ActionScript 3.0 :: Organise Folder / Package Structure For The Classes?

Aug 4, 2009

Im learning about Classes. Simple question for you all. What is the best/standard way to organise my folder/package structure for the classes I write, in particular to placing Main.as for example. Some structures I have seen in other source code are:

[Code]...

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Actionscript 3 :: Cross - Project Folder / Package Structure Best Practise?

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I'm currently looking at structuring my teams projects into a consistent manner that properly utilises packages and is easily version-controlled (via SVN). I'm interested in any 'best practise' with regards to project structuring and how to use consistent packaging without lumping everything into a gigantic [URL] folder structure whilst maintaining that package structure. I'm also keen to use the src/bin/lib folder structure within each project.

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Flash :: ActionScript 3 Package Structure And Directory Structure

Jan 23, 2011

I seem to run into compile issues in Flash Builder when I import 3rd-party libraries at the wrong level in the directory structure. For example, sometimes I'll import a library one level too deep into its directory tree, and the package explorer ends up excluding the prefix root-level package, usually "com." or "net.". Even though the content of the source itself doesn't change, this will cause compile errors.

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ActionScript 3.0 :: Compile Package File - Error: A File Found In A Source-path Must Have The Same Package Structure?

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I have an actionscript file,it has a package name,it locate C:demo directory,like follows:

package demo{
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Then I compile above code like following command,but it raise following error:

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Actionscript 3 :: Flex - Package Structure Isn't Right

Jul 15, 2010

My code is:

[Code]....

Taking the package name out lets it compile, but when it is in it tells me it the package structure isn't right, but I'm not sure what I'm doing wrong. Is it an error I made? Or possibly my version of mxmlc is corrupt? I compile it with

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Actionscript 3 :: Imports And Package Structure In Flex?

Apr 15, 2010

I've got a problem how to organise files and packages in AS3/Flex project. A short intro to the problem:

The files structure in the project is (and should stay) like this:

libs/Class1/src/<files>
libs/Class2/src/<files>
libs/Class3/src/<files>

The amxmlc compiler source-path variable points to:

libs/

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package ClassX.src { /* ... */ }

So in practice it looks like that:

package Class3.src
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ActionScript 3.0 :: Flash - Directory/Package Structure?

Feb 17, 2011

There are many articles available online regarding directory structure best practices, but none of them seem to fit exactly what I need/would like. That, and it seems regardless of what I try, I always get a "5001: The name of package '[package name]' does not reflect the location of this file..." error. This is my current directory structure:

Code:
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[code].....

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Actionscript :: Flash - Package Naming And Directory Structure?

May 8, 2010

I've got some actionscript which begins with:

package obfus_plugin{
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and when I try to publish, I get the error:

5001: The name of package 'obfus_plugin' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:flowplayerurl_securesrcactionscriptobfus_pluginobfus.as

the location of the .as file is:

C:flowplayerurl_securesrcactionscriptobfus_pluginobfus_plugin.as

In my classpaths I have:

C:flowplayerurl_securesrcactionscriptobfus_plugin

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ActionScript 3.0 :: Creating Reusable Class - Package Structure?

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I have been working on creating a package of reusable code for myself. I frequently create projects that have a set of panels, which I re-skin for each particular project, and each panel has its own body of functionality.There are about 10 different panels that could be used in a given project, but not each panel is used in every project. Some projects use 5, some use 8, some 10 etc. My problem is that when migrating the panels to a new project, I don't nessicarily want to have every single panel in the library with appropriate exports etc. if it's not going to be used in the project.

For example

PHP Code:

package panelPack {public class Main extends MovieClip{public function Main(){}public function activatePanel1():void{var panel1:Panel1 = new Panel1();}public function activatePanel2():void{var panel1:Panel1 = new Panel2();}public function acti

[code]...

Then I have something like a config class that would have code like this:

PHP Code:

activatePanel1();activatePanel3();activatePanel5(); 

Then each class is something like this, referencing a library item that is exported:

PHP Code:

package panelPack {public class Panel1 extends Panel{public function Panel1(){var closeButton:SimpleButton = this.closeB;var submitButton:SiimpleButton = this.submitB;..........}}} 
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Flash :: Access PC's Folder Structure?

Mar 24, 2010

I dont know if its the right forum for my post or not. But I need to ask if there is anyway to show the folder structure of a clients PC in flash when the user clicks on a browse button in a web site just like the one below? I googled for a "Multiple File Uploader using flash" but what I found there is that an open file window opens and we are able to select multiple files from it. I could not found anything like below. So my question is that whether we will be able toshow all the folder structure or not?

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Php :: Automating Folder Structure Dynamically?

