ActionScript 3.0 :: Classes Does Not Seem To Resemble The Hierarchy / Structure
Jul 10, 2010
I am confused as to why on your C Drive the folder structure in regards to classes in flash does not seem to resemble the hierarchy/structure when you are actually using them? For example, I kind of expected there to be a Classes folder with Top-Level Classes, then two sub folders, the fl. folder and flash. folder, and in them, packges...etc...
Instead there is a "FP7" folder, "FP8" folder, "FP9" folder, "FP10" folder, an "mx" folder, and a toplevel.as class. FP7 and MX seem to hold a lot of the primary classes that I am most familiar with...but how do they relate? I thought I would find the Sprite class in a display package/folder...but have yet to locate it (my search feature is weird at the moment, I am not sure why it can't really even find anything, even though I know that that thing exists).
How does this relate to the hierarchy / structure of classes when you are using it? I am basically trying to visually things but am confused. I may need to explain a bit more later... how to put into words at the moment...
I have a Flash application that creates a sort of powerpoint presentation. All the 'slides' are stored in an XML files which is read and processed.
I'm trying to build the presentation using this XML file. At the moment, my main class has it's initial function main and a static function processXML main initiates my database class with a function called initDB. One of my issues is that initDB forgoes processing because it's dependant on an event listener. On completion of loading the XML files, the event listener initiates my static function on my main to create objects from this file.
The issue is that because the event listener continues the processing (after an indeterminate amount of time), the functions are no longer controlled by the main class.
Im learning about Classes. Simple question for you all. What is the best/standard way to organise my folder/package structure for the classes I write, in particular to placing Main.as for example. Some structures I have seen in other source code are:
I seem to run into compile issues in Flash Builder when I import 3rd-party libraries at the wrong level in the directory structure. For example, sometimes I'll import a library one level too deep into its directory tree, and the package explorer ends up excluding the prefix root-level package, usually "com." or "net.". Even though the content of the source itself doesn't change, this will cause compile errors.
Thus: Is it a 1) convention or 2) language requirement that a class's package structure (e.g., "foo.bar.Class") must match its path location (e.g., foo/bar/Class.as)? If it's a language requirement, why is it a requirement? Wouldn't that overdetermine the package structure, since it is already specified in the source code and quite happily consuming the first three to eight columns of each line? If it's not a language requirement, are my compile errors just a result of Flash Builder enforcing the convention?
I've created some classes for a nav menu and I'm having some trouble dealing with the click. The bottom class of the chain gets the click, but I need to pass that event up a hierarchy of classes to the very top so it can get handled.My hierarchy looks something like this:
Where do I place a function, at the lowest level, so I can call it from any other container above it? For example, I have 3 frames and they all need to use the same function, called "myFunction()". Do I really have to create it in each frame? There has so be a lowe level where this can be placed? Is there a good simple description of AS3 Hierarchy somewhere? Also, how do you specify global variables in AS3?
There are a few mc's already on stage that I've attached dynamically to _root. Now I want to take one of them and attach it into some other mc on stage, also attached dynamically. I want to retain the position, width and height of the former mc. Is this possible? some way to manipulate the pointers or addresses? Can I manipulate the ._parent property?
I'm currently working on a tower defense game and am in kind of an odd situation. I've programmed it in such a way that a large class hierarchy is in place. It's like this StartScreen class ---> BaseLevel class ---> GUI class ---> TowerPlacer class(towers are stored in an array in this class) ----> etc.My problem is that i need to access an array in BaseLevel from my GUI class, is there any fancy trick for doing this? or have i screwed myself over.
I have a menubar as such: Code: <?xml version="1.0" encoding="utf-8"?> <root> <node label="Road"> <node label="Madone"> <node label="Madone 4.5"/> <node label="Madone 4.5 WSD"/> [Code] .....
When I click on a menuitem, I wish to print out the selected item, but in the form of (for example if I were to click Madone 4.5) "Road > Madone > Madone 4.5".
I'm trying to make an onPress function for a MC inside a MC and I have figured it will look something like this: _root.mc1.mc2.onPress = function(){} It won't work though. What to do? (Now I see, I have that mc2 on the 2nd frame inside mc1... if I put it also on the first frame it works fine, but I don't want it on the first frame).
To give a brief background of what's going on here.I am building a personal site where I have a navigation, and I have other subnavs inside of certain pages.Such as if I go to "work" inside of work i have "motion", "web" & "print".Here is some example code of one button on the navigation:
nav_mc.personalbtn_mc.addEventListener(MouseEvent.CLICK, buttonClick2); function buttonClick2(event:MouseEvent):void { gotoAndStop("personal");[code]...
It seems to me that actionscript will not read all the way down to the bottom when looking for objects.For example: The first if statement where it's asking if workss_mc exists or not, that will work if it's at the top, but if I move it down to the bottom it will not work.
I have two components being absolutely positioned within a container (they are MapSymbols on an ILOG Elixir map, if that helps). Each component is a VBox with an Image and a Label. Images have functionality tied to the Click event; labels do not.
The problem is when 2 items are positioned so that the label of one is above the icon of another in the z-index, so that the label eats any mouseOver and mouseDown events. Bubbling doesn't help since it bubbles from the label to the vbox to the container, never hitting the lower element. I can't set the vbox to mouseChildren="false", since that keeps the image from getting clicked, as well.[code]...
