ActionScript 3.0 :: Preload Project, But Wait For Said Project To Load External Assets?
Jun 15, 2009
I am working on this one project that has a couple of movieclips (already placed on stage) which have a custom class set to export via the Library. Each of those custom classes loads an external SWF using URLRequest().
Is it possible (or, what is the best way) to preload the whole project first, including the external SWFs?
I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).
At the moment situation... (cant see that area around the project) http://img19.imageshack.us/img19/1186/68553623.png
I have a Flex project in which I am embedding a Flash SWF containing an image viewer. The SWF file I'm embedding is supplemented by an XML file, which contains a list of images to show, and an images folder containing the images. The problem I'm running into is that the embedded SWF file is unable to load the pictures. I am able to see the forward/backward navigation buttons, but there are no loaded images. When I view the SWF file outside of the Flex project it works fine. Is this because Flex isn't allowing the SWF to reach outside and access other project assets?
Here's my code for embedding the SWF: <mx:Script> <![CDATA[ import mx.controls.Image; import mx.events.CloseEvent; import mx.managers.PopUpManager; [Code] .....
I am using flex sdk 4.5.1 and flash develop to compile my AS3 project. I have small images, about 12KB which is silly to load them using Loader class, so embeding is better solution.
However when this line at the top of my Main class is uncomented i get blank swf[URL]..(when i comment it out, the compilated swf is ok)
What could be the error. Why do I get the blank swf?
I'm creating a project in flex builder but it's not using the flex framework, it's just pure actionscript.
At the moment I have some bitmap resources embedded for drawing things, but I'd like a little animation and thought I could create swf animations for them in flash and use the [Embed()] thing to embed them in the actionscript project.
This works perfectly well for me, however I'm a little concerned about efficiency and how well this approach will scale when my project gets larger.
Does anyone know if there are any efficiency implications to embedding maybe 20 or 30 swf files, or do they get efficiently integrated into the main swf file? Most of the animations are really simple and I could probably redo them in actionscript if needed but it's a lot easier just to draw them in flash and embed them.
I created some button states in flash (swc), and I want to use them in a pure AS3 project. They are movie clips with class of neatButton_on and neatButton_off respectively. I call them like this:[code]I've also used assets, especially for different states of the same item, where I've put everything in one movie clip and then switched frames as needed. Is one way faster than the other? is there a best practice?
I have created a small website using Flash CS4/AS3. Each of the pages is a seperate swf which i am loading into a container swf file when a button is clicked.
However when i test the site, it gets progressively slower every time another page is loaded in.
All my buttons are located in the external swf files and call the 'page load functions' in my container swf
Here is the code from my container swf where all the swfs are loaded into[code]...
I would like to add a widget board to my flash project so users can embed my project in their web page or wiget display. To see what I'm talking bout go here [URL] and click the white + mark on their widgets.If your a moderater please put this in the correct area, and consider making it a sticky so we can post new ways to impliment in different sites as they become available.
I just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
With parent artifactId of swf, swc, war set to swf, swc, test respectively.On executing mvn on test folder(for that matter clean or anything) I get this following error.
G:Projects est>mvn -e + Error stacktraces are turned on. [INFO] Scanning for projects... Downloading: http://repo1.maven.org/maven2/com/test/swc/1.0-snapshot/swc-1.0-snapshot.pom
[code]....
Looks like its trying to download the project from maven's central repository instead of building it.
I am developing a project in Flash Builder which will load a file built by Flash CS4. The code in Flash CS4 is below, it's a doc class. I am sure the dispatchEvent has been invoked[code]...
I've recently started making a game in FlexBuilder. The game is currently a Flex project. Is there any downside to using Flex as opposed to just Actionscript? A friend of a friend told me that Flex is slower than an Actionscript project. I've been unable to validate this on the internet; is there any truth to that claim?
I have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.
how to load an external swf ("Mov Science.swf") into an Mc (picLoaderMc) in another Flash project...I tried picLoaderMc.loadMovie("Mov Science.swf"); but CS4 tells me that that is not valid anymore...