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I want to create a folder structure through Flex or AIR... is it possible? I mean the Flex or AIR will receive the inputs on what the folders and file names will be and when i press create, it should create a directory structure...

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Eclipse :: Flex Compiler Error: "put Definition In A Package" For Classes That ARE In A Package

Oct 13, 2009

This is with Flexbuilder 3.2, Eclipse 3.3.2.I am moving my development environment to a new machine. Actionscript classes that compiled in the old environment now get a compile error:

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I have a properties file called projecteditorsample.properteries located at /resources/ilog/en_US/projecteditorsample In Order to load the File from an mxml located at /src/modules/ilog/ I tried:

[Code]....

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ActionScript 3.0 :: Set The Root Folder Where The Top Package Will Reside?

Oct 31, 2008

how to set up the environment.Should I create a project first? How to set the root folder where the top package will reside? How to make all your custom classes visible in relation to that root folder. If I have any external objects like movie clips or drawing where they suppose to be saved at?

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Xml :: Structure Classes To Avoid Using Static Functions?

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I have a Flash application that creates a sort of powerpoint presentation. All the 'slides' are stored in an XML files which is read and processed.

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The issue is that because the event listener continues the processing (after an indeterminate amount of time), the functions are no longer controlled by the main class.

[Code]...

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ActionScript 3.0 :: Classes Does Not Seem To Resemble The Hierarchy / Structure

Jul 10, 2010

I am confused as to why on your C Drive the folder structure in regards to classes in flash does not seem to resemble the hierarchy/structure when you are actually using them? For example, I kind of expected there to be a Classes folder with Top-Level Classes, then two sub folders, the fl. folder and flash. folder, and in them, packges...etc...

Instead there is a "FP7" folder, "FP8" folder, "FP9" folder, "FP10" folder, an "mx" folder, and a toplevel.as class. FP7 and MX seem to hold a lot of the primary classes that I am most familiar with...but how do they relate? I thought I would find the Sprite class in a display package/folder...but have yet to locate it (my search feature is weird at the moment, I am not sure why it can't really even find anything, even though I know that that thing exists).

How does this relate to the hierarchy / structure of classes when you are using it? I am basically trying to visually things but am confused. I may need to explain a bit more later... how to put into words at the moment...

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Actionscript 3 :: Class - Reading All Classes Under A Package Or Reading Classes With Same Metadata

Jun 19, 2011

I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.

[Code]....

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Professional :: Two Classes In A Package?

Jan 28, 2010

Apparently, I cannot have two public classes in a package. How else can I declare classes?

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ActionScript 3.0 :: Use Multiple Classes For One Package?

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I'm trying to set up an AS3 project using a single package, that will have multiple classes coded in seperate files.I am looking for examples and tutorials for this kind of project.As I understand it, these files must have the same package, and their class must be public. This will allow the multiple files and various classes to be used in the single package.[code]Either of both of these files could then be imported into the main movie and their classes / functions used in the package.

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ActionScript 3.0 :: Divide Code Into Classes/package?

Sep 18, 2007

I have created the following code that pulls data from an external xml file into a datagrid. I have been trying to figure out how to get it to function using classes and/or packages. I'd like to separate the functionality into separate classes for each of the following:1) A class for loading the XML file(s) (there will likely be more datagrids and more xml files)2) A class for "drawing" the datagrid based on the xml.... others you can think of?

Code:
/////////////////////////////// BEGIN xml_to_datagrid.fla ///////////////////////////////////////

[code]......

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Flex :: Find All Classes In A Package That Implement A Certain Interface?

May 29, 2009

In as/flex, Is it possible to find all Classes in a package that implement a certain interface?

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ActionScript 2.0 :: Classes In The First Run Folder?

Nov 5, 2007

I made a folder structure in my First Run/Classes folder, /com/myclasses/

within that folder I have my Pulse.as class.

so the final path is First Run/Classes/com/myclasses/Pulse.as

but when trying to import it, i get the following:

The class being compiled, 'Pulse', does not match the class that was imported

i'm importing the class with import com.myclasses.Pulse;

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ActionScript 3.0 :: FlashDevelop Doesn't Always Know Code Completion For Classes In The Fl Package

Feb 9, 2010

I'm posting this since i just lost a half an hour with this. FlashDevelop for some reason doesn't always know code completion for classes in the fl package, to fix this add this to you Global Class path (make sure to select AS3): C:Program FilesFlashDevelopLibraryAS3frameworksFlashIDE

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ActionScript 3.0 :: Creating Entire Classes Within A Package That Contains Normally In-frame Functions?