I have some FLA/SWF assets which are hierarchies of bitmaps.They have timelines which page-flip through different bitmaps.I'd like to scale these assets down in pixel-size, including the bitmaps they're composed of.I'm not a Flash Animator, but the artist i'm working with doesn't know of an automated way to achieve this. ie, that it's a long a laborious manual process.Does anyone know of a tool which can simplify the re-scaling of bitmap-based FLAs ?
To give a brief background of what's going on here. I am building a personal site where I have a navigation, and I have other subnavs inside of certain pages. Such as if I go to "work" inside of work i have "motion", "web" & "print".
I'm having a problem with remove child in certain areas.. One would be when I load one page from the navigation then go to the "WORK" link, work won't show. Also..when I remove a movieclip elsewhere(this is under the same circumstance) then click on a link it does not remove that movieclip that is loaded again.
For example, click personal, click a thumbnail,(this adds workpersonalss_mc) then click back(this removes work personalss_mc then adds workpersonal_mc back), the click a navigation button it still remains..
I have a class1 in which I create a child from a class 2. Of course I can access class2 properties, fields and methods from class1. But is there a way to access class1 fields and methods from class2? Like to go a step back in the hierarchy?
Is there a way to organize data into a hierarchy within a listbox?I would like to have a parent-child list with the parent always being bold.I'm not asking someone to do it for me, I would just like to know if it can be done and maybe some direction.
I have a class called Bike.as, linked to a movieClip in the library. The class essentially tweens a bike graphic across the stage. At the end of the tween, I instantiate a new class called Slideshow. Slideshow loads an image. The image loads(I get no loading error, and I can trace info about the loaded content)... I just can't seem to see it. In attempting to debug, I wrote the loading code(in Slideshow) into the Bike.as file(replaced the code that instantiates Slideshow), and it worked. Did it work because Bike is linked to a movieclip, and Slideshow is not(Slideshow is called in Bike.as)? I'm attempting to transition from AS2 to AS3. Here's my Slideshow class:
public class Slideshow extends Sprite { private var container:Sprite; private var loader:Loader;
I am trying to animate using a heirarchy of symbols and motion/shape tweens for the first time. I have my character built using symbols and groups of them are already in subgroups (I click on one symbol and I can go into that one and there's more inside that). When I go into my character's eye symbol and click the upper eyelid, I can shape tween a blink. It works fine when I scrub through the timeline while still in the character's eye symbol and it still shows up when I publish a preview. But when I go out of that symbol to the top of the hierarchy and play the animation in the frame, I can't see the blink. I don't know why it's happening, but I can't edit all my shapes without knowing where the ones I've already moved are.
i am using Flex builder 4.5 and my problem is this that this code doos not work, when i used trace(event.target)i get following in result in console, deleteme.ApplicationSkin2._ ApplicationSkin_Group1.contentGroup.VGroup5.button1.And if i replace this long line in 'if' statement code works.(deleteme is the project name). Dont you think it should only say button1 instead of this all long line with all hierarchy , if that is the case then how we can shortend it?[code]
say an application has panel and panel has button and textField or textArea. we click on a button to hit a service say via cairngorm framework.
The Events lifecycle follows the capture-target-bubble cycle in the display hierarchy like the MouseClick event on button will call the handlers for the listeners attached to button and/or panel and/or application and/or stage since the flow moves in this direction.
How do the event on non hierarchy works e.g the result from the service fires a custom event DataRecieved. we have a listener attached to the panel/button for this dataRecieved event. How do this listener gets the information? how the event lifecycle comes into this picture?
I have a class linked with a movie clip, and in this movie clip I want to be able to add an event listener that calls a function in the Document class (the class you link with the fla as a whole). How can I do that? Say the name of my document class is KPScript.as. In my GameController.as class, I want to listen for key input and call pageChange() in KPScript.as when it gets called. Would I have to import KPScript.as into the GameController.as? If so, I wouldn't want to create another instance of the KPScript object.
I have a button on my main time line root and I have a movie clip that performs an animation inside that I was wondering why I can't access the movie clip with this code I am using mx 2004 [AS]on (rollover) { _root.document.mc_button.gotoAndPlay("up"); }[/AS]
I'm having problems with the scope of nested functions. I have a movie clip: "MC_clip" inside that movie clip there is a button: "inside_button". when users press "inside_button", I want the movie will jump to play frame 5 (main time line). how do i refer the stage from inside a movie clip?? another question is about the other way: how can I call to a function that is declared inside a movie clip?? is that movie clip have to be an instance on the stage??
Is there a program/method to use with actionscript-3 in order to make a virtual folder hierarchy that contains my images and sounds and traverse it at runtime in order to select what to load on the SWF?
I have a generic function to build rows of controls (each row comprising of sliders, radio buttons, reset buttons, text display) etc, and some functionality to change underlying data based on these
As I didn't want to write specific code for each row, I had code written by which I can detect the row on which there has been a mouseevent, and though the row access each individual control
I have searched on the Internet and didn't find any clue on how to do so, any idea ? I don't want flex only flash (my objects are not visual components).