Actionscript 3 :: Cross - Project Folder / Package Structure Best Practise?

Aug 25, 2010

I'm currently looking at structuring my teams projects into a consistent manner that properly utilises packages and is easily version-controlled (via SVN). I'm interested in any 'best practise' with regards to project structuring and how to use consistent packaging without lumping everything into a gigantic [URL] folder structure whilst maintaining that package structure. I'm also keen to use the src/bin/lib folder structure within each project.

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ActionScript 3.0 :: Organise Folder / Package Structure For The Classes?

Aug 4, 2009

Im learning about Classes. Simple question for you all. What is the best/standard way to organise my folder/package structure for the classes I write, in particular to placing Main.as for example. Some structures I have seen in other source code are:

[Code]...

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Flash :: ActionScript 3 Package Structure And Directory Structure

Jan 23, 2011

I seem to run into compile issues in Flash Builder when I import 3rd-party libraries at the wrong level in the directory structure. For example, sometimes I'll import a library one level too deep into its directory tree, and the package explorer ends up excluding the prefix root-level package, usually "com." or "net.". Even though the content of the source itself doesn't change, this will cause compile errors.

Thus: Is it a 1) convention or 2) language requirement that a class's package structure (e.g., "foo.bar.Class") must match its path location (e.g., foo/bar/Class.as)?
If it's a language requirement, why is it a requirement? Wouldn't that overdetermine the package structure, since it is already specified in the source code and quite happily consuming the first three to eight columns of each line? If it's not a language requirement, are my compile errors just a result of Flash Builder enforcing the convention?

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ActionScript 3.0 :: Compile Package File - Error: A File Found In A Source-path Must Have The Same Package Structure?

Dec 19, 2011

I have an actionscript file,it has a package name,it locate C:demo directory,like follows:

package demo{
import flash.display.*;
public class ABC extends Sprite{[code]............

Then I compile above code like following command,but it raise following error:

C:>mxmlc demoABC.as
Loading configuration file C:sdkframeworksflex-config.xml

C:demoABC.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'demo'.Where is wrong above command?

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Flex :: Flash Loader Demands Library Files In Folder Other Than Folder Where Main Project File Is?

Jul 29, 2010

i have situation in which i have some library projects, say

"DataProcessors","Lib2"

, included in my lets say "MainProject" (a web project) placed on directory

"E:in-debugMainProject.swf"

, when i build the project it automatically place all the libs .swf in its "E:in-debug" folder, but when i debug or run the project it it gives loading error that

"E:DataProcessors.swf"

not found but i have those lib files on

"E:in-debugDataProcessors.swf"..

what could be the possible errors.

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Actionscript 3 :: Flex - Package Structure Isn't Right

Jul 15, 2010

My code is:

[Code]....

Taking the package name out lets it compile, but when it is in it tells me it the package structure isn't right, but I'm not sure what I'm doing wrong. Is it an error I made? Or possibly my version of mxmlc is corrupt? I compile it with

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Actionscript 3 :: Imports And Package Structure In Flex?

Apr 15, 2010

I've got a problem how to organise files and packages in AS3/Flex project. A short intro to the problem:

The files structure in the project is (and should stay) like this:

libs/Class1/src/<files>
libs/Class2/src/<files>
libs/Class3/src/<files>

The amxmlc compiler source-path variable points to:

libs/

I need it because I have to subclass Class1 in Class3. That pushes me to put all the classes into packages that look as weird as this:

package ClassX.src { /* ... */ }

So in practice it looks like that:

package Class3.src
{
import Class1.src.Class1; // I prefer direct imports
public class Class3 extends Class1 { /* ... */ }
}

Is there a way to keep the files/folders structure and get rid of src in the package name. Changing the files structure or direct pointing compiler into base-class directory in not an option.

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ActionScript 3.0 :: Flash - Directory/Package Structure?

Feb 17, 2011

There are many articles available online regarding directory structure best practices, but none of them seem to fit exactly what I need/would like. That, and it seems regardless of what I try, I always get a "5001: The name of package '[package name]' does not reflect the location of this file..." error. This is my current directory structure:

Code:
- colorselector
- assets

[code].....

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Actionscript :: Flash - Package Naming And Directory Structure?

May 8, 2010

I've got some actionscript which begins with:

package obfus_plugin{
import org.flowplayer.model.Plugin;
import org.flowplayer.util.Arrange;
import org.flowplayer.model.PluginModel;
import org.flowplayer.view.Flowplayer;
public class obfus extends Sprite implements Plugin {

and when I try to publish, I get the error:

5001: The name of package 'obfus_plugin' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:flowplayerurl_securesrcactionscriptobfus_pluginobfus.as

the location of the .as file is:

C:flowplayerurl_securesrcactionscriptobfus_pluginobfus_plugin.as

In my classpaths I have:

C:flowplayerurl_securesrcactionscriptobfus_plugin

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ActionScript 3.0 :: Creating Reusable Class - Package Structure?