Jun 16, 2011

When I create anything in a library, it's basically a class right? Meaning I can do essentially the same thing with use of a package in an AS file? In AS 2.0 this would probably mean I can add specific functions on this class as I can do when I use flash's object interface and add script to the specific class object itself. However, in AS 3.0 you cannot attribute code directly to an object right?

This leads me to my second question. I basically want to create a flash mp3 player (I've coded this already), but make it so that it is an entire package of contents, so I can add it to my website when a mouse event is detected and then take it off the website once it's no longer needed (to conserve memory and assure an overall nice experience). The problem is that I have many objects and subsequent functions (play button, pause button, etc), and want all of this to be contained in one file. Is this even possible?

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Actionscript 3 :: List (a Potentially Large Amount Of) Classes In A Specific Package?

Dec 11, 2011

I have x amount of classes in a package eg. "com.trevorboyle.lotsofclasses" and I keep adding more (These classes will probably all be static and will probably all extend the same class).I wish to create a drop-down list of all these classes, preferably without having to manually create an array myself.

Once a class is selected from the list, I'll be able to use getDefinitionByName to return it, because I will know it's name at this point.The question is, as I believe there is no support in AS3 to list all the classes in a specific package, is there a design pattern that handles this?

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ActionScript 3.0 :: Import Out Side Folder Classes

Apr 13, 2011

Is it possible call out side folder classes like "../../com". previously iam using include. this way iam using "../../com/app.as". now iam import com folder classes how can i import?

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ActionScript 2.0 :: Importing Classes From Custom Folder?

Mar 26, 2011

I currently use actionscript 2 and the package Tweener to perform many of my animations etc. Essentially its a class for tweening items with code.

So it all works fine when my folder structure is like this:

- Myflash.fla
- Myswf.swf
- Folder called caurina which holds all of the Tweener classes.

And in my fla file I import the Tweener classes by calling the following lines of actionscript 2:

import caurina.transitions.*;
import caurina.transitions.properties.ColorShortcuts;
import caurina.transitions.properties.DisplayShortcuts;
import caurina.transitions.properties.FilterShortcuts;

[Code]....

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ActionScript 3.0 :: Importing Classes From Previous Folder?

Jul 28, 2010

Right now in my 3D work folder I have a long list of demos and benchmarks all importing classes from my rumblesushi3D folder (package rumblesushi3D), which contains my entire 3D engine.

It's too long and cluttered, and now that I'm about to start work on my first game, I'd like to put all my publishable work into folders - such as demos, benchmarks, then a folder per game.

The files in these new folders now need to import classes from the same 3D engine that's now in the previous directory (rumblesushi3D).

The only alternative is to place a copy of my 3D engine folder in each folder, which I obviously don't want to do.

Say for example, you have a FLASH_WORK folder, in this folder there is a com folder with all the classes you use. All the document classes of your work are in FLASH_WORK, so the same folder depth as com obviously, and are not assigned a specific package.

If you put all these document classes into a folder called archive (created in FLASH_WORK) for example, is there any way to import the classes from the same com folder, now at a previous depth, without renaming ALL the classes in com to [URL]etc etc ?

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ActionScript 3.0 :: Organise A Game With Multiple Class Files?

Mar 6, 2010

I'm making the game Breakout as an AS3 application using OOP. I am getting very confused though. I know that objects should be only responsible for themselves. But this is where I get stuck, they need to communicate as some level to add and remove screens, and I am getting majorly confused as to what is going too far, when it could maybe achieved in a simpler more OOP way.

I've worked out the hierarchy of my classes, in terms of where they are being added (I think). Here it is roughly drawn out below. Have I got the order right based on OOP principles? Like, Introscreen will listen for play being pressed then call a method of the document class that will remove introscreen and then attach gamescreen. Is that right?

Another thing that puzzples me. It seems to me if I made a level and put the paddle and the ball in that, then arranged all the bricks in that level, that I'd be duplicating work (based on the fact I need paddle and ball for level 2 also). So it would be best if I could have gamescreen with paddle and the ball and then add level1/2/3 to display list which would therefore set up the appropriate brick placement. But then, wouldn't that mean that I couldn't do hittests because my level 1/2 or 3 wouldn't be a sibling to the bat and the ball, them residing as a sibling in the level's parent class?

[code]....

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ActionScript 3.0 :: Put All Classes & Packages Inside A Com Folder & Then Website Name To Avoid Any Possible Naming Conflicts?

Feb 12, 2009

A lot of people have .com websites & put all their classes & packages inside a com folder & then their website name to avoid any possible naming conflicts when using other peoples classes - all very sensible. I have a .co.uk website however - is there an equivelant naming standard?

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