ActionScript 3.0 :: FlashDevelop Doesn't Always Know Code Completion For Classes In The Fl Package

Feb 9, 2010

I'm posting this since i just lost a half an hour with this. FlashDevelop for some reason doesn't always know code completion for classes in the fl package, to fix this add this to you Global Class path (make sure to select AS3): C:Program FilesFlashDevelopLibraryAS3frameworksFlashIDE

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I have created the following code that pulls data from an external xml file into a datagrid. I have been trying to figure out how to get it to function using classes and/or packages. I'd like to separate the functionality into separate classes for each of the following:1) A class for loading the XML file(s) (there will likely be more datagrids and more xml files)2) A class for "drawing" the datagrid based on the xml.... others you can think of?

Code:
/////////////////////////////// BEGIN xml_to_datagrid.fla ///////////////////////////////////////

[code]......

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This is with Flexbuilder 3.2, Eclipse 3.3.2.I am moving my development environment to a new machine. Actionscript classes that compiled in the old environment now get a compile error:

A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package.I do declare the package in these classes - I think failure to declare the package is the usual reason for this error.To add to the mystery, many classes in this project compile without errors.

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I just downloaded the 30 day trial of adobe flash cs4.why the code completion/hints would not be showing up? Either when typing a "(" for a method or a "." I get nothing. "code hints" is checked off in my prefs and the delay is at 0 sec. Also, If I click the show code hint button in the AS window nothing happens.

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i am tryin to impor the following classes in my FlashDevelop project, import fl.transitions.Tween; and fl.transitions.easing.*; however, in my flashdevelop project i can't seem to find this, i can only seem to find the flash.XXX classes. What do i need to do to gain access to the fl.XXX classes? do i need to download a new sdk or change my ide to something else?

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ActionScript 3.0 :: Load Files And Wait For Completion With Out Executing Other Lines Of Code?

May 4, 2010

Is there a way to load a file and waiting for the event listener with out continuing executing other code.

I tried using a while loop with a flag that is set by the on Complete in order to exit the wait loop.

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[Code]...

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I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.

[Code]....

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I just started using flashdevelop and I have some problems with importing all classes.

1. I used export all classes to SWC file and I added it to the library in FD. How can I import instances placed on the stage without creating AS linkages? I don't want to export these instances for AS, because some of them are textfields. By making linkages I'm forced to transform them to Sprite or MovieClip (am I right?) and my methods connected to these object don't work anymore.

2. When I export my project in FD, I get error 1065: variable Main is not defined. Main is my document class. I made this class my entry in FD.

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Apparently, I cannot have two public classes in a package. How else can I declare classes?

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Flex :: Autocompletion In FlashDevelop Doesn't Work In Included Files

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Why doesn't autocompletion work for function's local variables in included *.as files? For example:

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ActionScript 3.0 :: Use Multiple Classes For One Package?

Nov 28, 2009

I'm trying to set up an AS3 project using a single package, that will have multiple classes coded in seperate files.I am looking for examples and tutorials for this kind of project.As I understand it, these files must have the same package, and their class must be public. This will allow the multiple files and various classes to be used in the single package.[code]Either of both of these files could then be imported into the main movie and their classes / functions used in the package.

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May 29, 2009

In as/flex, Is it possible to find all Classes in a package that implement a certain interface?

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Im learning about Classes. Simple question for you all. What is the best/standard way to organise my folder/package structure for the classes I write, in particular to placing Main.as for example. Some structures I have seen in other source code are:

[Code]...

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When I create anything in a library, it's basically a class right? Meaning I can do essentially the same thing with use of a package in an AS file? In AS 2.0 this would probably mean I can add specific functions on this class as I can do when I use flash's object interface and add script to the specific class object itself. However, in AS 3.0 you cannot attribute code directly to an object right?

This leads me to my second question. I basically want to create a flash mp3 player (I've coded this already), but make it so that it is an entire package of contents, so I can add it to my website when a mouse event is detected and then take it off the website once it's no longer needed (to conserve memory and assure an overall nice experience). The problem is that I have many objects and subsequent functions (play button, pause button, etc), and want all of this to be contained in one file. Is this even possible?

