Actionscript 3 :: Trace In Flex Builder Hierarchy Output
May 22, 2011
i am using Flex builder 4.5 and my problem is this that this code doos not work, when i used trace(event.target)i get following in result in console, deleteme.ApplicationSkin2._ ApplicationSkin_Group1.contentGroup.VGroup5.button1.And if i replace this long line in 'if' statement code works.(deleteme is the project name). Dont you think it should only say button1 instead of this all long line with all hierarchy , if that is the case then how we can shortend it?[code]
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
I've set up FlexUnit in my app, I want to debug a test using trace, but im not sure how to get flexunit to traceto the flashlog file. Here's part of my test task in ant, I thought the 'localtrusted' property would help, but it doesnt seem to. In my logs I get the testcases only, none of my traces which are inside my tests.
When a compile and run the application, the output is entirely blank. The HTML wrapper page does contain the flash application, but the content is blank, even though I have a simple label component on the stage.Also I noticed that when I right-click on the flash object, the default context menu appears, displaying the "Zoom In", "Zoom Out", "Show All", etc..options which are removed from the application by default.If you are interested, here is my code, as easy as it gets. :)
New AS3/Flash Builder user here. I'm debugging an AS3 project using Flash Builder 4.5, and debug version of Flash plug-in in Firefox. I'm using a trace() command, but it's not outputting anything in the Console window of Flash Builder (is that where it's supposed to place stuff?). However, I'm wondering why the trace() command is even needed because the Variables tab in the debug perspective contains all the variable values anyway. Is the trace() command redundant or otherwise useful somehow in this environment, or is it intended for command line debugging, etc. (non-Flash Builder environment).
Can I configure Flash Builder 4 to build into different folders? Something like: build applications files into "folder a" and modules files into "folder b"?
So the issue is that whenever I run the flash movie, the display in the browser (Chrome) ends up being like 30% larger than the browser is when fully maximized. In reality, it should be running in a 800x800px environment. I've tried messing with the stage size and doing things like setting it to FULL_SCREEN and NORMAL and that had no effect. However, attempting to compile the project through the command line with the mxmcl (although it gives different errors atm) show me that the window is properly sized at 800x800px, so it is obvious that the flash builder is the one that resizes it.
I've built a simple application in Flex Builder 3 with some trace() calls. It's an "ActionScript Project", no MXML or AIR involved. I don't run the app from within Eclipse, I just open the generated html file with Firefox.
I'm using the Flash Player 10 Debug version. I've correctly set mm.cnf to log trace output, following the official instructions. A flashlog.txt file is generate in the appropriate location.
Despite all that, trace output is not shown in the log file. What am I doing wrong?
(I suspect it's a compiler option, but I can find no such option in the project options in FlexBuilder)
(If I do run the app from Eclipse, by pressing F11, I can see trace output but only inside Eclipse, not in the log file)
I'm teaching myself ActionScript and the book I'm reading just got into input text capabilities. The book shows me how to link input text to a variable and output that text to the output window using trace. My question is: how can I display the text that the user input onto the actual movie. For example... if I wanted the visitor to type their name into the input text box and click Submit and then a phrase shows up with their name such as "Hold on Name, my site will be done soon." How do I reference that variable and have it actually display in my movie?
I don't understand the "heirarchy" of Flash Output Error Messages. For example: TypeError: Error #1009: Cannot access a property or method of a null object reference.
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This error shows when I preview a SWF that calls en external swf. All the code listed in the Error Codes is contained in the external swf. In the TypeError -- where do I look for the problem code? bBrand_Gallery is a class description for the externally called swf. The externally called swf runs fine by itself. All functions in the package are declared as public functions. I know that the null object reference means that it's looking for the property of an object that is not yet instantiated. How do I find that object? Would it most likely be a variable that is not delacred publicly?
I believe the ArgumentError has to do with the fact that the DisplayObject in question is not "created" by the function startShow which includes the removeChild statement. How do I resolve that issue?? Is there a reference as to the best way to interpret these error messages?
I'm new to flash but I have over 15 years in software and 20 in IT.In everything I have worked with so far in Flash I've used trace( message ) to put a message in the output window. Then it just stopped.
