Convert Animation Keyframes To Movie Clip?
Oct 26, 2009
I have an animated item on the main stage that was imported as a swf but it needed to be edited to fit the stage. I successfully edited each frame and the whole movie is running exactly as I'd pictured it. However, I was reading somewhere that to optimize the movie, keyframes and bitmaps and graphics take up more space and that it would be better to convert an animation to a movie clip. I had to edit each frame of my swf, so right now it's in 15 different key frames When I imported them, Flash turned each frame into a bitmap and then when I edited them for size they became graphics attached to those bitmaps, each as its own keyframe.
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Oct 24, 2010
convert animation on the stage into a movie clip?
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Feb 10, 2010
i have an embedded video which is about 500 frames.
I simply want to convert those to keyframes to edit it and use some in reverse.
I could swear that one time this worked - but when i select the video and hit 'convert to keyframes' - all the new frames are simply the first frame of the video.
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Mar 31, 2010
When I have a symbol with multiple symbols inside, it's very slow to convert frames to keyframes or to move the keyframes in its timeline. Is there anything I can do to fix this?
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Oct 15, 2008
I imported a swf created in After Effects to Flash CS3 to make it interactive. Flash broke the "swf" movie into a number of keyframes (apprx 65 keyframes) which when previewed, plays all the keyframes one by one. I want it to stop at first keyframe and have a button over there, which when clicked will let the next 30 keyframes run without stopping. Then stop at the 30th keyframe which will have another button to be clicked to proceed to the the next 34 keyframes without stop. I have been trying the stop(), and gotoAndPlay nextFrame, but it stops at the next frame. One more thing, do I need to convert all the imported keyframes to graphic or movieclip ?
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Apr 16, 2010
I press a button and have an object (a movie clip) move onto the stage - that works ok.When that movie clip gets to a certain spot, I want it to stop - that works ok.I want to be able to press the button again and have it leave the stage - that works ok.Then if I press the button again, it will come back on the stage again - that works ok.when it stops on the stage, I want a part of it to animate just once. I've been trying to do this by putting a second movie clip inside of the first, but it won't work.
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Oct 24, 2009
is there some way to resize all the animation, all the symbols in all keyframes proportionally? I did all the animation, but now I realize thatīs too large on the stage.
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Jan 8, 2010
I'm using AS3, and have one simple layer with 4 keyframes If I import it to another fla file as a library item, it keeps showing me all keyframes, I don't want that I want it to show me the whole animation.
Like, if I have an animation of me swinging a baseball bat, I don't want to see all the keyframes seperately imported into the library, but I want it to be all in one piece, so that when I click play it plays all keyframes.
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Sep 11, 2009
Is there a way to convert a movie clip into a button so the movie clip's numbers timeline will be converted to the up, over, down and hit states?
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Feb 12, 2010
which I'm unable to figure out after half a day of trying... In the attached file you'll find some buttons. I'd like to convert these buttons into one movie clip in a way, where they hyperlinks would still work. Have found many tutorials but it just won't work.
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Dec 8, 2011
I've got a scene where the user gets to draw and colour certain images in and so forth, they then get to hit a print button which calls the printJob class.the problem being when they do this,, an error comes up saying -
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Jan 31, 2010
When I try to import several images (from a folder on disk), I cant seem to make a movie clip of them. What do I have to do to import a bunch of images and then test the movie and see each image appearing after one another?
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Jul 14, 2005
i'm looping through and wanting to store button names for use with an onRelease function. my code is this in the loop: var invis = "gallery_mc.thumbs_mc.invis" + i + "_btn"; however, if i try using this: invis.onRelease = function() { it doesnt work. i'm almost positive its because the invis variable renders out a string. if i hardcode it, it does work. so my question is, how can i convert the invis string into a movie clip or button so i can use it with the invis.onRelease function?
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Jul 9, 2004
how do, i have recently downloaded the fla from: [URL] Ive seem to have worked it out, but howdo I convert this movie clip into a button?
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Feb 7, 2010
My project has a center-registered movie clip with a z-axis setting of 850 that I need to keep centered on the stage at all times, including when the stage is re-sized.Code like this for centering 2D objects doesn't seem to work:[code]My guess is that I need to convert the movie clip back into 2D space somehow, center it using the code above and then change the z-axis back to 850.
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Jan 22, 2010
How do I convert a shape tween into a movie clip on a Mac?
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Sep 14, 2006
Ive been working on my flash site, and was using the tutorial on transitioning different swf's from the main timeline, and the code it uses for the transitions to work are for Button instances, while i made my buttons in the movie clip way. Is there a code to fix it so it will load an external swf from my movie clip instead of it being a button?
