works fine. But I'm not sure how or why this is, because like I said, I'm able to get the font name so I'm able to reference it, it seems.
The TextField is being set to embedFonts, the font is loading, everything else seems to be working 100%, but there's some issue between the application domains that I just *can't* figure out.
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Jul 11, 2009
I've seen that it's very simple to create a document class (a class associated to the main timeline itself), or an instance of a class which is linked to a single asset (e.g. a movie clip).But what if I need to implement a class (let's call it Main) which uses multiple assets from the Flash library? The only way I know to do this is by instantiating any asset with its linked class, and passing them all to the Main constructor like this:
ActionScript Code:
var asset1:Asset1 = new Asset1(...);
var asset2:Asset2 = new Asset2(...);
var asset3:Asset3 = new Asset3(...);
[code].....
This is kind of a tedious process, especially when the composition hierarchy is long and you have to pass them all as arguments through many nested classes.For instance, I needed to link a preload sprite (the typical circle in gradient color which is constantly rotating until the load is complete) from the library to any thumbnail class of a gallery, which in turn is part of another class, which in turn is part of the main class. So I needed to pass this preload clip as an argument throughout the nested classes.
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Jul 27, 2010
I'm loading some external assets with the Loader class. I've done this a lot over the years, but seem to be coming across a problem I haven't had before. I want to display two instances on the stage at the same time of a .png I'm loading externally. If I use the Loader instance's contentLoaderInfo.content object in more than one sprite, the bitmap just "moves" from the first instantiated sprite to the second. I've tried duplicating the sprite with Senocular's duplicateDisplayObject class, but for some reason, it's not working right. But shouldn't I be able to use multiple instances of an imported bitmap like this just as if it were in the library of the .fla? If so, what do I need to do?
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Feb 25, 2010
how can i make a preloader load multiple external (mp3) files before entering the site itself?
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Feb 10, 2011
I want an air application to be able to update the assets it uses, but minimizing the download needed, so only downloading files added since it last updated.I'm thinking this would include a server portion which would zip the needed files based on a version number? Has anyone implemented anything similar / got any thoughts on the best approach to building this sort of system?
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Jan 3, 2012
I would like to have just a single preloader in the beginning of a SWF movie and I want it to show the total download progress of multiple external resources (pictures, sounds, other SWF files, etc.)Is it possible to preload multiple resources in one go and display their total progress with a single preloader?
To be more specific: the movie starts, the preloader loads and gets displayed, then the preloader is displaying 0% progress and builds up to 100% while it loads sounds, images and other SWF files in the background, then when all resources are loaded, preloader goes away and movie continues with the available resources ready to be attached.
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May 17, 2011
I'm working on a "TV" in Flash where I use several videos running at the same time, so the videos tend to be lagging in the beginning. I think I would need a loading bar to show the user when the TV is ready to be turned on. [code]...
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Apr 24, 2006
I know how to do this for one XML file, but I'm interested in preloading multiple XML files (My data + config settings).
I thought of 2 ways, but I don't think they're very nice programming:
1. Preload the first XML and do another XML.load within the XML.onload. But that way, you get a lot of nested functions if you want to preload more than 2 files.
2. Preload both the XML files at the same time, and use a counter to check if all the XML.onload are executed.
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May 11, 2006
I want to preload multiple XML files using the XML.load method. I know how to do this for one XML file, but I'm interested in preloading multiple XML files (My data + config ttings).How would one do this?I thought of 2 ways, but I don't think they're very nice programming:1. Preload the first XML and do another XML.load within the XML.onload. But thatway, you get a lot of nested functions if you want to preload more than 2 files.2. Preload both the XML files at the same time, and use a counter to check if all the ML.onload are executed
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Nov 18, 2010
I have 3 external swfs which I load into a mainmovie. I need to preload them to make sure they start at the same time. I just need a super basic preloader, but it needs to load all 3 swf and once loaded, start
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Sep 2, 2004
I'm currently making a xml driven photo gallery. The first stage is loading in the thumbnails, each thumbnail will preload individually. I pretty close to acheiving this except my current script only loads in the first jpeg. I have tried everything and I jsut can't find a problem. Anyway my code is below if anyone gets a chance to look. Sorry its a bit hefty. I think the problem is with the ThumbLoadingEnterFrame and LoadNextThumb functions.