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Actionscript 3 :: List (a Potentially Large Amount Of) Classes In A Specific Package?

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I have x amount of classes in a package eg. "com.trevorboyle.lotsofclasses" and I keep adding more (These classes will probably all be static and will probably all extend the same class).I wish to create a drop-down list of all these classes, preferably without having to manually create an array myself.

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My code structure is

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[code]....

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folder structure
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can anyone assist with converting this code into a package. Right now I have it on the timeline of a .fla file.

Code:
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[code].....

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I have this code that I changed into a package. Now my elements in my array are giving me an access of undefined property.

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ActionScript 3.0 :: Import Location Of Package Doesn't Work?

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I have a file trying to import a package which has info re: create a custom cursor

import AS3.proyectos.trivia.CustomCursor; var myCursor:CustomCursor = new CustomCursor;
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ActionScript 3.0 :: Copy And Pasted Code, First Code Works, Second Doesn't?

Jun 9, 2011

I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:

puzzleAK.fullName = "Alaska";puzzleAK.abbrev = "AK";puzzleAK.isLocked = false;trace ("made it through puzzle definitions: " + puzzleAK.fullName + " " + puzzleAK.abbrev + " " + puzzleAK.isLocked);

[code].....

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ActionScript 3.0 :: Moving Part Of The Code To Separate Package?

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Main Class:package {// Flash Classesimport flash.display.MovieClip;import flash.events.Event;import flash.display.StageAlign;import [code]........

Now, I'd like to move the script between --- Start --- and --- End --- comments, to the separate package. When I do that, I've got many reference errors. how the code should look like, when it's in separate package, with all the references to variables that work? And how to call this function from Main class?

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Actionscript 3 :: {FlashDevelop} Building IOS With AIR And FlashDevelop

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I'm having trouble using the following tutorial and flashdevelop template to build a flash project for iOS. [URL] Whenever I compile my project (using FlashDevelop 3.3.4) I get an error from adl.exe saying "Error loading initial content". Using the iOS applicationpackager.bat, I get an error saying: application.xml: error 305: Intial window content SWF version 11 exceeds namespace version [URL]I'm using air 2.7 and Flex 4.5.1 on Windows XP.

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ActionScript 3.0 :: The Classes Bounded To An Fla, Doesn't Work?

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i have flash cs5 professional and adobe flash builder, SDK flex builder 4.0, publish with flash 10, and find that a simple "hello world" doesn't work. Dont output some message of error.What i do is create a new flash proyect save the fla file and then create a class where in the constructor i put the trace function with the message "hello world".I follow the instruction, and concepts, and understand everything, im not a new programmer i have experience with several lenguages.

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Actionscript 3 :: UI Component: Two Classes - One Draws The Other Doesn't

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I am working with a flex project with a main mxml file and two actionscript classes that draw graphics. From reading tons of articles and posts I discovered that they must extend UIComponent, which they do. The first actionscript class draws the image fine. The first class then makes the call to create a new object. The second object does not display. In the pure actionscript version I had to pass the stage as a reference for the second class to draw.

I also found a similar question here at stackoverflow:UIComponent extended class isn't showing UIComponent extended class. But I was not sure how to apply it to my example.Which, if any UIComponent methods should be overrided for the second object to display? How specifically should I implement them in this example?

// First class "Ball" draws a circle successfully then creates a second object "MyRect"
package dr {
import flash.display.*;
import flash.display.Sprite;

[code]....

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ActionScript 2.0 :: Classes > OnEnterFrame Doesn't Work

May 7, 2005

I made a class named "fo" :

Code:
class fo {
function onEnterFrame(){
trace("HERE");
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}

the swf file calling this file had:

Code:
var tr:fo = new fo();

Now when i run this swf ... it traces nothing ... ?( The as file is named fo.as and is in the same foledr as the swf file )

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