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Feb 23, 2011
The entire .fla animation consists of nothing but two really long movie clips. Which are placed on frames 1 and 2 of the main timeline. Now for reasons that are too deep for me to go into explaination about my boss is telling me that I have to have everything main timeline -no movie clips. I've tried copypasting all of the frames but they all paste wayyy to large on the main timeline and they wind up in different places on the stage.
How can I move all of the frames from my two movie clips onto the main timeline without everything breaking? Better yet - is there any way to just convert a movie clip into an .fla?
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Feb 28, 2012
Animation of the head that comes up with the crank on it is 15 frames long. The head stops at frame 15, and it begins to crank at frame 16. Do I make a keyframe at frame 16 of that still crank at its begininng position, double click it to get its own timeline, then import the other 7 images of the crank animation into this seperate timeline, animate its cycle, then go back to the main time line at frame 16 and it should play the cycle when the main timeline hits frame 16? What if I want the cycle to only crank once around and not loop? Then, what happens to this movie clip when frame 17, 18 20, 30 is playing? It takes say 2 seconds to play the crank animation so while the play head is going along after frame 16, and the crank is moving what is in its place on the main timeline after frame 16? Should I just put frames in for the length of the rest of the animation (brain and words coming out of the head)?
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Mar 9, 2012
I am new to animating in flash and have come up against something I don't understand.I made a small 15 frame animation.I drew each of the 15 frames by hand.The animation will loop. that is if you play frames 1 to 15 and then jump back to 1 it seemlessly transitions back and can begin again.I want to convert these 15 frames into one element that I can add many times to the time line.Is there a way to do this?
I tried converting to a movieclip symbol but it only brought in one frameIf it only brings in one frame, what is the point of it being a movie clip?What is the best practice to make a self contained unit of these 15 frames so that I can reuse them?
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Feb 3, 2005
what happened in my flash document was, I created a button, "next_btn" with the following commands:
on(release){
//to remove all the splats
for (score=0;score<100;score++){[code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips.And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
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Feb 3, 2005
First of all, I would like to apologise for not knowing whether this code belongs to F5 or FMX Action Script. I'm that noobish, yup. Anyway, what happened in my flash document was, I created a button, "next_btn" with the following commands:
[Code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips. And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.
For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
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May 20, 2009
I have web content with simple rollover animations. When someone rolls over the target a text box fades in. When they roll out it fades out.
How can I have a smooth transition if the user rolls out before the roll over animation ends (i.e. before it's faded all the way in) ?
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Jan 10, 2010
when i add my animation to library movie clip goes far from center, why is this happening and how can i fix it?
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Mar 29, 2010
I have a demo/spec file I'm working with (download the .fla here): [URL] I'd like to have a movie clip (FLV) start playing AFTER the animation stops playing. I know once I bring the clip in, I'll have to give it an instance name and reference it in AS, but I'm not just not sure exactly how to start. I feel like the whole timeline thing traps me up...
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Feb 17, 2009
I've been working on this sort of sunset-like sequence inFlash. I've created a movie clip of a star that has a sort oftwinkle animation. It consists of 3 layers. What I want to do israndomize this animation so I can use the symbol spray tool to fillmy sky with twinkling stars. If I just to a "gotoAndPlay" repeat,they all twinkle at the same time, and this looks pretty stupid. My limited knowledge and experience with Actionscript tellsme that I need to define the animation as a function and use somesort of math randomizer to control when it plays?
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Jul 28, 2005
I have three small images on the stage in frame 1. I also have an invisible button symbol over one of the images and have given this button an instance name. On frame 2 there are the same three images but with a lower opacity level and also on this frame 2 is a movie clip instance containing an animation. I need an onRollover event connected to the button on frame 1 so that when the user rolls over it, the playhead jumps to frame two and shows the images and also plays the animation in the movie clip.
I've applied the following code to the button symbol on frame 1:
stop();
specialised_btn.onRollOver = function() {
gotoAndPlay(2);
}
and I've also put a stop action on the last frame of the animation within the movie clip in frame 1 so that it won't loop.
The problem is that when I test the movie, when you roll over the image on frame 1 it just continually loops between frames 1 and 2 - it doesn't play the animation on frame 2 as I thought it would.
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Jun 10, 2007
i am having a problem in reversing the animation in a movie clip i am posting the function i used on main timeline pls solve this
[Code]...
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Mar 12, 2008
Should I use Movie Clip or Graphic Symbols for Character Animation? What do people who make TV shows use. If I'm not planning on manipulating any symbols with ActionScript and I'm not using a symbol that requires it's own time line like a walk cycle, is there any reason to use movie clips symbols? If I put my animation on the web will it download noticeably faster if I use graphic symbols instead of movie clip symbols?
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Aug 12, 2010
what as3 code i should be using to make this happen.
I want the animation (shooting star) to play at random times.
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