ActionScript 2.0 :: Possible To Change The Movie Clip Name With Code?
Jan 21, 2010It it posible to change the movie clip name with code.Something likemc1._name = 'mc2';
View 2 RepliesIt it posible to change the movie clip name with code.Something likemc1._name = 'mc2';
View 2 RepliesI have this code for a coloring application:
/** ActionScript 3.0 Coloring Book
* @author dRooza
*/
package {
import flash.display.MovieClip;
import fl.controls.ColorPicker;
[Code]...
I want to load the movie clips OutLines and Colorable into another movie clip, instead of just on the stage, so that I can use the jpeg encoder class on that movie clip.
I can't seem to find the correct as3 code to change a movie clip's alpha.
View 4 RepliesI am trying to make a small game and I am having trouble adding a code to an "object" or MC. So, I drew a circle using the ellipse tool, I selected the black cursor, clicked on the circle, F8 - made it into a Movie Clip. Now, I right-click it and select "Actions" and it says "Current selection cannot have actions applied to it." What am I doing wrong? How do I start typing code in a Movie Clip?
View 10 Repliesi wanna change color of mc. I have buttom Test and Parametri. In Test is movie testing.swf in Parametri you can change color of movie clips. in file starttesting is make like this:
in layer1 is mcPlayer. In this mcPlayer are three layers, action, container and buttoms. in action layer is this code:
Code:
mcButtonParametri.onRelease = function():Void{
addWindow("mcPar");
}
[Code]....
How can I change color of mcOksid(testing.fla), but color will be change when i push a upload buttom? WHen i push reset buttom, the color will come back to default.
Second problem, in testing.fla in layer OKSID, i have mcOksid and mcOksid2. Know if i change color of mcOksid to blue, mcOksid2 has to be blue too.
Where do you put your code in flash? Do you put it all on the main timeline? Do you put in on the objects ? Where is the best place and why ? I followed a few tutorials where all of the code was on a layer in the main timeline (for arrangement). I kind of liked that but as I advanced in flash I started having problems with specifying the hole path for every movie clip (sometimes 7,8 embeded movieclips). I find it much more easier to just put the code on the movie clip itself. What is your method and why?
View 2 RepliesCan I run that code inside a movie clip? Becoz it doesn't wanna work! Here's my full code:[code]That code is on the root and the form details are inside a MC labled "form".Why doesn't the top code work and yet the bottom one does!?I do have 2 php files on my server: email.php & email2.php
View 3 RepliesI would like to loop a movie clip forward and reverse by selecting a forward or reverse button. I found the following actions script 3 code on Adobe however the code which plays the mc in reverse is not triggered by a button.[code]...
View 3 RepliesWhat code is their to play a single frame containing movie clips once and then play the next frame and stop
View 26 Repliesi could how to change this conpatible to timeline.
onClipEvent (load) {
//data you may want to change
width = 550;
height = 400;
speed = 0.1;
[Code]...
I want to have an array that loops my movie clips.However, there also needs to be the ability for the loop to stop and play a specific movie clip when a specific thumbnail that corresponds to that clip is clicked on.Then, when that movie is done playing, the array is accessed again and the array continues once again, also looping.I don't even know if this is possible.I set up something that worked in Flash Catalyst, but the only problem is that FC doesn't have the ability to have a fullscreen button in it for the document.I need to be able to have the entire document go fullscreen when a button is pressed.I do not have Flash Builder.[code]
View 3 RepliesFor example, I've created in Flash CS a movie clip CampfireMC, which contains child movie clip:m_fire:FireMCFireMC is an animation of flameCampfireMC controls playback of m_fire, for example, last frame of CampfireMC uses action code:m_fire.gotoAndStop(m_fire.totalFrames)And the question is how to replace (not delete/add, as m_fire.gotoAndStop(m_fire.totalFrames)will not work in this case) FireMC to another animation FireMC2?I've tried the following trick, but it doesn't work
var campfire:CampfireMC = new CampfireMC();
campfire.m_fire = new FireMC2();
campfire.gotoAndPlay(0)
[code].....
I am an AS3 n00b with hopefuly a simple question I am designing a simple game in flash. This code creates an array of movie clips and asigns a picture to each one. It is a map screen. What I need is when I click on one of the created movie clips, I need it to return either the index of the clip in the array or the name of the clip. Basicaly anything I can use to tell them apart in the code. Here is the code:
[Code]...
Now all this works fine, it creates the map and assigns the correct picture and places them in the correct X,Y position and it is the correct grid of 27x27 squares. The problem is with the name, when I click on the movie clip, it returns "Instance2" or "Instance5" or whatever. It starts with 2 and then increases each number by 3 for each clip, so the first one is 2, then 5 then 8 and so on. This is no good. I need it to return the name that I assigned it. If I put the code in trace(MapSquare[1]) it will return the name "MapSquare1" so I know the name was assigned, but it isnt returning.
here is my code
ham_mc.onPress=function(){
startDrag(this);
}
ham_mc.onRelease=ham_mc.onReleaseOutside=function(){
[code]...
The user can at first drag the movie clip. When released, the duplicateMovieClip command runs, leaving a new ham movie clip in the position the first is dragged to.When I click and drag the first ham movie click again, the duplicateMovieClip runs again but REPLACES the previous generated movie clip. I added x and x++ in an attempt to give the movie clip duplication a different name every time, but this doesn't solve it.How do I change this code so that a NEW ham_mc is created every time, rather than overwriting the old one.
actully i create a Movie Clip by Code and i Want its appear On stage 5 times ..But its add only single Movie clip on the stage ..program has no error
ActionScript Code:
package com
{
[code]......
