Actionscript :: Replace Movie Clip In Flash Animation Via Code?
Feb 1, 2006
For example, I've created in Flash CS a movie clip CampfireMC, which contains child movie clip:m_fire:FireMCFireMC is an animation of flameCampfireMC controls playback of m_fire, for example, last frame of CampfireMC uses action code:m_fire.gotoAndStop(m_fire.totalFrames)And the question is how to replace (not delete/add, as m_fire.gotoAndStop(m_fire.totalFrames)will not work in this case) FireMC to another animation FireMC2?I've tried the following trick, but it doesn't work
var campfire:CampfireMC = new CampfireMC();
campfire.m_fire = new FireMC2();
campfire.gotoAndPlay(0)
[code].....
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Sep 18, 2010
For example, I've created in Flash CS a movie clip CampfireMC, which contains child movie clip:
m_fire:FireMC
FireMC is an animation of flame CampfireMC controls playback of m_fire, for example, last frame of CampfireMC uses action code:
m_fire.gotoAndStop(m_fire.totalFrames)
And the question is how to replace (not delete/add, as m_fire.gotoAndStop(m_fire.totalFrames) will not work in this case) FireMC to another animation FireMC2?
I've tried the following trick, but it doesn't work
var campfire:CampfireMC = new CampfireMC();
campfire.m_fire = new FireMC2();
campfire.gotoAndPlay(0)
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Mar 1, 2010
I am busy making a banner where in it certain items will pop up. Now these items are supposed to all come up the same way, with the same animation. But i dont want to make all these items over and over again to get the desired effect. Is it possible to simply replace a movie clip so that i could just copy paste the animation but replace the picture?
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Jan 15, 2010
Is it possible to replace movie clip with a new with one of the same name? When I replace it, the new movie clip's colors and other attributes aren't affected by my previous code.
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Jul 7, 2009
I have square box with simple animation. Now I want to change color of my movie clip. Is this possible to change my movieClip's box ? My square box instance name is "blueBox". I mean i want to specify tint value
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Jan 14, 2011
I have created a movieclip1 :head, a second movieclip: body
created a movieclip that uses head and body and called that player.
And I create a simple moving animation : works great !
then I associated a class to head: Head.as
package {
import flash.display.MovieClip;
public class Head extends MovieClip {
[Code]....
When I uncomment trace this.alpha = 1 the ANIMATION IS STOPPED.
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Apr 16, 2010
I press a button and have an object (a movie clip) move onto the stage - that works ok.When that movie clip gets to a certain spot, I want it to stop - that works ok.I want to be able to press the button again and have it leave the stage - that works ok.Then if I press the button again, it will come back on the stage again - that works ok.when it stops on the stage, I want a part of it to animate just once. I've been trying to do this by putting a second movie clip inside of the first, but it won't work.
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Jan 13, 2011
here is my code
ham_mc.onPress=function(){
startDrag(this);
}
ham_mc.onRelease=ham_mc.onReleaseOutside=function(){
[code]...
The user can at first drag the movie clip. When released, the duplicateMovieClip command runs, leaving a new ham movie clip in the position the first is dragged to.When I click and drag the first ham movie click again, the duplicateMovieClip runs again but REPLACES the previous generated movie clip. I added x and x++ in an attempt to give the movie clip duplication a different name every time, but this doesn't solve it.How do I change this code so that a NEW ham_mc is created every time, rather than overwriting the old one.
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Jun 10, 2009
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
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Dec 8, 2010
I have a flash movie instance name "headArea" I want to load a external swf and swop the movie inside the headArea - replacing the head.I have the following code:
clickIt.addEventListener(MouseEvent.MOUSE_DOWN, swopHead);
function swopHead(event:MouseEvent):void {
var loadit = new Loader();
[code].....
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Feb 28, 2012
Animation of the head that comes up with the crank on it is 15 frames long. The head stops at frame 15, and it begins to crank at frame 16. Do I make a keyframe at frame 16 of that still crank at its begininng position, double click it to get its own timeline, then import the other 7 images of the crank animation into this seperate timeline, animate its cycle, then go back to the main time line at frame 16 and it should play the cycle when the main timeline hits frame 16? What if I want the cycle to only crank once around and not loop? Then, what happens to this movie clip when frame 17, 18 20, 30 is playing? It takes say 2 seconds to play the crank animation so while the play head is going along after frame 16, and the crank is moving what is in its place on the main timeline after frame 16? Should I just put frames in for the length of the rest of the animation (brain and words coming out of the head)?
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Mar 9, 2012
I am new to animating in flash and have come up against something I don't understand.I made a small 15 frame animation.I drew each of the 15 frames by hand.The animation will loop. that is if you play frames 1 to 15 and then jump back to 1 it seemlessly transitions back and can begin again.I want to convert these 15 frames into one element that I can add many times to the time line.Is there a way to do this?
I tried converting to a movieclip symbol but it only brought in one frameIf it only brings in one frame, what is the point of it being a movie clip?What is the best practice to make a self contained unit of these 15 frames so that I can reuse them?
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Jun 20, 2009
I am trying to make a small game and I am having trouble adding a code to an "object" or MC. So, I drew a circle using the ellipse tool, I selected the black cursor, clicked on the circle, F8 - made it into a Movie Clip. Now, I right-click it and select "Actions" and it says "Current selection cannot have actions applied to it." What am I doing wrong? How do I start typing code in a Movie Clip?
