ActionScript 3.0 :: Change Code Into A Package?
Nov 8, 2011I have this code that I changed into a package. Now my elements in my array are giving me an access of undefined property.
View 1 RepliesI have this code that I changed into a package. Now my elements in my array are giving me an access of undefined property.
View 1 RepliesMy code structure is
FlashTesting --> folder contains
Test.fla with one button called cmd_button
engine --> folder contains
[code]....
When I compile output says 1120: Access of undefined property cmd_button
folder structure
FlashTesting -->engine--->code
All I want to access cmd_button to add EventListener which is in code folder. Seems can't access fla components.
can anyone assist with converting this code into a package. Right now I have it on the timeline of a .fla file.
Code:
var questions:Array = new Array();
var i:uint = 0;
[code].....
I have created the following code that pulls data from an external xml file into a datagrid. I have been trying to figure out how to get it to function using classes and/or packages. I'd like to separate the functionality into separate classes for each of the following:1) A class for loading the XML file(s) (there will likely be more datagrids and more xml files)2) A class for "drawing" the datagrid based on the xml.... others you can think of?
Code:
/////////////////////////////// BEGIN xml_to_datagrid.fla ///////////////////////////////////////
[code]......
Main Class:package {// Flash Classesimport flash.display.MovieClip;import flash.events.Event;import flash.display.StageAlign;import [code]........
Now, I'd like to move the script between --- Start --- and --- End --- comments, to the separate package. When I do that, I've got many reference errors. how the code should look like, when it's in separate package, with all the references to variables that work? And how to call this function from Main class?
I'm posting this since i just lost a half an hour with this. FlashDevelop for some reason doesn't always know code completion for classes in the fl package, to fix this add this to you Global Class path (make sure to select AS3): C:Program FilesFlashDevelopLibraryAS3frameworksFlashIDE
View 0 RepliesI have two projects (created with Flash IDE), which i'd like to merge. both use the default package and have a lot of classes, some of which conflict.is there a easy way to change the package of a whole project from default to something specific?
View 1 RepliesWhen I export assests for actionscript the defaul package is empty it there change to change it? To each time I export library asset for actionscritp default value for class field will contain package?
ex.
Class: assets.MyClass
What is the most common way to change the font of a textField within a package. I read a little bit about styling the text in the textField with CSS, or possibly embedding the fonts, but I know little about accomplishing either.
View 3 RepliesI'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.However, I have a problem, the code I have is for bitmap!How can I change it so it works for MovieClip instead?I want to use the MovieClip instead of bitmap?Also want to use the MovieClip class instead of Sprite class?[code]
View 5 RepliesI am having troubles passing an x and y argument into a package function that creates a projectile on stage at the tank.gun's x and y.I have attached a zip of the code I am working on.[code]
View 6 RepliesI'm running into this weird thing with ASDoc. It will only document one package function per package.For example.I have these two functions:
gs.util.printf
gs.util.ftrace
In these files:
gs/util/printf.as
gs/util/ftrace.as
The only function that get's documented in ASDocs is "printf". But I know it can do more than one. As an example, in the livedocs [URL] There are more than one functions documented.
Here is code for drag. i want to change as3 class to normal code as3
View 6 RepliesI have an actionscript file,it has a package name,it locate C:demo directory,like follows:
package demo{
import flash.display.*;
public class ABC extends Sprite{[code]............
Then I compile above code like following command,but it raise following error:
C:>mxmlc demoABC.as
Loading configuration file C:sdkframeworksflex-config.xml
C:demoABC.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'demo'.Where is wrong above command?
This is with Flexbuilder 3.2, Eclipse 3.3.2.I am moving my development environment to a new machine. Actionscript classes that compiled in the old environment now get a compile error:
A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package.I do declare the package in these classes - I think failure to declare the package is the usual reason for this error.To add to the mystery, many classes in this project compile without errors.
Im trying to make it so instead of the actionscript doing all the work for the button "btn". I want it so the button has all the AS in it instead. So instead of this code in the animation...
Code:
btn.onEnterFrame = function() {
if (rewind == true) {
prevFrame();[code]...
I'm developping an application for my thesis.Now I have an application-context.properties.txt where I define:
host= (ip address)
port=8080
Now this is static and I change the ip address to the server I want to connect to.But this isn't verry usefull for the user because he can't access that file.Now is my question can I change this host ip address from in my flex code?
I have 2 buttons on the stage that when pressed birth MC onto the stage,these mc are dragable and have a transform manager applyed to each mc when clicked on stage.
I have a color_btn that when clicked will change the colour from default black to white
the problem is finding which instance the button is to change the color value as there can be multiple instances on stage at any one time.[code]...
I've followed a tutorial and everthing works fine but I'd like to use hit-tests instead of the intersect-code. change the code so it works just the same with hit-tests.I dont get the same result.
View 4 RepliesIs it possible to change the stage's background through actionscript?
View 4 RepliesIt it posible to change the movie clip name with code.Something likemc1._name = 'mc2';
View 2 RepliesI'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.
However, I have a problem, the code I have is for bitmap!
How can I change it so it works for MovieClip instead?
I want to use the MovieClip instead of bitmap?
Also want to use the MovieClip class instead of Sprite class?[code]...
I want to change the event.i want to make movie clip when it touch the water make event waving .
View 2 RepliesOpenWin = this.open(page, "KirupaStyle", "toolbar=no,menubar=no,location=no,scrollbars=no,r esizable=yes,width=550,height=250");
However, the window is not centered. I know that there is another code introduced by Kirupa which launches a centred pop-up window, but I've already used this code for several files, and was wondering if I could change the code above so that it would open in the centre.
I have a movieclip in which I show pictures. Each picture was 1 frame long, so my button (mc) to go ahead to the next picture had the following script:
this.onRelease = function(){
_parent.nextFrame();
}
Now I've changed the timeline so that each picture is 24 frames long. By reading some posts I've found this code:
gotoAndStop(_currentframe+5);
Still I don't manage to go ahead 24 frames. Does anyone know how I can change the first code to go ahead 24 frames, or even better, to the next keyframe?
I have followed the guide at this link to create a matrix code effect. The matrix code font file is available to download from this site also (mCode15). Once I get this file up and running and understand how it works, I'm going to tweak it somewhat to suit my needs.
Iam, however, experiencing some problems getting it to work as described in the tutorial. I have followed the tutorial to the letter, but when the flash movie file runs, only the glyph symbol that I used to create the_one and one_pod movie symbols is displayed in the code that scrolls down screen. I have embedded the font the way it describes and even added it to the library and set it to export for actionscript using the linkage option. But the matrix code that rains down is still only one symbol which never changes.
[Code]....
Since I was unable to do this in Photoshop, I was wondering if there was a way in Flash to simply change the color of an image to a speciifc color code. The image is more or less a simple line with rounded corners. It is only composed of 1 color.
View 1 RepliesActionScript 3 - CS5'm new to Flash and wondering how to change fill color from code. Something like this - btnRed.fillColor = "0xff0000"
View 1 RepliesHow do I change the application state in code, using a variable? when I provide a static string it works fine, but not with a variable.
[Code]...
I have been trying to solve this for a week now, sadly to no avail. I need to change the box format that this code puts my buttons into. I would like it just to be one line of buttons.[code]I have tried to change the btn.x to btn.x = i * 100 + 15; which put a second menu up for 1 sec before it disappears and leaves me with the original.
View 2 Replies