Nov 19, 2009

I have been working on creating a package of reusable code for myself. I frequently create projects that have a set of panels, which I re-skin for each particular project, and each panel has its own body of functionality.There are about 10 different panels that could be used in a given project, but not each panel is used in every project. Some projects use 5, some use 8, some 10 etc. My problem is that when migrating the panels to a new project, I don't nessicarily want to have every single panel in the library with appropriate exports etc. if it's not going to be used in the project.

For example

PHP Code:

package panelPack {public class Main extends MovieClip{public function Main(){}public function activatePanel1():void{var panel1:Panel1 = new Panel1();}public function activatePanel2():void{var panel1:Panel1 = new Panel2();}public function acti

[code]...

Then I have something like a config class that would have code like this:

PHP Code:

activatePanel1();activatePanel3();activatePanel5(); 

Then each class is something like this, referencing a library item that is exported:

PHP Code:

package panelPack {public class Panel1 extends Panel{public function Panel1(){var closeButton:SimpleButton = this.closeB;var submitButton:SiimpleButton = this.submitB;..........}}} 
I don't have to have panel1, panel2.....panel10 in the library if i'm only activating 1, 3, and 5!If i don't have those items in the library i get all kinds of undefined properties buttons etc. Everything that in the MC that gets exported.

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Flash :: Access PC's Folder Structure?

Mar 24, 2010

I dont know if its the right forum for my post or not. But I need to ask if there is anyway to show the folder structure of a clients PC in flash when the user clicks on a browse button in a web site just like the one below? I googled for a "Multiple File Uploader using flash" but what I found there is that an open file window opens and we are able to select multiple files from it. I could not found anything like below. So my question is that whether we will be able toshow all the folder structure or not?

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Php :: Automating Folder Structure Dynamically?

Sep 2, 2009

I want to create a folder structure through Flex or AIR... is it possible? I mean the Flex or AIR will receive the inputs on what the folders and file names will be and when i press create, it should create a directory structure...

It is possible in PHP through fileSystem, but i am not sure whether it is possible in FLex or AIR....

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Actionscript :: Referencing A ResourceBundle In Flex Which Is Deep In Folder Structure

Jul 12, 2011

I have a properties file called projecteditorsample.properteries located at /resources/ilog/en_US/projecteditorsample In Order to load the File from an mxml located at /src/modules/ilog/ I tried:

[Code]....

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Eclipse :: Flex - Putting A Separate Project In The "example" Folder Of A GitHub Project?

Apr 30, 2011

I have one Eclipse Workspace containing two projects. - The first is my actual library. - The second is example code for using the library.When I push this code to GitHub, I don't want two separate projects, I want the example code to go into an "example" folder of the second library.How and where would I do this? From Eclipse, GIT, or GitHub?Or is there a better way of including sample code in GitHub projects? (the example code doesn't actually need any version control)

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Actionscript 3 :: Open File Structure As Flex Project?

Mar 26, 2011

I received a Flex project but don't know how to open it in Flash builder. It doesn't contain a project.mxml or .actionScriptProperties, .flexProperties and .project files. the file structure looks like this:

(rootFolder)
-(com)
subfoldrestructure containing only folders and .as files
-(src)
-(_embed)

[Code]...

how do I make a compilable Flex project out of this?

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Java :: Understand WAR Descriptor And Structure / Flex Project Within WAR

Jan 14, 2012

I am trying to understand why I am not able to launch a SWF from the URL after launching mvm jetty:run on my project.The project has built successfully and produced a Falcon-WAR-0.0.1-SNAPSHOT.war in the maven target directory. In this file are the following files - and includes the .swf file compiled from the Flex project.[code]The context root of my application is the same as the artifact ID of the WAR, so it is FALCON-WAR.When I launch mvn jetty:run, I get the following print to the console:However when I try to navigate to URL...on my browser, I get the following, when I expect to launch the .swf file from the web.xml definition.

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ActionScript 3.0 :: Set The Root Folder Where The Top Package Will Reside?

Oct 31, 2008

how to set up the environment.Should I create a project first? How to set the root folder where the top package will reside? How to make all your custom classes visible in relation to that root folder. If I have any external objects like movie clips or drawing where they suppose to be saved at?

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Css :: Setting Up Flex / AIR Project Structure For A Large Number Of Images?

