Eclipse :: Flex - Putting A Separate Project In The "example" Folder Of A GitHub Project?
Apr 30, 2011
I have one Eclipse Workspace containing two projects. - The first is my actual library. - The second is example code for using the library.When I push this code to GitHub, I don't want two separate projects, I want the example code to go into an "example" folder of the second library.How and where would I do this? From Eclipse, GIT, or GitHub?Or is there a better way of including sample code in GitHub projects? (the example code doesn't actually need any version control)
i have situation in which i have some library projects, say
"DataProcessors","Lib2"
, included in my lets say "MainProject" (a web project) placed on directory
"E:in-debugMainProject.swf"
, when i build the project it automatically place all the libs .swf in its "E:in-debug" folder, but when i debug or run the project it it gives loading error that
I am building a flex project manually in eclipse and want to know which heap is used during this process:The heap used to run eclipse mentioned in eclipse.ini or the JRE heap specified within the eclipse?
I would like to know how to proceed to set up a work environment in order to develop Spring BlazeDS applications. Those server applications are meant to be accessed via AMF remoting from some client Flex application.Actually I have Maven and m2eclipse set up and working, local JBoss v6.0M2 running, Flex 4 plugin installed.Ideally, I would like to know how to create an eclipse project in which I can have both server (Java) and client (Flex) code and be able to deploy everything in one click to JBoss. Maybe there is a special Maven archetype for this setup? If not, I will be happy if someone can provide step by step instructions to setup all this stuff.
I imported a project from ClearCase into Eclipse and it's not associated with ClearCase; meaning no check in/check out. The only thing I get under 'Team' is 'apply patch' or 'share project'.Other projects I import into Eclipse are automatically linked to ClearCase, but not this one.I even created a separate workspace for this view and still some projects will be linked and others not. It's not even dependent upon project; it's arbitrary.
I wanted to develop a flex based mobile project. I have Eclipse plugin for Adobe Flash Builder. But I cannot see any option in the "Create Project" list for Mobile project.I have seen Mobile Project is available in Flash Builder Standalone version, but I wanted it in eclipse plugin.
Flex stylesheets are parsed by the compiler and bundled with their assets (graphics, usually) into a swf file, which can then be loaded at runtime. I've got a project with a fixed number of styles (currently 4: old corporate style, new corporate style, and high contrast versions of both). Using Flash Builder (Eclipse with Flex IDE plugin) I'm able to have all .css files compiled to .swf files alongside the primary project artifact .swf file. This is also possible with ant scripts.
My current understanding is that Maven wants to only create one artifact per project (POM file), but may have some additional ones added (like zip packaging). For scalability reasons - I've got a complex setup of many library and module projects, several of them having their own individual stylesheets - it would be very impractical to split up the projects into the 'main' project and copies for each stylesheet. At least on the Eclipse project side, having some subfolders with POM files in each, all refered by a master pom file and referring the same src/ location (and being inside one Eclipse project) would probably work. Though that's ugly and needs individual artifactIds for each, and still need to be assembled somehow.
The important thing is to be able to have a final assembly which contains the (Eclipse) projects main swf file and each stylesheets swf file (and some static files like localized texts to be loaded at runtime). This will be part of a large assembly of several of those projects which I've described in a separate question.
I'm using Eclipse 3.6.1 (Helios) with Flash Builder Plugin (i.e. Flex4), targetting Flex SDK 3.5 (FlashPlayer 10.0). I've installed Maven 3.0.2, using Sonatypes flexmojos-maven-plugin 3.7.1 (as it seems more active than the one from Servebox). I've manually created pom files for my projects and they work (though only compiling one swf artifact file, depending on whether I specify the main .as or one of the .css files as sourceFile)
I've tried for some days now to understand "The Maven Way" (which seems to be tailored for Java and not fitting perfectly for Flex), but couldn't get this to work so that I have a single project, or at least a single assembly with everything in it.
I have a swc(degrafa) that I have been referencing externally in another folder on my computer. When I tried to move the swc to the libs folder I was no longer able to access the swc from my application.
With parent artifactId of swf, swc, war set to swf, swc, test respectively.On executing mvn on test folder(for that matter clean or anything) I get this following error.
G:Projects est>mvn -e + Error stacktraces are turned on. [INFO] Scanning for projects... Downloading: http://repo1.maven.org/maven2/com/test/swc/1.0-snapshot/swc-1.0-snapshot.pom
[code]....
Looks like its trying to download the project from maven's central repository instead of building it.
Currently we have a large project that was created in Flash and AS3. I know that you can't really compile or build fla's with ANT. I have seen all of the flex capabilities with ANT.We want to customize our final product so that we can swap out images and color schemes (other things too) on the command line.We want to use ANT to be able to build our project and control the command line.Basically end product, the user will just tell it where the images are and only take a couple minutes.Do we have to convert our project into Flex to do this?