I have one Eclipse Workspace containing two projects. - The first is my actual library. - The second is example code for using the library.When I push this code to GitHub, I don't want two separate projects, I want the example code to go into an "example" folder of the second library.How and where would I do this? From Eclipse, GIT, or GitHub?Or is there a better way of including sample code in GitHub projects? (the example code doesn't actually need any version control)
I am going to make an Arabic application using Flex builder 4.5. I have two questions that need to be answered What is the difference between ActionScript Mobile Project and Flex Mobile Project. (AS Mobile Project supports iOS and Android but I doubt about it!!) Is Arabic support available in Flex Mobile Projects or AS Mobile Projects? I know TLF supports Desktop and web apps but does it support mobile platforms?
I have create a 360 mouse control panorama view in swf format. I decided to load my swf into a container called "loader" to hold the movie's size and location so that it wont appear on my buttons but it failed. I hav try the same way to load other swf but it works.[code]...
I used Loader to load an external swf file, and try to display it in a fixed area, like a fixed dimention sprite object. And I don't know the exact size of the swf file, I just want it to fit the fixed area.
code:
var loader:Loader = new Loader(); loader.load(new URLRequest("some path")); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
I'm working on this flash project which loads an external image via XML, the problem is the image resolution is a whooping 11472x6000! I think flash wont allow you to render greater than 4000px(correct me if I'm wrong), Is there any solution for this?
I've been working on this project, and I've been using external swf's to navigate thru my project. I started working on it, and everything was good, but I noticed that when I was navigating around the project, it was starting to get really slow with the animations.
The way that I had it set up was this: I had a file called "home.swf" that held a movie clip called "container", and then i would load everything thru that. Then I put that same "container" movie clip on my other swf's, and scripted it out so that other swf's could load thru the "container" MC on those pages.
That is what I was doing, and I was thinking that was good, but it's making my animations run slow. I was scripting everything out like this for the navigation on the buttons: on (press) { container.unloadMovie("promotions.swf"); } on (release) { container.loadMovie("apparel.swf"); }
My question is do I need to not have the "contianer" MC on each one of my swf pages? Here what I have done so far: [URL]. Not all of the pages work just yet (I'm still working on it), but if you click thru the pages "print", "apparel", "promotions", all the ones that are on the top of the white center area, you can see what I'm talking about.
My problem seems fairly simple, however, due to my limited experience with Flash I'm having some difficulty with it. Anyway, here is my problem: i'm trying to use a Photo Gallery written in Flash. The source files for it could be found in the link below:
[Code]...
it's just so strange that merely calling the .swf from the same directory in a different Flash project is totally making this application, useless. As I mentioned earlier, I'm a beginner or less, at Flash, so please bear with me if my problem seems dumb. Nevertheless, my deepest gratitude for anyone that can help me out with this problem.
I am trying to figure out if it's possible to embed an external flash music player (in this case sound cloud) to play some of my own tracks in my flash site. I don't want to create my own player as the sound cloud player is really nice and also has stats.
Im trying to import an external SWF onto the stage of a new Flash project. I found the following AS2 code and created an ActionScript layer and placed it into the first frame. However, when I press the Play button, nothing happens and no movieclip is placed into the library.
I am making a project to pull the external images, but this total bad one, what I would like to know is, I make to pull 5 external images showing one loading before show the images, I only start to show the images when all the images already will be pulled. Somebody knows as to make? or some tutorial one?
I have a main.swf and main.as that loads child.swfwhen the child.swf is loaded an array of pictures sent to one of its functions to build a gallery.[url]...localy (from my flash CS5 publisher and published SWF/HTML) every thing works fine.when I upload the project to myweb server and run the site the child.swf is loaded but it don't load any picture.
I've added the site's folder on the server to the servers' flash player security pannel and tryd to add " flash.system.Security.allowDomain("*");"to my project even thogth its the same domain, with no luck
Is there a way that I can load (or export) Flex/Flash builder project in Flash Professional CS5?As it turns out we got Flash Prof for our team, but it may look like we actually need Flash builder to build lots of UI related stuff..
I have an ActionScript project with several classes that i compiled as an swf using Adobe Flex (by creating an actionscript project and clicking on export -> release build)Is there a way to load that swf so i'll be able to load it's classes and use them on a different swf? i know i can use the following code to load an swf file:[code]