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May 20, 2009
I have web content with simple rollover animations. When someone rolls over the target a text box fades in. When they roll out it fades out.
How can I have a smooth transition if the user rolls out before the roll over animation ends (i.e. before it's faded all the way in) ?
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Jan 10, 2010
when i add my animation to library movie clip goes far from center, why is this happening and how can i fix it?
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Mar 29, 2010
I have a demo/spec file I'm working with (download the .fla here): [URL] I'd like to have a movie clip (FLV) start playing AFTER the animation stops playing. I know once I bring the clip in, I'll have to give it an instance name and reference it in AS, but I'm not just not sure exactly how to start. I feel like the whole timeline thing traps me up...
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Feb 17, 2009
I've been working on this sort of sunset-like sequence inFlash. I've created a movie clip of a star that has a sort oftwinkle animation. It consists of 3 layers. What I want to do israndomize this animation so I can use the symbol spray tool to fillmy sky with twinkling stars. If I just to a "gotoAndPlay" repeat,they all twinkle at the same time, and this looks pretty stupid. My limited knowledge and experience with Actionscript tellsme that I need to define the animation as a function and use somesort of math randomizer to control when it plays?
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Oct 26, 2009
I have an animated item on the main stage that was imported as a swf but it needed to be edited to fit the stage. I successfully edited each frame and the whole movie is running exactly as I'd pictured it. However, I was reading somewhere that to optimize the movie, keyframes and bitmaps and graphics take up more space and that it would be better to convert an animation to a movie clip. I had to edit each frame of my swf, so right now it's in 15 different key frames When I imported them, Flash turned each frame into a bitmap and then when I edited them for size they became graphics attached to those bitmaps, each as its own keyframe.
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Oct 24, 2010
convert animation on the stage into a movie clip?
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Jul 28, 2005
I have three small images on the stage in frame 1. I also have an invisible button symbol over one of the images and have given this button an instance name. On frame 2 there are the same three images but with a lower opacity level and also on this frame 2 is a movie clip instance containing an animation. I need an onRollover event connected to the button on frame 1 so that when the user rolls over it, the playhead jumps to frame two and shows the images and also plays the animation in the movie clip.
I've applied the following code to the button symbol on frame 1:
stop();
specialised_btn.onRollOver = function() {
gotoAndPlay(2);
}
and I've also put a stop action on the last frame of the animation within the movie clip in frame 1 so that it won't loop.
The problem is that when I test the movie, when you roll over the image on frame 1 it just continually loops between frames 1 and 2 - it doesn't play the animation on frame 2 as I thought it would.
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Jun 10, 2007
i am having a problem in reversing the animation in a movie clip i am posting the function i used on main timeline pls solve this
[Code]...
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Jan 21, 2010
It it posible to change the movie clip name with code.Something likemc1._name = 'mc2';
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Mar 19, 2007
Where do you put your code in flash? Do you put it all on the main timeline? Do you put in on the objects ? Where is the best place and why ? I followed a few tutorials where all of the code was on a layer in the main timeline (for arrangement). I kind of liked that but as I advanced in flash I started having problems with specifying the hole path for every movie clip (sometimes 7,8 embeded movieclips). I find it much more easier to just put the code on the movie clip itself. What is your method and why?
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Feb 1, 2004
Can I run that code inside a movie clip? Becoz it doesn't wanna work! Here's my full code:[code]That code is on the root and the form details are inside a MC labled "form".Why doesn't the top code work and yet the bottom one does!?I do have 2 php files on my server: email.php & email2.php
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Mar 12, 2008
Should I use Movie Clip or Graphic Symbols for Character Animation? What do people who make TV shows use. If I'm not planning on manipulating any symbols with ActionScript and I'm not using a symbol that requires it's own time line like a walk cycle, is there any reason to use movie clips symbols? If I put my animation on the web will it download noticeably faster if I use graphic symbols instead of movie clip symbols?
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Aug 12, 2010
what as3 code i should be using to make this happen.
I want the animation (shooting star) to play at random times.
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Mar 15, 2011
I created a movie clip symbol with a tween animation and created an instance of it on the main stage. The animation is in the movie clip timeline, not on the main timeline. I cannot get the mc to play using mc.play() or mc.gotoAndPlay.
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Jun 13, 2010
how to detect if an animation in a movie clip stops?I make myself clear:I have a movie clip with different animations which I call from the stage with mc.gotoAndPlay("frame label"). Being these animation one after another in the timeline I call a stop() function to avoid the animation after to begin without being called.
Now, on the stage I want to play one of these animations and when this stops I want to make something happen.Is there an event that tells me "this movie clip is not 'animating' anymore"?
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Oct 8, 2010
Is there a way to stop every nested mc animations as once. In other words, I would like to stop every existing playhead in my swf file with one button. Currently, I got on button stopping the main scene playhead, but it doesn't stop any nested mc animation.Here is what i got on my main scene action layer :
ActionScript Code:
_global.drapeau="1";
_global.stopPlay="play";
[code]......
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Nov 4, 2009
I would like to loop a movie clip forward and reverse by selecting a forward or reverse button. I found the following actions script 3 code on Adobe however the code which plays the mc in reverse is not triggered by a button.[code]...
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