Sep 29, 2011

We build prototypes and demo applications in Flex 4.5.1 and AIR 2.7 for mobile and desktop use. These tend to involve a large number of full-screen .PNG files. Lately we have been looking at ways to segment our code for flexibility and multi-screen re-use. What suggestions do people have for segmenting the project and libraries such that compile times are minimal and images are easy to replace?

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C++ :: Cross Compile AS3 Code Or Flex Project To Native C++?

Oct 7, 2011

I would like to tak emy existing AS3 or Flex project and compile it to run on native C++ code. Is there a way to do this? What sort of solutions exist? I do not want to change my AS3 code.

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ActionScript 3.0 :: Define A Package - Add And Use It In A Project ?

Sep 9, 2009

how i can define a package (please i need to know where i have to put the package folder to be ablae to use it) and how to add and use it in a project and any additional useful information

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Actionscript 3 :: Change Package Name In Whole Project?

Feb 22, 2012

I have two projects (created with Flash IDE), which i'd like to merge. both use the default package and have a lot of classes, some of which conflict.is there a easy way to change the package of a whole project from default to something specific?

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ActionScript 3.0 :: How To Package Entire Project

Aug 27, 2010

how to package entire project. I mean to say that i have large project and i want to manage all files. I have main fla file, some xml files. some .as files. right now all this in one folder. i mean to say how to say path to the main file.

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ActionScript 3.0 :: Include Custom Package In Any Project?

May 31, 2011

I'm using Flash Builder and was wondering how I can include a package created in one project into another project?

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ActionScript 3.0 :: Loading Files Dynamically Outside Of The Project Folder?

Jul 31, 2009

I'm working on an image gallery in Flash that plays a slideshow of different images I have on my hard drive. I've got the basics of it working, but I'm still stuck on something. If my images are in the same folder as the Flash project file or a sub-folder of it, then it works fine. However, I can't figure out how to load images from some other folder. In my case, the Flash project is located at "~/Programming/Flash/Projects/slideshow/" and the images I want to load are at "~/Pictures/Gallery/". Using a normal path didn't work so I figured I could access them with a file:// path, but that doesn't work either gives me "Error #2035: URL Not Found"). Is there a specific way you have to format the file path in Flash, or is it just not possible?

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Flex :: Moving SWC To Libs Folder Breaks Project

Apr 20, 2010

I have a swc(degrafa) that I have been referencing externally in another folder on my computer. When I tried to move the swc to the libs folder I was no longer able to access the swc from my application.

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Actionscript 3 :: Prevent MXML Custom Component In Flex Library Project Always In Default Package??

Mar 31, 2010

I'm creating some custom components and backing code. I've created a Flex library project in Flash Builder which compiles to a SWC. The problem is now that all my MXML files get compiled into classes in the default package, making the whole thing a big mess.Is there a way to set a package declaration for MXML files? After all it just gets translated into AS3 classes. This seems to work in regular Flex projects using a namespace declaration so I'm at a loss how that is supposed to work. The other option is building out all the components in AS3 which I'd like to avoid.

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Copy Folder With Bunch Of Layers And Keyframes To Different Flash Project?

Apr 15, 2010

Is there any way to copy a folder with a bunch of layers and keyframes to a different flash project?

or in another way is there a way for me to save time and copy a work i have done on a different project and use it in a new, consisting a keyframed animation?

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Flash :: Create New Shapes In The Graphics Folder In The Library Of A Cs4 Project?

Jul 5, 2010

Here in Flash CS4 Explorer, I have shapes. It's intuitive that I be able to right-click on Scene1, and be able to Insert Shape. Can't. I go to the frame. Can't. I right-click everywhere. I see 'Create Shape', but everywhere I see it, it's grayed out - won't let me.
 
How do I create new shapes in the graphics folder in the library of a flash cs4 project?

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ActionScript 3.0 :: Not Exporting - .swf Doesn't Show Up And Cannot Be Found In The Project Folder

Feb 2, 2012

Me and my buddy is having a huge problem. It seems like we have hit a limit in how many assets (movieclips/sounds etc) that we can have in our library. We can export at the moment, but if we put in another cutscene or sound flash wont export. It shows the progress bar but when its done the .swf dosent show up and cannot be found in the project folder.

Does anyone have a clue on whats going on? We've been working on this game for the past 5 months (full time) and we'd be devastated if all our time and effort has been in vain.

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ActionScript 3.0 :: Add The Caurina Folder To The Folder - Thumbnail.as To The Folder

Feb 5, 2009

Can I do this in AS3?

(1) add the caurina folder to the folder

(2) add Thumbnail.as to the folder

(3) add

[Code]....

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