Hi, is there any way to rotate a movie clip during runtime? Also, do movie clips have a width property that can be accessed with actionscript?
View 2 Repliesi'm making an accordion menu with tweenlite, the menu works, but i want to know how can i make the code simpler for the relative position of each movie clip, i create a variable and override the variable inside the function for each movie, there is a better way to do it?[code]
View 4 RepliesI have a button instanced "howto_weblink_btn" which is located inside a MC instanced "HowTo_maininfo_mc". I would like to write a code allowing me to access this button from the main navigation menu. Here is what I come up with:
HowTo_maininfo_mc.howto_weblink_btn.addEventListener(MouseEvent.CLICK, onClick_openJTV);
function onClick_openJTV(event:MouseEvent) :void {
HowTo_maininfo_mc.navigateToURL(new URLRequest("http://www.ubloom.com/index.php?
[code]......
This seems a very basic question, but googled for long time... I have a movie clip, at Frame 3 there is only one line of code: stop(); My question is: how can I add it through AS? The instance name is my_mc, more specific, how to refer to the Frame 3 of my_mc?
Another question is the same. The movie clip has two frames, frame 1 is blank, at frame 2 there is a button. After attachMovie, get my_mc, trace my_mc, it is there, trace my_mc.my_button, it says undefined. How can I refer to my_button at frame 2? Then I can define onRollOver function for it.
onClipEvent (load) {
MinX = 0;
MaxX = 200;
this._x=100;
FRAME = _root.p1;
}
[Code]...
p1 is the instance of the movie which I am trying to move with slider. When I apply above code on the handle of the slider with instance name 'handle' everything works perfect. Slider moves and so do the movie. Now instead when I bring the same code to the main timeline to do the same, onClipEvent does not work, it gives error. So I replaced it with the code written below. Now I can move the handle but movie is not moving.
[Code]...
I have a looping movie clip and want it to speed up when the mouse rolls over one of the ends. Is there and action script that will do this? Or a different way to get it done? I faked it by making two movies with different number of frames but when you load that movie it starts over and it looks stupid. I have the scrolling animation on the site but want to put that effect on it. Click the first box after the intro to see the animation at the bottom(line of trucks) http:[url].....
View 1 Repliesi want to change frame rate of movie clip during run time on button click.....i have 3 movie clips...and i want to control the frame rate on button click...am using attachMovies to play the movieclips.
View 1 RepliesI have a movie clip to display a clock and a datagrid for showing my schedule. I want my flash to alarm with sound when the time from the clock match one time on the schedule. Here is my actionscript:
Code:
clock_mc.onEnterFrame = function() {
if (_root.timer[i]==_root.clock_mc.clock_txt.text.substr(0,5)) {
alertSound = new Sound(alertSoundMc);
[Code]....
As you can see, I use onEnterFrame to listen and check matching between time on clock and schedule but it will check all the time and when it alarmed it produced sound all the time while the time is matched. I would like my flash to alarm only one or few times.
I am trying to rewind the time line inside a movie clip using the enclosed code - it works fine on Rollover but only for 2 frames on Rollout - what do I need to add to repeat the prevFrame function and go back to the beginning?
home_mc.buttonMode = true;
home_mc.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
home_mc.addEventListener(MouseEvent.ROLL_OUT, buttonOut);
[code]...
what happened in my flash document was, I created a button, "next_btn" with the following commands:
on(release){
//to remove all the splats
for (score=0;score<100;score++){[code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips.And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
First of all, I would like to apologise for not knowing whether this code belongs to F5 or FMX Action Script. I'm that noobish, yup. Anyway, what happened in my flash document was, I created a button, "next_btn" with the following commands:
[Code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips. And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.
For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
I want to have my character walk around in a faux 3-d space using the arrow keys on the keyboard. When the character walks away it becomes smaller and when it walks closer it becomes larger. I have put together a script that pretty much does what I want - except the ratio of the height and width of the MovieClip do not stay the same. It becomes fatter as it walks away and skinner as it comes closer. Here is my main script:
[Code]...
I think the problem is with the operator here: ratio = this._height/this._width; The slash between "height" and "this" seems to be what is giving me trouble. Maybe I should be writing some other script entirely? I am not very good at script writing.
i'm trying to replace text in a dynamic text field within a movie clip, and it seems as if it's treating it like static text.
theBtn1.addEventListener(MouseEvent.CLICK, adjustText1);theBtn2.addEventListener(MouseEvent.CLICK, adjustText2);function adjustText1(e:MouseEvent):void{ textField1.text = "Foo"; // this works}function adjustText2(e:MouseEvent):void{ theMC.getChildByName("textField2").text = "Bar"; // this doesn't}
It throws this error:
1119: Access of possibly undefined property text through a reference with static type flash.display:DisplayObject.
Greetings! iam trying to change color of a movie clip in AS3 using transform command and the following code:
import flash.geom.ColorTransform;var newColorTransform:ColorTransform = box.transform.colorTransform;
newColorTransform.color = 34171200;box.transform.colorTransform = newColorTransform;
hw can i find the color number? newColorTransform.color = 34171200; previously i use in AS2 like 0xff0000 for red i will find it from the color palete..
I have movie clips which I made act as buttons, (Previous, Pause/Play, Next).[code]...
The button is a non-filled circle with the proper symbol in the center.
I am going to add themes to my application, where people can choose a pre-selected theme, which will load all info through a xml file (background-image, button colors, scrubber colors, etc).
How would I change the colors of the buttons in my movie clip? They are pre drawn images, that are stored in my library.