PHP Code:
count = 0;
var thumbImage = new Array();
var thumbClip = new Array();
var jpegImage = new Array();
[code]....
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Oct 22, 2003
Does someone as a multiple movies preloader proto?
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Aug 2, 2004
I know how to preload and load external swfs into my flash mx movies... however, now I have to load more than one at a time and play them when they are all loaded.I suspect I must incorporate some sort of array into my preload function but do not knowhow...
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Jan 14, 2009
this is how im trying to preload external swf files:
[code]...
i am loading first four swf files from swf directory (page1.swf, page2.swf, page3.swf, page4.swf) - However, I WOULD LIKE THEM TO BE INVISIBLE WHEN THEY ARE PRELOADED TO THE STAGE.. how should i do that.. "fileLoad._visible = false;" does not work
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Sep 20, 2009
I have a Flex3 application which has to be capable of uploading multiple files and monitoring each files individual progress using a label NOT a progress bar.
My problem is that a generic progress handler for the uploads has no way (that I know of) of indicating WHICH upload it is that is progressing. I know that a file name is available to check but in the case of this app the file name might be the same for multiple uploads.
My question: With a generic progress handler how does one differentiate between 2 multiple uploads with the same file name?
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May 19, 2010
This might be a tough one, so brace yourself I have a .swf file that plays until a certain frame.
Once the certain frame is reached, I'm trying to play an external FLV file that it loads onto the stage.
Everything works fine so far, I can display a Progress Bar while downloading the external FLV file using this script:
[Code]...
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Feb 11, 2010
Flash CS4 using AS 2.0 for this.
Here's a simple problem I am having. I have a website made up from multiple swfs. Which open up over the index swf.
What I need to do is load 4 swf files into the memory so the transition between the page loads is smooth. The swfs are only a few kb in size but the delay in loading these (1 second) makes the transitions look very untidy. Once i've clicked on every section then the flashplayer has them stored in the cache so they run smooth, is there anyway just to load these in before the start page has loaded.
here is the website [URL]
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Sep 2, 2009
However, I have a main movie and in there I open the multiple scenes. If I use the preloader alone with the scenes it works, but when I want to load the preloader that should open the scenes inside the main movie it doesn't do anything.
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("magazine.swf"));
function loop(e:ProgressEvent):void{
[Code] .....
In the old situation I use a button goto frame - and on the frame there is actionscript that says:
stop();
loadMovie("magazine.swf", 'placeholder');
have changed that to
stop();
loadMovie("preloader.swf", 'placeholder');
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Sep 25, 2010
I have an external SWF which i load into my main SWF with URLloader.... that external SWF includes several FLV-movies. I´m not sure how they have been imported to that SWF, probably with FLV component.... but I´m not sure and I don´t have any idea of possible instance names either.....
My question is that can I still create a preloader that would load all used FLV-files into a cache, my goal is that user could start watching videos directly after pushing play button, without need to wait any buffering...
I know all the names and URLs of those FLV-files if that helps..I´m looking for actionscript 3 solution for my main SWF but if someone knows the way to do it with html-wrapper, that would do as well (I´m using SWFobject for html-wrapper)
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Nov 12, 2010
I've an SWF which loads dinamically six FLV files controlled by actionscript code.My goal is to guarantee a smooth playback, so I've to do a global preload of each file.So, I've created an array. Each element of this array contains a custom objecte named PreloadFLV that contains a reference to a NetStream object in a field named flv_ns.To process the preloading, I do before a NetStream.seek(1), then NetStream.pause() and then with a Timer I check the percent progress.When the percent progress is equal to 100, I start the clip.This is a small piece of code:
preload_flv_array[queue_preloading].flv_ns.play(preload_flv_array[queue_preloading].path);
preload_flv_array[queue_preloading].flv_ns.seek(1);
preload_flv_array[queue_preloading].flv_ns.pause();
[code].....
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