I've never had this happen before and it's stumped me...yesterday the output panel stopped outputting traces ie. 'trace("hello"); is not working! The Omit Traces in teh Publish Settings is not ticked...I'm wondering whether i have accidentally pushed a short cut key which stops this functioning?
I'm trying to trace the output of one value in my XML file: Code: <advertList> <ad> <name>AD0</name> <picture>ad0.jpg</picture> <caption>This is Ad0</caption> [Code] .....
It's giving me the Error TypeError: Error #1010: A term is undefined and has no properties. at Function/<anonymous>() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
I'm working through some tutorials from my instructor to eventually build a simple e-com website for a state park. Basically, I'm using the two as3 files shown below and trying to get "bob" in my output with an array function and trace. Load store function is intentionally coded out. When I test project, nothing comes up in output, and I have no errors.
Main012.as: package { import flash.display.MovieClip; public class Main012 extends MovieClip { public function Main012() { [Code] .....
I am not sure even what to call this but if I have set a text field value and other various values with functions in AS3 to where I can trace the values in the output panel. How do I then capture that data to be sent to fields in a shopping cart? Make sense?
I'm developing an applications which I've got running on a server on my linux desktop. Due to the shortcomings of Flash on Linux (read: too hard) I'm developing the (small) flash portion of the app in Windows, which means there's a lot of frustrating back and forth. Now I'm trying to capture the output of the flash portion using flash tracer and that is proving very difficult also. Is there any other way I could monitor the output of trace on linux?
I am extremely new to as3 and just have started coding in as3. I have the following code in a001.as file Code: package { import flash.display.Sprite; public class FirstCode extends Sprite { public function FirstCode() { trace("yes"); }}} It seems extremely simple and I feel very positive that there is no error in this code.
And this line in a001.fla Code: import as3.a001; The .as file is in as3 folder so I think the import should work fine. The one (and only) problem (that could arise) is that the trace leaves nothing in the output window. I tried various other codes instead of this but to no avail. None work. Its just a blank screen. By the way I have Flash CS4.
Now i am learning Oops concepts.... It going welll..... but i have doubt in some places....
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I put this script in Brick.as file. Actionscript Code: import com.adobe.ooas3.Brick;var firstBrick:Brick = new Brick(); I put this script in my_flash.fla file. I got the out put from this example file. I am clear with this. Because the class name and function name are same. But,
[Cdoe]....
In the above script the class name and function name are different.... What script should i put in the fla file to get the output?
How do you send the output of a function to a dynamic text field on the stage instead of the output panel?I have used trace(); but that just sends the value to the output panel.
I am currently developing a flash application that would allow a user to control a movieclip on the stage using 2 keyboard inputs (like turning 2 knobs in order to align something).I have it set up that on the 2 keyboard inputs, the movieclip moves.What I am looking at doing is using trace statements that I use to track the position of the movieclip, which is just a simple black dot, and having the values of the trace statement show up on screen in 2 dynamic text fields, after being rounded to the nearest whole integer. The dot is in the movieclip entitled mCoordPlane.My script is below:
stop(); mAligned.visible=false;mNotAligned.visible=false; var letterK:Boolean=false;var letterJ:Boolean=false;var letterD:Boolean=false;var letterF:Boolean=false;[code]......
This includes some code and some traced output. I've been looking at this for 2 days and it stupifies me. I'll elaborate: There is a game object, its a dictionary object containing a screen tile with index/name tile_x_y So i can look it up using the x and y coords. The object contains lost of stuff but in this case especially: x, y , width, height, xtile, ytile (self explanatory i assume) & xmove, ymove (-1,0,1 depending on direction.)
So, now these objects move around the screen (yes its just a game) and check if they hit the screen bounds and if they try to move onto tiles that are occupied/non traversable. It goes fine for most objects but sometimes, or for some objects (no clue why and it changes on restart), halfway the boundaries check, the object internal x and y values go ballistic and i end up with a reference error on the dictionary object because tile 280 30 just doesnt exist.
I have a button that, when it is clicked, should cause a text box to appear. I can make text appear as a trace so I know the button's working, but I have no idea how to either get the trace onto the stage - it only appears in the .fla .output window. I think what would be preferable would be to get a text box to appear as the event but can't work it out....