I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).
At the moment situation... (cant see that area around the project) http://img19.imageshack.us/img19/1186/68553623.png
I've recently started making a game in FlexBuilder. The game is currently a Flex project. Is there any downside to using Flex as opposed to just Actionscript? A friend of a friend told me that Flex is slower than an Actionscript project. I've been unable to validate this on the internet; is there any truth to that claim?
I have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.
I have a file that I've been working on, and i want to take what I have and modify it heavily, but I want to keep the original; if there was a 'duplicate' project command I would do that, but I don't see one, and wondered if there might be a way to keep it all in the same project for tidiness purposes. I'd just copy paste the directory myself but just want to make sure I'm not missing some functionality.
I am porting an existing project from Flash Pro to Flash Builder.The code is almost completely portable between Web/Android/Projector/AIR, and I simply change a few constants for each target device before hitting publish...However- in Flash Builder, it asks me when creating a project whether it will be mobile or web.What's the best-practices way to target multiple devices from a single project in Flash Builder?OR, in Flash Builder, must they each be their own project? If they must each be their own project- is there a multi-project organization method which works well, keeping in mind that in this context each project is really just a different build of the almost-identical codebase (On one foot- I thought of having a "common" project
It's a rather annoying process of uploading the newest SWC every time you commit to GitHub. And if you forget to upload the SWC, people will be using old versions. Is there any way to automate that process?
I'm working with a large Actionscript project, and every file needs to have it's imports organized. I noticed that you can achieve this easily in the Java version of eclipse, but that doesn't seem to work in Flash Builder. Is there a simple way to organise imports for the entire project?
I have 2 flex projects which were create in flash builder 4.5.....how can i call one project from second??? the best would execute to the same window.... I'm interesting about both possibility (in browser and air too).
I am going to make an Arabic application using Flex builder 4.5. I have two questions that need to be answered What is the difference between ActionScript Mobile Project and Flex Mobile Project. (AS Mobile Project supports iOS and Android but I doubt about it!!) Is Arabic support available in Flex Mobile Projects or AS Mobile Projects? I know TLF supports Desktop and web apps but does it support mobile platforms?
I'm working on an image gallery in Flash that plays a slideshow of different images I have on my hard drive. I've got the basics of it working, but I'm still stuck on something. If my images are in the same folder as the Flash project file or a sub-folder of it, then it works fine. However, I can't figure out how to load images from some other folder. In my case, the Flash project is located at "~/Programming/Flash/Projects/slideshow/" and the images I want to load are at "~/Pictures/Gallery/". Using a normal path didn't work so I figured I could access them with a file:// path, but that doesn't work either gives me "Error #2035: URL Not Found"). Is there a specific way you have to format the file path in Flash, or is it just not possible?
Is there any way to copy a folder with a bunch of layers and keyframes to a different flash project?
or in another way is there a way for me to save time and copy a work i have done on a different project and use it in a new, consisting a keyframed animation?
Here in Flash CS4 Explorer, I have shapes. It's intuitive that I be able to right-click on Scene1, and be able to Insert Shape. Can't. I go to the frame. Can't. I right-click everywhere. I see 'Create Shape', but everywhere I see it, it's grayed out - won't let me.
How do I create new shapes in the graphics folder in the library of a flash cs4 project?
Me and my buddy is having a huge problem. It seems like we have hit a limit in how many assets (movieclips/sounds etc) that we can have in our library. We can export at the moment, but if we put in another cutscene or sound flash wont export. It shows the progress bar but when its done the .swf dosent show up and cannot be found in the project folder.
Does anyone have a clue on whats going on? We've been working on this game for the past 5 months (full time) and we'd be devastated if all our time and effort has been in vain.
I'm currently looking at structuring my teams projects into a consistent manner that properly utilises packages and is easily version-controlled (via SVN). I'm interested in any 'best practise' with regards to project structuring and how to use consistent packaging without lumping everything into a gigantic [URL] folder structure whilst maintaining that package structure. I'm also keen to use the src/bin/lib folder structure within each project.
I would like to add a widget board to my flash project so users can embed my project in their web page or wiget display. To see what I'm talking bout go here [URL] and click the white + mark on their widgets.If your a moderater please put this in the correct area, and consider making it a sticky so we can post new ways to impliment in different sites as they become available.
I am working on this one project that has a couple of movieclips (already placed on stage) which have a custom class set to export via the Library. Each of those custom classes loads an external SWF using URLRequest().
Is it possible (or, what is the best way) to preload the whole project first, including the external SWFs?
I just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
I am developing a project in Flash Builder which will load a file built by Flash CS4. The code in Flash CS4 is below, it's a doc class. I am sure the dispatchEvent has been invoked[code]...